#include "fitz-base.h" #include "fitz-world.h" fz_shade * fz_keepshade(fz_shade *shade) { shade->refs ++; return shade; } void fz_dropshade(fz_shade *shade) { if (--shade->refs == 0) { if (shade->cs) fz_dropcolorspace(shade->cs); fz_free(shade->mesh); fz_free(shade); } } fz_rect fz_boundshade(fz_shade *shade, fz_matrix ctm) { ctm = fz_concat(shade->matrix, ctm); return fz_transformaabb(ctm, shade->bbox); }