/* * Mesa 3-D graphics library * Version: 2.5 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef PC_HEADER #include "all.h" #else #include #include #include "api.h" #include "bitmap.h" #include "context.h" #include "drawpix.h" #include "eval.h" #include "image.h" #include "macros.h" #include "matrix.h" #include "teximage.h" #include "types.h" #include "vb.h" #endif void APIENTRY _mesa_Accum( GLenum op, GLfloat value ) { GET_CONTEXT; (*CC->API.Accum)(CC, op, value); } void APIENTRY _mesa_AlphaFunc( GLenum func, GLclampf ref ) { GET_CONTEXT; (*CC->API.AlphaFunc)(CC, func, ref); } GLboolean APIENTRY _mesa_AreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ) { GET_CONTEXT; return (*CC->API.AreTexturesResident)(CC, n, textures, residences); } void APIENTRY _mesa_ArrayElement( GLint i ) { GET_CONTEXT; (*CC->API.ArrayElement)(CC, i); } void APIENTRY _mesa_Begin( GLenum mode ) { GET_CONTEXT; (*CC->API.Begin)( CC, mode ); } void APIENTRY _mesa_BindTexture( GLenum target, GLuint texture ) { GET_CONTEXT; (*CC->API.BindTexture)(CC, target, texture); } void APIENTRY _mesa_Bitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { GET_CONTEXT; if (!CC->CompileFlag) { /* execute only, try optimized case where no unpacking needed */ if ( CC->Unpack.LsbFirst==GL_FALSE && CC->Unpack.Alignment==1 && CC->Unpack.RowLength==0 && CC->Unpack.SkipPixels==0 && CC->Unpack.SkipRows==0) { /* Special case: no unpacking needed */ struct gl_image image; image.Width = width; image.Height = height; image.Components = 0; image.Type = GL_BITMAP; image.Format = GL_COLOR_INDEX; image.Data = (GLvoid *) bitmap; (*CC->Exec.Bitmap)( CC, width, height, xorig, yorig, xmove, ymove, &image ); } else { struct gl_image *image; image = gl_unpack_bitmap( CC, width, height, bitmap ); (*CC->Exec.Bitmap)( CC, width, height, xorig, yorig, xmove, ymove, image ); if (image) { gl_free_image( image ); } } } else { /* compile and maybe execute */ struct gl_image *image; image = gl_unpack_bitmap( CC, width, height, bitmap ); (*CC->API.Bitmap)(CC, width, height, xorig, yorig, xmove, ymove, image ); } } void APIENTRY _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CONTEXT; (*CC->API.BlendFunc)(CC, sfactor, dfactor); } void APIENTRY _mesa_CallList( GLuint list ) { GET_CONTEXT; (*CC->API.CallList)(CC, list); } void APIENTRY _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) { GET_CONTEXT; (*CC->API.CallLists)(CC, n, type, lists); } void APIENTRY _mesa_Clear( GLbitfield mask ) { GET_CONTEXT; (*CC->API.Clear)(CC, mask); } void APIENTRY _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { GET_CONTEXT; (*CC->API.ClearAccum)(CC, red, green, blue, alpha); } void APIENTRY _mesa_ClearIndex( GLfloat c ) { GET_CONTEXT; (*CC->API.ClearIndex)(CC, c); } void APIENTRY _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { GET_CONTEXT; (*CC->API.ClearColor)(CC, red, green, blue, alpha); } void APIENTRY _mesa_ClearDepth( GLclampd depth ) { GET_CONTEXT; (*CC->API.ClearDepth)( CC, depth ); } void APIENTRY _mesa_ClearStencil( GLint s ) { GET_CONTEXT; (*CC->API.ClearStencil)(CC, s); } void APIENTRY _mesa_ClipPlane( GLenum plane, const GLdouble *equation ) { GLfloat eq[4]; GET_CONTEXT; eq[0] = (GLfloat) equation[0]; eq[1] = (GLfloat) equation[1]; eq[2] = (GLfloat) equation[2]; eq[3] = (GLfloat) equation[3]; (*CC->API.ClipPlane)(CC, plane, eq ); } void APIENTRY _mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue ) { GET_CONTEXT; (*CC->API.Color3f)( CC, BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), BYTE_TO_FLOAT(blue) ); } void APIENTRY _mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue ) { GET_CONTEXT; (*CC->API.Color3f)( CC, (GLfloat) red, (GLfloat) green, (GLfloat) blue ); } void APIENTRY _mesa_Color3f( GLfloat red, GLfloat green, GLfloat blue ) { GET_CONTEXT; (*CC->API.Color3f)( CC, red, green, blue ); } void APIENTRY _mesa_Color3i( GLint red, GLint green, GLint blue ) { GET_CONTEXT; (*CC->API.Color3f)( CC, INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue) ); } void APIENTRY _mesa_Color3s( GLshort red, GLshort green, GLshort blue ) { GET_CONTEXT; (*CC->API.Color3f)( CC, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), SHORT_TO_FLOAT(blue) ); } void APIENTRY _mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue ) { GET_CONTEXT; (*CC->API.Color4ub)( CC, red, green, blue, 255 ); } void APIENTRY _mesa_Color3ui( GLuint red, GLuint green, GLuint blue ) { GET_CONTEXT; (*CC->API.Color3f)( CC, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue) ); } void APIENTRY _mesa_Color3us( GLushort red, GLushort green, GLushort blue ) { GET_CONTEXT; (*CC->API.Color3f)( CC, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue) ); } void APIENTRY _mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { GET_CONTEXT; (*CC->API.Color4f)( CC, BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); } void APIENTRY _mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { GET_CONTEXT; (*CC->API.Color4f)( CC, (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); } void APIENTRY _mesa_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { GET_CONTEXT; (*CC->API.Color4f)( CC, red, green, blue, alpha ); } void APIENTRY _mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) { GET_CONTEXT; (*CC->API.Color4f)( CC, INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); } void APIENTRY _mesa_Color4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { GET_CONTEXT; (*CC->API.Color4f)( CC, SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); } void APIENTRY _mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { GET_CONTEXT; (*CC->API.Color4ub)( CC, red, green, blue, alpha ); } void APIENTRY _mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { GET_CONTEXT; (*CC->API.Color4f)( CC, UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); } void APIENTRY _mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { GET_CONTEXT; (*CC->API.Color4f)( CC, USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); } void APIENTRY _mesa_Color3bv( const GLbyte *v ) { GET_CONTEXT; (*CC->API.Color3f)( CC, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_Color3dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.Color3f)( CC, (GLdouble) v[0], (GLdouble) v[1], (GLdouble) v[2] ); } void APIENTRY _mesa_Color3fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.Color3fv)( CC, v ); } void APIENTRY _mesa_Color3iv( const GLint *v ) { GET_CONTEXT; (*CC->API.Color3f)( CC, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_Color3sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.Color3f)( CC, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_Color3ubv( const GLubyte *v ) { GET_CONTEXT; (*CC->API.Color4ub)( CC, v[0], v[1], v[2], 255 ); } void APIENTRY _mesa_Color3uiv( const GLuint *v ) { GET_CONTEXT; (*CC->API.Color3f)( CC, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_Color3usv( const GLushort *v ) { GET_CONTEXT; (*CC->API.Color3f)( CC, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_Color4bv( const GLbyte *v ) { GET_CONTEXT; (*CC->API.Color4f)( CC, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); } void APIENTRY _mesa_Color4dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.Color4f)( CC, (GLdouble) v[0], (GLdouble) v[1], (GLdouble) v[2], (GLdouble) v[3] ); } void APIENTRY _mesa_Color4fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.Color4f)( CC, v[0], v[1], v[2], v[3] ); } void APIENTRY _mesa_Color4iv( const GLint *v ) { GET_CONTEXT; (*CC->API.Color4f)( CC, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); } void APIENTRY _mesa_Color4sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.Color4f)( CC, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); } void APIENTRY _mesa_Color4ubv( const GLubyte *v ) { GET_CONTEXT; (*CC->API.Color4ubv)( CC, v ); } void APIENTRY _mesa_Color4uiv( const GLuint *v ) { GET_CONTEXT; (*CC->API.Color4f)( CC, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); } void APIENTRY _mesa_Color4usv( const GLushort *v ) { GET_CONTEXT; (*CC->API.Color4f)( CC, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); } void APIENTRY _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { GET_CONTEXT; (*CC->API.ColorMask)(CC, red, green, blue, alpha); } void APIENTRY _mesa_ColorMaterial( GLenum face, GLenum mode ) { GET_CONTEXT; (*CC->API.ColorMaterial)(CC, face, mode); } void APIENTRY _mesa_ColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { GET_CONTEXT; (*CC->API.ColorPointer)(CC, size, type, stride, ptr); } void APIENTRY _mesa_CopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { GET_CONTEXT; (*CC->API.CopyPixels)(CC, x, y, width, height, type); } void APIENTRY _mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { GET_CONTEXT; (*CC->API.CopyTexImage1D)( CC, target, level, internalformat, x, y, width, border ); } void APIENTRY _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { GET_CONTEXT; (*CC->API.CopyTexImage2D)( CC, target, level, internalformat, x, y, width, height, border ); } void APIENTRY _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { GET_CONTEXT; (*CC->API.CopyTexSubImage1D)( CC, target, level, xoffset, x, y, width ); } void APIENTRY _mesa_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CONTEXT; (*CC->API.CopyTexSubImage2D)( CC, target, level, xoffset, yoffset, x, y, width, height ); } void APIENTRY _mesa_CullFace( GLenum mode ) { GET_CONTEXT; (*CC->API.CullFace)(CC, mode); } void APIENTRY _mesa_DepthFunc( GLenum func ) { GET_CONTEXT; (*CC->API.DepthFunc)( CC, func ); } void APIENTRY _mesa_DepthMask( GLboolean flag ) { GET_CONTEXT; (*CC->API.DepthMask)( CC, flag ); } void APIENTRY _mesa_DepthRange( GLclampd near_val, GLclampd far_val ) { GET_CONTEXT; (*CC->API.DepthRange)( CC, near_val, far_val ); } void APIENTRY _mesa_DeleteLists( GLuint list, GLsizei range ) { GET_CONTEXT; (*CC->API.DeleteLists)(CC, list, range); } void APIENTRY _mesa_DeleteTextures( GLsizei n, const GLuint *textures) { GET_CONTEXT; (*CC->API.DeleteTextures)(CC, n, textures); } void APIENTRY _mesa_Disable( GLenum cap ) { GET_CONTEXT; (*CC->API.Disable)( CC, cap ); } void APIENTRY _mesa_DisableClientState( GLenum cap ) { GET_CONTEXT; (*CC->API.DisableClientState)( CC, cap ); } void APIENTRY _mesa_DrawArrays( GLenum mode, GLint first, GLsizei count ) { GET_CONTEXT; (*CC->API.DrawArrays)(CC, mode, first, count); } void APIENTRY _mesa_DrawBuffer( GLenum mode ) { GET_CONTEXT; (*CC->API.DrawBuffer)(CC, mode); } void APIENTRY _mesa_DrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { GET_CONTEXT; (*CC->API.DrawElements)( CC, mode, count, type, indices ); } void APIENTRY _mesa_DrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CONTEXT; (*CC->API.DrawPixels)( CC, width, height, format, type, pixels ); } void APIENTRY _mesa_Enable( GLenum cap ) { GET_CONTEXT; (*CC->API.Enable)( CC, cap ); } void APIENTRY _mesa_EnableClientState( GLenum cap ) { GET_CONTEXT; (*CC->API.EnableClientState)( CC, cap ); } void APIENTRY _mesa_End( void ) { GET_CONTEXT; (*CC->API.End)( CC ); } void APIENTRY _mesa_EndList( void ) { GET_CONTEXT; (*CC->API.EndList)(CC); } void APIENTRY _mesa_EvalCoord1d( GLdouble u ) { GET_CONTEXT; (*CC->API.EvalCoord1f)( CC, (GLfloat) u ); } void APIENTRY _mesa_EvalCoord1f( GLfloat u ) { GET_CONTEXT; (*CC->API.EvalCoord1f)( CC, u ); } void APIENTRY _mesa_EvalCoord1dv( const GLdouble *u ) { GET_CONTEXT; (*CC->API.EvalCoord1f)( CC, (GLfloat) *u ); } void APIENTRY _mesa_EvalCoord1fv( const GLfloat *u ) { GET_CONTEXT; (*CC->API.EvalCoord1f)( CC, (GLfloat) *u ); } void APIENTRY _mesa_EvalCoord2d( GLdouble u, GLdouble v ) { GET_CONTEXT; (*CC->API.EvalCoord2f)( CC, (GLfloat) u, (GLfloat) v ); } void APIENTRY _mesa_EvalCoord2f( GLfloat u, GLfloat v ) { GET_CONTEXT; (*CC->API.EvalCoord2f)( CC, u, v ); } void APIENTRY _mesa_EvalCoord2dv( const GLdouble *u ) { GET_CONTEXT; (*CC->API.EvalCoord2f)( CC, (GLfloat) u[0], (GLfloat) u[1] ); } void APIENTRY _mesa_EvalCoord2fv( const GLfloat *u ) { GET_CONTEXT; (*CC->API.EvalCoord2f)( CC, u[0], u[1] ); } void APIENTRY _mesa_EvalPoint1( GLint i ) { GET_CONTEXT; (*CC->API.EvalPoint1)( CC, i ); } void APIENTRY _mesa_EvalPoint2( GLint i, GLint j ) { GET_CONTEXT; (*CC->API.EvalPoint2)( CC, i, j ); } void APIENTRY _mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) { GET_CONTEXT; (*CC->API.EvalMesh1)( CC, mode, i1, i2 ); } void APIENTRY _mesa_EdgeFlag( GLboolean flag ) { GET_CONTEXT; (*CC->API.EdgeFlag)(CC, flag); } void APIENTRY _mesa_EdgeFlagv( const GLboolean *flag ) { GET_CONTEXT; (*CC->API.EdgeFlag)(CC, *flag); } void APIENTRY _mesa_EdgeFlagPointer( GLsizei stride, const GLboolean *ptr ) { GET_CONTEXT; (*CC->API.EdgeFlagPointer)(CC, stride, ptr); } void APIENTRY _mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { GET_CONTEXT; (*CC->API.EvalMesh2)( CC, mode, i1, i2, j1, j2 ); } void APIENTRY _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { GET_CONTEXT; (*CC->API.FeedbackBuffer)(CC, size, type, buffer); } void APIENTRY _mesa_Finish( void ) { GET_CONTEXT; (*CC->API.Finish)(CC); } void APIENTRY _mesa_Flush( void ) { GET_CONTEXT; (*CC->API.Flush)(CC); } void APIENTRY _mesa_Fogf( GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.Fogfv)(CC, pname, ¶m); } void APIENTRY _mesa_Fogi( GLenum pname, GLint param ) { GLfloat fparam = (GLfloat) param; GET_CONTEXT; (*CC->API.Fogfv)(CC, pname, &fparam); } void APIENTRY _mesa_Fogfv( GLenum pname, const GLfloat *params ) { GET_CONTEXT; (*CC->API.Fogfv)(CC, pname, params); } void APIENTRY _mesa_Fogiv( GLenum pname, const GLint *params ) { GLfloat p[4]; GET_CONTEXT; switch (pname) { case GL_FOG_MODE: case GL_FOG_DENSITY: case GL_FOG_START: case GL_FOG_END: case GL_FOG_INDEX: p[0] = (GLfloat) *params; break; case GL_FOG_COLOR: p[0] = INT_TO_FLOAT( params[0] ); p[1] = INT_TO_FLOAT( params[1] ); p[2] = INT_TO_FLOAT( params[2] ); p[3] = INT_TO_FLOAT( params[3] ); break; default: /* Error will be caught later in gl_Fogfv */ ; } (*CC->API.Fogfv)( CC, pname, p ); } void APIENTRY _mesa_FrontFace( GLenum mode ) { GET_CONTEXT; (*CC->API.FrontFace)(CC, mode); } void APIENTRY _mesa_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) { GET_CONTEXT; (*CC->API.Frustum)(CC, left, right, bottom, top, nearval, farval); } GLuint APIENTRY _mesa_GenLists( GLsizei range ) { GET_CONTEXT; return (*CC->API.GenLists)(CC, range); } void APIENTRY _mesa_GenTextures( GLsizei n, GLuint *textures ) { GET_CONTEXT; (*CC->API.GenTextures)(CC, n, textures); } void APIENTRY _mesa_GetBooleanv( GLenum pname, GLboolean *params ) { GET_CONTEXT; (*CC->API.GetBooleanv)(CC, pname, params); } void APIENTRY _mesa_GetClipPlane( GLenum plane, GLdouble *equation ) { GET_CONTEXT; (*CC->API.GetClipPlane)(CC, plane, equation); } void