/* $Id: context.h,v 1.9 1997/09/29 22:25:28 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.5 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: context.h,v $ * Revision 1.9 1997/09/29 22:25:28 brianp * added const to a few function parameters * * Revision 1.8 1997/05/26 21:14:13 brianp * gl_create_visual() now takes red/green/blue/alpha_bits arguments * * Revision 1.7 1997/04/16 23:55:06 brianp * added gl_set_api_table() * * Revision 1.6 1997/04/12 17:12:43 brianp * added gl_get_current_context() * * Revision 1.5 1997/02/27 19:57:38 brianp * added gl_problem() function * * Revision 1.4 1997/02/10 19:49:50 brianp * added gl_ResizeBuffersMESA() * * Revision 1.3 1996/09/19 03:14:49 brianp * now just one parameter for gl_create_framebuffer() * * Revision 1.2 1996/09/15 14:20:22 brianp * added new functions for GLframebuffer and GLvisual support * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef CONTEXT_H #define CONTEXT_H #include "types.h" #ifdef THREADS /* * A seperate GLcontext for each thread */ extern GLcontext *gl_get_thread_context( void ); #else /* * All threads use same pointer to current context. */ extern GLcontext *CC; #endif /* * There are three Mesa datatypes which are meant to be used by device * drivers: * GLcontext: this contains the Mesa rendering state * GLvisual: this describes the color buffer (rgb vs. ci), whether * or not there's a depth buffer, stencil buffer, etc. * GLframebuffer: contains pointers to the depth buffer, stencil * buffer, accum buffer and alpha buffers. * * These types should be encapsulated by corresponding device driver * datatypes. See xmesa.h and xmesaP.h for an example. * * The following functions create and destroy these datatypes. */ /* * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes * the colorbuffer, depth buffer, stencil buffer and accum buffer which will * be used by the GL context and framebuffer. */ extern GLvisual *gl_create_visual( GLboolean rgb_flag, GLboolean alpha_flag, GLboolean db_flag, GLint depth_bits, GLint stencil_bits, GLint accum_bits, GLint index_bits, GLfloat red_scale, GLfloat green_scale, GLfloat blue_scale, GLfloat alpha_scale, GLint red_bits, GLint green_bits, GLint blue_bits, GLint alpha_bits ); extern void gl_destroy_visual( GLvisual *vis ); /* * Create/destroy a GLcontext. A GLcontext is like a GLX context. It * contains the rendering state. */ extern GLcontext *gl_create_context( GLvisual *visual, GLcontext *share_list, void *driver_ctx ); extern void gl_destroy_context( GLcontext *ctx ); /* * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable. * It bundles up the depth buffer, stencil buffer and accum buffers into a * single entity. */ extern GLframebuffer *gl_create_framebuffer( GLvisual *visual ); extern void gl_destroy_framebuffer( GLframebuffer *buffer ); extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer ); extern GLcontext *gl_get_current_context(void); extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); extern void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api ); /* * GL_MESA_resize_buffers extension */ extern void gl_ResizeBuffersMESA( GLcontext *ctx ); /* * Miscellaneous */ extern void gl_problem( const GLcontext *ctx, const char *s ); extern void gl_warning( const GLcontext *ctx, const char *s ); extern void gl_error( GLcontext *ctx, GLenum error, const char *s ); extern GLenum gl_GetError( GLcontext *ctx ); extern void gl_update_state( GLcontext *ctx ); #ifdef PROFILE extern GLdouble gl_time( void ); #endif #endif