/* * ReactOS kernel * Copyright (C) 2002 ReactOS Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS text-mode setup * FILE: subsys/system/usetup/keytrans.c * PURPOSE: Console support functions: keyboard translation * PROGRAMMER: Tinus * * NB: Hardcoded to US keyboard */ #include "usetup.h" #include "keytrans.h" #define NDEBUG #include static WORD KeyTable[] = { /* 0x00 */ 0x00, VK_ESCAPE, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, VK_OEM_MINUS, VK_OEM_PLUS, VK_BACK, VK_TAB, /* 0x10 */ 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4f, 0x50, VK_OEM_4, VK_OEM_6, VK_RETURN, VK_CONTROL, 0x41, 0x53, /* 0x20 */ 0x44, 0x46, 0x47, 0x48, 0x4a, 0x4b, 0x4c, VK_OEM_1, VK_OEM_7, 0xc0, VK_LSHIFT, VK_OEM_5, 0x5a, 0x58, 0x43, 0x56, /* 0x30 */ 0x42, 0x4e, 0x4d, VK_OEM_COMMA, VK_OEM_PERIOD, VK_OEM_2, VK_RSHIFT, VK_MULTIPLY, VK_LMENU, VK_SPACE, VK_CAPITAL, VK_F1, VK_F2, VK_F3, VK_F4, VK_F5, /* 0x40 */ VK_F6, VK_F7, VK_F8, VK_F9, VK_F10, VK_NUMLOCK, VK_SCROLL, VK_HOME, VK_UP, VK_PRIOR, VK_SUBTRACT, VK_LEFT, 0, VK_RIGHT, VK_ADD, VK_END, /* 0x50 */ VK_DOWN, VK_NEXT, VK_INSERT, VK_DELETE, 0, 0, 0, VK_F11, VK_F12, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static WORD KeyTableEnhanced[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, VK_RETURN, VK_RCONTROL, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, VK_DIVIDE, 0, VK_SNAPSHOT, VK_RMENU, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, VK_HOME, VK_UP, VK_PRIOR, 0, VK_LEFT, 0, VK_RIGHT, 0, VK_END, /* 0x50 */ VK_DOWN, VK_NEXT, VK_INSERT, VK_DELETE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* * Note how the keyboard lights are not handled, so while NUMLOCK_ON can * be on, the light will never be. If this starts to be a problem it can be * fixed, but it's too much work for too little gain to do now. * Look in win32k/ntuser/input.c for an example. */ static WORD KeyTableNumlock[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, VK_NUMPAD7, VK_NUMPAD8, VK_NUMPAD9, 0, VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, 0, VK_NUMPAD1, /* 0x50 */ VK_NUMPAD2, VK_NUMPAD3, VK_NUMPAD0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; typedef struct _SCANTOASCII { USHORT ScanCode; USHORT Enhanced; UCHAR Normal; UCHAR Shift; UCHAR NumLock; } SCANTOASCII, *PSCANTOASCII; SCANTOASCII ScanToAscii[] = { { 0x1e, 0, 'a', 'A', 0 }, { 0x30, 0, 'b', 'B', 0 }, { 0x2e, 0, 'c', 'C', 0 }, { 0x20, 0, 'd', 'D', 0 }, { 0x12, 0, 'e', 'E', 0 }, { 0x21, 0, 'f', 'F', 0 }, { 0x22, 0, 'g', 'G', 0 }, { 0x23, 0, 'h', 'H', 0 }, { 0x17, 0, 'i', 'I', 0 }, { 0x24, 0, 'j', 'J', 0 }, { 0x25, 0, 'k', 'K', 0 }, { 0x26, 0, 'l', 'L', 0 }, { 0x32, 0, 'm', 'M', 0 }, { 0x31, 0, 'n', 'N', 0 }, { 0x18, 0, 'o', 'O', 0 }, { 0x19, 0, 'p', 'P', 0 }, { 0x10, 0, 'q', 'Q', 0 }, { 0x13, 0, 'r', 'R', 0 }, { 0x1f, 0, 's', 'S', 0 }, { 0x14, 0, 't', 'T', 0 }, { 0x16, 0, 'u', 'U', 0 }, { 0x2f, 0, 'v', 'V', 0 }, { 0x11, 0, 'w', 'W', 0 }, { 0x2d, 0, 'x', 'X', 0 }, { 0x15, 0, 'y', 'Y', 0 }, { 0x2c, 0, 'z', 'Z', 0 }, { 0x02, 0, '1', '!', 0 }, { 0x03, 0, '2', '@', 0 }, { 0x04, 0, '3', '#', 0 }, { 0x05, 0, '4', '$', 0 }, { 0x06, 0, '5', '%', 0 }, { 0x07, 0, '6', '^', 0 }, { 0x08, 0, '7', '&', 0 }, { 0x09, 0, '8', '*', 0 }, { 0x0a, 0, '9', '(', 0 }, { 0x0b, 0, '0', ')', 0 }, { 0x29, 0, '\'', '~', 0 }, { 0x0c, 0, '-', '_', 0 }, { 0x0d, 0, '=', '+', 0 }, { 0x1a, 0, '[', '{', 0 }, { 0x1b, 0, ']', '}', 0 }, { 0x2b, 0, '\\', '|', 0 }, { 0x27, 0, ';', ':', 0 }, { 0x28, 0, '\'', '"', 0 }, { 0x33, 0, ',', '<', 0 }, { 0x34, 0, '.', '>', 0 }, { 0x35, 0, '/', '?', 0 }, { 0x4f, 0, 0, 0, '1' }, { 0x50, 