APIENTRY _mesa_GetDoublev( GLenum pname, GLdouble *params ) { GET_CONTEXT; (*CC->API.GetDoublev)(CC, pname, params); } GLenum APIENTRY _mesa_GetError( void ) { GET_CONTEXT; if (!CC) { /* No current context */ return GL_NO_ERROR; } return (*CC->API.GetError)(CC); } void APIENTRY _mesa_GetFloatv( GLenum pname, GLfloat *params ) { GET_CONTEXT; (*CC->API.GetFloatv)(CC, pname, params); } void APIENTRY _mesa_GetIntegerv( GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetIntegerv)(CC, pname, params); } void APIENTRY _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) { GET_CONTEXT; (*CC->API.GetLightfv)(CC, light, pname, params); } void APIENTRY _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetLightiv)(CC, light, pname, params); } void APIENTRY _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) { GET_CONTEXT; (*CC->API.GetMapdv)( CC, target, query, v ); } void APIENTRY _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) { GET_CONTEXT; (*CC->API.GetMapfv)( CC, target, query, v ); } void APIENTRY _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) { GET_CONTEXT; (*CC->API.GetMapiv)( CC, target, query, v ); } void APIENTRY _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) { GET_CONTEXT; (*CC->API.GetMaterialfv)(CC, face, pname, params); } void APIENTRY _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetMaterialiv)(CC, face, pname, params); } void APIENTRY _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) { GET_CONTEXT; (*CC->API.GetPixelMapfv)(CC, map, values); } void APIENTRY _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) { GET_CONTEXT; (*CC->API.GetPixelMapuiv)(CC, map, values); } void APIENTRY _mesa_GetPixelMapusv( GLenum map, GLushort *values ) { GET_CONTEXT; (*CC->API.GetPixelMapusv)(CC, map, values); } void APIENTRY _mesa_GetPointerv( GLenum pname, GLvoid **params ) { GET_CONTEXT; (*CC->API.GetPointerv)(CC, pname, params); } void APIENTRY _mesa_GetPolygonStipple( GLubyte *mask ) { GET_CONTEXT; (*CC->API.GetPolygonStipple)(CC, mask); } const GLubyte * APIENTRY _mesa_GetString( GLenum name ) { GET_CONTEXT; return (*CC->API.GetString)(CC, name); } void APIENTRY _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) { GET_CONTEXT; (*CC->API.GetTexEnvfv)(CC, target, pname, params); } void APIENTRY _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetTexEnviv)(CC, target, pname, params); } void APIENTRY _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetTexGeniv)(CC, coord, pname, params); } void APIENTRY _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) { GET_CONTEXT; (*CC->API.GetTexGendv)(CC, coord, pname, params); } void APIENTRY _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { GET_CONTEXT; (*CC->API.GetTexGenfv)(CC, coord, pname, params); } void APIENTRY _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { GET_CONTEXT; (*CC->API.GetTexImage)(CC, target, level, format, type, pixels); } void APIENTRY _mesa_GetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) { GET_CONTEXT; (*CC->API.GetTexLevelParameterfv)(CC, target, level, pname, params); } void APIENTRY _mesa_GetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetTexLevelParameteriv)(CC, target, level, pname, params); } void APIENTRY _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params) { GET_CONTEXT; (*CC->API.GetTexParameterfv)(CC, target, pname, params); } void APIENTRY _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetTexParameteriv)(CC, target, pname, params); } void APIENTRY _mesa_Hint( GLenum target, GLenum mode ) { GET_CONTEXT; (*CC->API.Hint)(CC, target, mode); } void APIENTRY _mesa_Indexd( GLdouble c ) { GET_CONTEXT; (*CC->API.Indexf)( CC, (GLfloat) c ); } void APIENTRY _mesa_Indexf( GLfloat c ) { GET_CONTEXT; (*CC->API.Indexf)( CC, c ); } void APIENTRY _mesa_Indexi( GLint c ) { GET_CONTEXT; (*CC->API.Indexi)( CC, c ); } void APIENTRY _mesa_Indexs( GLshort c ) { GET_CONTEXT; (*CC->API.Indexi)( CC, (GLint) c ); } #ifdef GL_VERSION_1_1 void APIENTRY _mesa_Indexub( GLubyte c ) { GET_CONTEXT; (*CC->API.Indexi)( CC, (GLint) c ); } #endif void APIENTRY _mesa_Indexdv( const GLdouble *c ) { GET_CONTEXT; (*CC->API.Indexf)( CC, (GLfloat) *c ); } void APIENTRY _mesa_Indexfv( const GLfloat *c ) { GET_CONTEXT; (*CC->API.Indexf)( CC, *c ); } void APIENTRY _mesa_Indexiv( const GLint *c ) { GET_CONTEXT; (*CC->API.Indexi)( CC, *c ); } void APIENTRY _mesa_Indexsv( const GLshort *c ) { GET_CONTEXT; (*CC->API.Indexi)( CC, (GLint) *c ); } #ifdef GL_VERSION_1_1 void APIENTRY _mesa_Indexubv( const GLubyte *c ) { GET_CONTEXT; (*CC->API.Indexi)( CC, (GLint) *c ); } #endif void APIENTRY _mesa_IndexMask( GLuint mask ) { GET_CONTEXT; (*CC->API.IndexMask)(CC, mask); } void APIENTRY _mesa_IndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr ) { GET_CONTEXT; (*CC->API.IndexPointer)(CC, type, stride, ptr); } void APIENTRY _mesa_InterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer ) { GET_CONTEXT; (*CC->API.InterleavedArrays)( CC, format, stride, pointer ); } void APIENTRY _mesa_InitNames( void ) { GET_CONTEXT; (*CC->API.InitNames)(CC); } GLboolean APIENTRY _mesa_IsList( GLuint list ) { GET_CONTEXT; return (*CC->API.IsList)(CC, list); } GLboolean APIENTRY _mesa_IsTexture( GLuint texture ) { GET_CONTEXT; return (*CC->API.IsTexture)(CC, texture); } void APIENTRY _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.Lightfv)( CC, light, pname, ¶m, 1 ); } void APIENTRY _mesa_Lighti( GLenum light, GLenum pname, GLint param ) { GLfloat fparam = (GLfloat) param; GET_CONTEXT; (*CC->API.Lightfv)( CC, light, pname, &fparam, 1 ); } void APIENTRY _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) { GET_CONTEXT; (*CC->API.Lightfv)( CC, light, pname, params, 4 ); } void APIENTRY _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) { GLfloat fparam[4]; GET_CONTEXT; switch (pname) { case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: fparam[0] = INT_TO_FLOAT( params[0] ); fparam[1] = INT_TO_FLOAT( params[1] ); fparam[2] = INT_TO_FLOAT( params[2] ); fparam[3] = INT_TO_FLOAT( params[3] ); break; case GL_POSITION: fparam[0] = (GLfloat) params[0]; fparam[1] = (GLfloat) params[1]; fparam[2] = (GLfloat) params[2]; fparam[3] = (GLfloat) params[3]; break; case GL_SPOT_DIRECTION: fparam[0] = (GLfloat) params[0]; fparam[1] = (GLfloat) params[1]; fparam[2] = (GLfloat) params[2]; break; case GL_SPOT_EXPONENT: case GL_SPOT_CUTOFF: case GL_CONSTANT_ATTENUATION: case GL_LINEAR_ATTENUATION: case GL_QUADRATIC_ATTENUATION: fparam[0] = (GLfloat) params[0]; break; default: /* error will be caught later in gl_Lightfv */ ; } (*CC->API.Lightfv)( CC, light, pname, fparam, 4 ); } void APIENTRY _mesa_LightModelf( GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.LightModelfv)( CC, pname, ¶m ); } void APIENTRY _mesa_LightModeli( GLenum pname, GLint param ) { GLfloat fparam[4]; GET_CONTEXT; fparam[0] = (GLfloat) param; (*CC->API.LightModelfv)( CC, pname, fparam ); } void APIENTRY _mesa_LightModelfv( GLenum pname, const GLfloat *params ) { GET_CONTEXT; (*CC->API.LightModelfv)( CC, pname, params ); } void APIENTRY _mesa_LightModeliv( GLenum pname, const GLint *params ) { GLfloat fparam[4]; GET_CONTEXT; switch (pname) { case GL_LIGHT_MODEL_AMBIENT: fparam[0] = INT_TO_FLOAT( params[0] ); fparam[1] = INT_TO_FLOAT( params[1] ); fparam[2] = INT_TO_FLOAT( params[2] ); fparam[3] = INT_TO_FLOAT( params[3] ); break; case