/* $Id: masking.c,v 1.5 1997/07/24 01:23:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.4 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: masking.c,v $ * Revision 1.5 1997/07/24 01:23:16 brianp * changed precompiled header symbol from PCH to PC_HEADER * * Revision 1.4 1997/05/28 03:25:43 brianp * added precompiled header (PCH) support * * Revision 1.3 1996/11/06 04:19:40 brianp * now call gl_read_color/index_span() instead of device driver function * * Revision 1.2 1996/10/25 00:07:46 brianp * changed MAX_WIDTH to PB_SIZE in gl_mask_index_pixels() * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ /* * Implement the effect of glColorMask and glIndexMask in software. */ #ifdef PC_HEADER #include "all.h" #else #include #include "alphabuf.h" #include "context.h" #include "macros.h" #include "masking.h" #include "pb.h" #include "span.h" #include "types.h" #endif void gl_IndexMask( GLcontext *ctx, GLuint mask ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glIndexMask" ); return; } ctx->Color.IndexMask = mask; ctx->NewState |= NEW_RASTER_OPS; } void gl_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glColorMask" ); return; } ctx->Color.ColorMask = (red << 3) | (green << 2) | (blue << 1) | alpha; ctx->NewState |= NEW_RASTER_OPS; } /* * Apply glColorMask to a span of RGBA pixels. */ void gl_mask_color_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[] ) { GLubyte r[MAX_WIDTH], g[MAX_WIDTH], b[MAX_WIDTH], a[MAX_WIDTH]; gl_read_color_span( ctx, n, x, y, r, g, b, a ); if ((ctx->Color.ColorMask & 8) == 0) { /* replace source reds with frame buffer reds */ MEMCPY( red, r, n ); } if ((ctx->Color.ColorMask & 4) == 0) { /* replace source greens with frame buffer greens */ MEMCPY( green, g, n ); } if ((ctx->Color.ColorMask & 2) == 0) { /* replace source blues with frame buffer blues */ MEMCPY( blue, b, n ); } if ((ctx->Color.ColorMask & 1) == 0) { /* replace source alphas with frame buffer alphas */ MEMCPY( alpha, a, n ); } } /* * Apply glColorMask to an array of RGBA pixels. */ void gl_mask_color_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[], const GLubyte mask[] ) { GLubyte r[PB_SIZE], g[PB_SIZE], b[PB_SIZE], a[PB_SIZE]; (*ctx->Driver.ReadColorPixels)( ctx, n, x, y, r, g, b, a, mask ); if (ctx->RasterMask & ALPHABUF_BIT) { gl_read_alpha_pixels( ctx, n, x, y, a, mask ); } if ((ctx->Color.ColorMask & 8) == 0) { /* replace source reds with frame buffer reds */ MEMCPY( red, r, n ); } if ((ctx->Color.ColorMask & 4) == 0) { /* replace source greens with frame buffer greens */ MEMCPY( green, g, n ); } if ((ctx->Color.ColorMask & 2) == 0) { /* replace source blues with frame buffer blues */ MEMCPY( blue, b, n ); } if ((ctx->Color.ColorMask & 1) == 0) { /* replace source alphas with frame buffer alphas */ MEMCPY( alpha, a, n ); } } /* * Apply glIndexMask to a span of CI pixels. */ void gl_mask_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[] ) { GLuint i; GLuint fbindexes[MAX_WIDTH]; GLuint msrc, mdest; gl_read_index_span( ctx, n, x, y, fbindexes ); msrc = ctx->Color.IndexMask; mdest = ~msrc; for (i=0;iDriver.ReadIndexPixels)( ctx, n, x, y, fbindexes, mask ); msrc = ctx->Color.IndexMask; mdest = ~msrc; for (i=0;i