0, 0, 0, '2' }, { 0x51, 0, 0, 0, '3' }, { 0x4b, 0, 0, 0, '4' }, { 0x4c, 0, 0, 0, '5' }, { 0x4d, 0, 0, 0, '6' }, { 0x47, 0, 0, 0, '7' }, { 0x48, 0, 0, 0, '8' }, { 0x49, 0, 0, 0, '9' }, { 0x52, 0, 0, 0, '0' }, { 0x4a, 0, '-', '-', 0 }, { 0x4e, 0, '+', '+', 0 }, { 0x37, 0, '*', '*', 0 }, { 0x35, 1, '/', '/', 0 }, { 0x53, 0, 0, 0, '.' }, { 0x39, 0, ' ', ' ', 0 }, { 0x1c, 0, '\r', '\r', 0 }, { 0x1c, 1, '\r', '\r', 0 }, { 0x0e, 0, 0x08, 0x08, 0 }, /* backspace */ { 0, 0, 0, 0, 0 } }; static void IntUpdateControlKeyState(LPDWORD State, PKEYBOARD_INPUT_DATA InputData) { DWORD Value = 0; if (InputData->Flags & KEY_E1) /* Only the pause key has E1 */ return; if (!(InputData->Flags & KEY_E0)) { switch (InputData->MakeCode) { case 0x2a: case 0x36: Value = SHIFT_PRESSED; break; case 0x1d: Value = LEFT_CTRL_PRESSED; break; case 0x38: Value = LEFT_ALT_PRESSED; break; case 0x45: Value = NUMLOCK_ON; if (!(InputData->Flags & KEY_BREAK)) *State ^= Value; return; default: return; } } else { switch (InputData->MakeCode) { case 0x1d: Value = RIGHT_CTRL_PRESSED; break; case 0x38: Value = RIGHT_ALT_PRESSED; break; default: return; } } if (InputData->Flags & KEY_BREAK) *State &= ~Value; else *State |= Value; } static DWORD IntVKFromKbdInput(PKEYBOARD_INPUT_DATA InputData, DWORD KeyState) { if (!(KeyState & ENHANCED_KEY)) { if ((KeyState & NUMLOCK_ON) && KeyTableNumlock[InputData->MakeCode & 0x7f]) { DPRINT("Numlock, using %x\n", InputData->MakeCode & 0x7f); return KeyTableNumlock[InputData->MakeCode & 0x7f]; } DPRINT("Not enhanced, using %x\n", InputData->MakeCode & 0x7f); return KeyTable[InputData->MakeCode & 0x7f]; } DPRINT("Enhanced, using %x\n", InputData->MakeCode & 0x7f); return KeyTableEnhanced[InputData->MakeCode & 0x7f]; } static UCHAR IntAsciiFromInput(PKEYBOARD_INPUT_DATA InputData, DWORD KeyState) { UINT Counter = 0; USHORT Enhanced = 0; if (KeyState & ENHANCED_KEY) Enhanced = 1; while (ScanToAscii[Counter].ScanCode != 0) { if ((ScanToAscii[Counter].ScanCode == InputData->MakeCode) && (ScanToAscii[Counter].Enhanced == Enhanced)) { if (ScanToAscii[Counter].NumLock) { if ((KeyState & NUMLOCK_ON) && !(KeyState & SHIFT_PRESSED)) { return ScanToAscii[Counter].NumLock; } else { return ScanToAscii[Counter].Normal; } } if (KeyState & SHIFT_PRESSED) return ScanToAscii[Counter].Shift; return ScanToAscii[Counter].Normal; } Counter++; } return 0; } /* This is going to be quick and messy. The usetup app runs in native mode * so it cannot use the translation routines in win32k which means it'll have * to be done here too. * * Only the bKeyDown, AsciiChar and wVirtualKeyCode members are used * in the app so I'll just fill the others with somewhat sane values */ NTSTATUS IntTranslateKey(PKEYBOARD_INPUT_DATA InputData, KEY_EVENT_RECORD *Event) { static DWORD dwControlKeyState; RtlZeroMemory(Event, sizeof(KEY_EVENT_RECORD)); if (!(InputData->Flags & KEY_BREAK)) Event->bKeyDown = TRUE; else Event->bKeyDown = FALSE; Event->wRepeatCount = 1; Event->wVirtualScanCode = InputData->MakeCode; DPRINT("Translating: %x\n", InputData->MakeCode); IntUpdateControlKeyState(&dwControlKeyState, InputData); Event->dwControlKeyState = dwControlKeyState; if (InputData->Flags & KEY_E0) Event->dwControlKeyState |= ENHANCED_KEY; Event->wVirtualKeyCode = IntVKFromKbdInput(InputData, Event->dwControlKeyState); DPRINT("Result: %x\n", Event->wVirtualKeyCode); if (Event->bKeyDown) { Event->uChar.AsciiChar = IntAsciiFromInput(InputData, Event->dwControlKeyState); DPRINT("Char: %x\n", Event->uChar.AsciiChar); } else { Event->uChar.AsciiChar = 0; } return STATUS_SUCCESS; }