/* $Id: span.h,v 1.2 1997/02/09 18:43:34 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.2 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: span.h,v $ * Revision 1.2 1997/02/09 18:43:34 brianp * added GL_EXT_texture3D support * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef SPAN_H #define SPAN_H #include "types.h" extern void gl_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth z[], GLuint index[], GLenum primitive ); extern void gl_write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth z[], GLuint index, GLenum primitive ); extern void gl_write_color_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth z[], GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[], GLenum primitive ); extern void gl_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth z[], GLint r, GLint g, GLint b, GLint a, GLenum primitive ); extern void gl_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth z[], GLfloat s[], GLfloat t[], GLfloat u[], GLfloat lambda[], GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[], GLenum primitive ); extern void gl_read_color_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[] ); extern void gl_read_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint indx[] ); #endif