# Microsoft Developer Studio Generated NMAKE File, Based on Fraginator.dsp !IF "$(CFG)" == "" CFG=Fraginator - Win32 Debug !MESSAGE No configuration specified. Defaulting to Fraginator - Win32 Debug. !ENDIF !IF "$(CFG)" != "Fraginator - Win32 Release" && "$(CFG)" != "Fraginator - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Fraginator.mak" CFG="Fraginator - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Fraginator - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Fraginator - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=xicl6.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Fraginator - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\Fraginator.exe" CLEAN : -@erase "$(INTDIR)\Defragment.obj" -@erase "$(INTDIR)\DriveVolume.obj" -@erase "$(INTDIR)\Fraginator.obj" -@erase "$(INTDIR)\Fraginator.res" -@erase "$(INTDIR)\MainDialog.obj" -@erase "$(INTDIR)\ReportDialog.obj" -@erase "$(INTDIR)\Unfrag.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(OUTDIR)\Fraginator.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /G6 /Gr /MT /W3 /GX /Ox /Ot /Og /Oi /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\Fraginator.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Fraginator.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Fraginator.bsc" BSC32_SBRS= \ LINK32=xilink6.exe LINK32_FLAGS=comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:"$(OUTDIR)\Fraginator.exe" LINK32_OBJS= \ "$(INTDIR)\Defragment.obj" \ "$(INTDIR)\DriveVolume.obj" \ "$(INTDIR)\Fraginator.obj" \ "$(INTDIR)\MainDialog.obj" \ "$(INTDIR)\ReportDialog.obj" \ "$(INTDIR)\Unfrag.obj" \ "$(INTDIR)\Fraginator.res" "$(OUTDIR)\Fraginator.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << SOURCE="$(InputPath)" PostBuild_Desc=Copying to Program Files ... DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep ALL : $(DS_POSTBUILD_DEP) # Begin Custom Macros OutDir=.\Release # End Custom Macros $(DS_POSTBUILD_DEP) : "$(OUTDIR)\Fraginator.exe" copy Release\Fraginator.exe "c:\Program Files\Fraginator\Fraginator.exe" echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)" !ELSEIF "$(CFG)" == "Fraginator - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros ALL : "$(OUTDIR)\Fraginator.exe" CLEAN : -@erase "$(INTDIR)\Defragment.obj" -@erase "$(INTDIR)\DriveVolume.obj" -@erase "$(INTDIR)\Fraginator.obj" -@erase "$(INTDIR)\Fraginator.res" -@erase "$(INTDIR)\MainDialog.obj" -@erase "$(INTDIR)\ReportDialog.obj" -@erase "$(INTDIR)\Unfrag.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\Fraginator.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\Fraginator.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Fraginator.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Fraginator.bsc" BSC32_SBRS= \ LINK32=xilink6.exe LINK32_FLAGS=comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"$(OUTDIR)\Fraginator.exe" LINK32_OBJS= \ "$(INTDIR)\Defragment.obj" \ "$(INTDIR)\DriveVolume.obj" \ "$(INTDIR)\Fraginator.obj" \ "$(INTDIR)\MainDialog.obj" \ "$(INTDIR)\ReportDialog.obj" \ "$(INTDIR)\Unfrag.obj" \ "$(INTDIR)\Fraginator.res" "$(OUTDIR)\Fraginator.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("Fraginator.dep") !INCLUDE "Fraginator.dep" !ELSE !MESSAGE Warning: cannot find "Fraginator.dep" !ENDIF !ENDIF !IF "$(CFG)" == "Fraginator - Win32 Release" || "$(CFG)" == "Fraginator - Win32 Debug" SOURCE=.\Defragment.cpp "$(INTDIR)\Defragment.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\DriveVolume.cpp "$(INTDIR)\DriveVolume.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\Fraginator.cpp "$(INTDIR)\Fraginator.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\MainDialog.cpp "$(INTDIR)\MainDialog.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\ReportDialog.cpp "$(INTDIR)\ReportDialog.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\Unfrag.cpp "$(INTDIR)\Unfrag.obj" : $(SOURCE) "$(INTDIR)" SOURCE=.\Fraginator.rc "$(INTDIR)\Fraginator.res" : $(SOURCE) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ENDIF