diff --git a/modules/rostests/winetests/d3dx9_36/shader.c b/modules/rostests/winetests/d3dx9_36/shader.c index 5edac61..0ae8f27 100644 --- a/modules/rostests/winetests/d3dx9_36/shader.c +++ b/modules/rostests/winetests/d3dx9_36/shader.c @@ -6623,6 +6623,60 @@ static void test_fragment_linker(void) DestroyWindow(window); } +static const DWORD ps_tex[] = { + 0xffff0103, /* ps_1_3 */ + 0x00000042, 0xb00f0000, /* tex t0 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD ps_texld_1_4[] = { + 0xffff0104, /* ps_1_4 */ + 0x00000042, 0xb00f0000, 0xa0e40000, /* texld t0, c0 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD ps_texld_2_0[] = { + 0xffff0200, /* ps_2_0 */ + 0x00000042, 0xb00f0000, 0xa0e40000, 0xa0e40001, /* texld t0, c0, c1 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD ps_texcoord[] = { + 0xffff0103, /* ps_1_4 */ + 0x00000040, 0xb00f0000, /* texcoord t0 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD ps_texcrd[] = { + 0xffff0104, /* ps_2_0 */ + 0x00000040, 0xb00f0000, 0xa0e40000, /* texcrd t0, c0 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD ps_sincos_2_0[] = { + 0xffff0200, /* ps_2_0 */ + 0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos t0, c0, c1, c2 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD ps_sincos_3_0[] = { + 0xffff0300, /* ps_3_0 */ + 0x00000025, 0xb00f0000, 0xa0e40000, /* sincos t0, c0 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD vs_sincos_2_0[] = { + 0xfffe0200, /* vs_2_0 */ + 0x00000025, 0xb00f0000, 0xa0e40000, 0xa0e40001, 0xa0e40002, /* sincos a0, c0, c1, c2 */ + 0x00000000, /* nop */ + 0x0000ffff}; + +static const DWORD vs_sincos_3_0[] = { + 0xfffe0300, /* vs_3_0 */ + 0x00000025, 0xb00f0000, 0xa0e40000, /* sincos a0, c0 */ + 0x00000000, /* nop */ + 0x0000ffff}; + static void test_disassemble_shader(void) { static const char disasm_vs[] = " vs_1_1\n" @@ -6637,6 +6691,33 @@ static void test_disassemble_shader(void) " dp3 r0, c1, c0\n" " mul r0, v0, r0\n" " mul r0, t0, r0\n"; + static const char disasm_ps_tex[] = " ps_1_3\n" + " tex t0\n" + " nop\n"; + static const char disasm_ps_texld_1_4[] = " ps_1_4\n" + " texld t0, c0\n" + " nop\n"; + static const char disasm_ps_texld_2_0[] = " ps_2_0\n" + " texld t0, c0, c1\n" + " nop\n"; + static const char disasm_ps_texcoord[] = " ps_1_3\n" + " texcoord t0\n" + " nop\n"; + static const char disasm_ps_texcrd[] = " ps_1_4\n" + " texcrd t0, c0\n" + " nop\n"; + static const char disasm_ps_sincos_2_0[] = " ps_2_0\n" + " sincos t0, c0, c1, c2\n" + " nop\n"; + static const char disasm_ps_sincos_3_0[] = " ps_3_0\n" + " sincos t0, c0\n" + " nop\n"; + static const char disasm_vs_sincos_2_0[] = " vs_2_0\n" + " sincos a0, c0, c1, c2\n" + " nop\n"; + static const char disasm_vs_sincos_3_0[] = " vs_3_0\n" + " sincos a0, c0\n" + " nop\n"; ID3DXBuffer *disassembly; HRESULT ret; char *ptr; @@ -6666,6 +6747,88 @@ static void test_disassemble_shader(void) ok(!memcmp(ptr, disasm_ps, sizeof(disasm_ps) - 1), /* compare beginning */ "Returned '%s', expected '%s'\n", ptr, disasm_ps); ID3DXBuffer_Release(disassembly); + + /* Test tex instruction with pixel shader 1.3 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(ps_tex, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_ps_tex, sizeof(disasm_ps_tex) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_ps_tex); + ID3DXBuffer_Release(disassembly); + + /* Test texld instruction with pixel shader 1.4 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(ps_texld_1_4, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_ps_texld_1_4, sizeof(disasm_ps_texld_1_4) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_1_4); + ID3DXBuffer_Release(disassembly); + + /* Test texld instruction with pixel shader 2.0 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(ps_texld_2_0, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_ps_texld_2_0, sizeof(disasm_ps_texld_2_0) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_ps_texld_2_0); + ID3DXBuffer_Release(disassembly); + + /* Test texcoord instruction with pixel shader 1.3 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(ps_texcoord, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_ps_texcoord, sizeof(disasm_ps_texcoord) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_ps_texcoord); + ID3DXBuffer_Release(disassembly); + + /* Test texcrd instruction with pixel shader 1.4 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(ps_texcrd, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_ps_texcrd, sizeof(disasm_ps_texcrd) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_ps_texcrd); + ID3DXBuffer_Release(disassembly); + + /* Test sincos instruction pixel shader 2.0 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(ps_sincos_2_0, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_ps_sincos_2_0, sizeof(disasm_ps_sincos_2_0) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_2_0); + ID3DXBuffer_Release(disassembly); + + /* Test sincos instruction with pixel shader 3.0 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(ps_sincos_3_0, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_ps_sincos_3_0, sizeof(disasm_ps_sincos_3_0) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_ps_sincos_3_0); + ID3DXBuffer_Release(disassembly); + + /* Test sincos instruction with pixel shader 2.0 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(vs_sincos_2_0, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_vs_sincos_2_0, sizeof(disasm_vs_sincos_2_0) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_2_0); + ID3DXBuffer_Release(disassembly); + + /* Test sincos instruction with pixel shader 3.0 */ + disassembly = (void *)0xdeadbeef; + ret = D3DXDisassembleShader(vs_sincos_3_0, FALSE, NULL, &disassembly); + ok(ret == D3D_OK, "Failed with %#x\n", ret); + ptr = ID3DXBuffer_GetBufferPointer(disassembly); + ok(!memcmp(ptr, disasm_vs_sincos_3_0, sizeof(disasm_vs_sincos_3_0) - 1), /* compare beginning */ + "Returned '%s', expected '%s'\n", ptr, disasm_vs_sincos_3_0); + ID3DXBuffer_Release(disassembly); + } START_TEST(shader)