GL_LIGHT_MODEL_LOCAL_VIEWER: case GL_LIGHT_MODEL_TWO_SIDE: fparam[0] = (GLfloat) params[0]; break; default: /* Error will be caught later in gl_LightModelfv */ ; } (*CC->API.LightModelfv)( CC, pname, fparam ); } void APIENTRY _mesa_LineWidth( GLfloat width ) { GET_CONTEXT; (*CC->API.LineWidth)(CC, width); } void APIENTRY _mesa_LineStipple( GLint factor, GLushort pattern ) { GET_CONTEXT; (*CC->API.LineStipple)(CC, factor, pattern); } void APIENTRY _mesa_ListBase( GLuint base ) { GET_CONTEXT; (*CC->API.ListBase)(CC, base); } void APIENTRY _mesa_LoadIdentity( void ) { GET_CONTEXT; (*CC->API.LoadIdentity)( CC ); } void APIENTRY _mesa_LoadMatrixd( const GLdouble *m ) { GLfloat fm[16]; GLuint i; GET_CONTEXT; for (i=0;i<16;i++) { fm[i] = (GLfloat) m[i]; } (*CC->API.LoadMatrixf)( CC, fm ); } void APIENTRY _mesa_LoadMatrixf( const GLfloat *m ) { GET_CONTEXT; (*CC->API.LoadMatrixf)( CC, m ); } void APIENTRY _mesa_LoadName( GLuint name ) { GET_CONTEXT; (*CC->API.LoadName)(CC, name); } void APIENTRY _mesa_LogicOp( GLenum opcode ) { GET_CONTEXT; (*CC->API.LogicOp)(CC, opcode); } void APIENTRY _mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) { GLfloat *pnts; GLboolean retain; GET_CONTEXT; pnts = gl_copy_map_points1d( target, stride, order, points ); retain = CC->CompileFlag; (*CC->API.Map1f)( CC, target, u1, u2, stride, order, pnts, retain ); } void APIENTRY _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) { GLfloat *pnts; GLboolean retain; GET_CONTEXT; pnts = gl_copy_map_points1f( target, stride, order, points ); retain = CC->CompileFlag; (*CC->API.Map1f)( CC, target, u1, u2, stride, order, pnts, retain ); } void APIENTRY _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) { GLfloat *pnts; GLboolean retain; GET_CONTEXT; pnts = gl_copy_map_points2d( target, ustride, uorder, vstride, vorder, points ); retain = CC->CompileFlag; (*CC->API.Map2f)( CC, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, pnts, retain ); } void APIENTRY _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) { GLfloat *pnts; GLboolean retain; GET_CONTEXT; pnts = gl_copy_map_points2f( target, ustride, uorder, vstride, vorder, points ); retain = CC->CompileFlag; (*CC->API.Map2f)( CC, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, pnts, retain ); } void APIENTRY _mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { GET_CONTEXT; (*CC->API.MapGrid1f)( CC, un, (GLfloat) u1, (GLfloat) u2 ); } void APIENTRY _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { GET_CONTEXT; (*CC->API.MapGrid1f)( CC, un, u1, u2 ); } void APIENTRY _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { GET_CONTEXT; (*CC->API.MapGrid2f)( CC, un, (GLfloat) u1, (GLfloat) u2, vn, (GLfloat) v1, (GLfloat) v2 ); } void APIENTRY _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { GET_CONTEXT; (*CC->API.MapGrid2f)( CC, un, u1, u2, vn, v1, v2 ); } void APIENTRY _mesa_Materialf( GLenum face, GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.Materialfv)( CC, face, pname, ¶m ); } void APIENTRY _mesa_Materiali( GLenum face, GLenum pname, GLint param ) { GLfloat fparam[4]; GET_CONTEXT; fparam[0] = (GLfloat) param; (*CC->API.Materialfv)( CC, face, pname, fparam ); } void APIENTRY _mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) { GET_CONTEXT; (*CC->API.Materialfv)( CC, face, pname, params ); } void APIENTRY _mesa_Materialiv( GLenum face, GLenum pname, const GLint *params ) { GLfloat fparam[4]; GET_CONTEXT; switch (pname) { case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_EMISSION: case GL_AMBIENT_AND_DIFFUSE: fparam[0] = INT_TO_FLOAT( params[0] ); fparam[1] = INT_TO_FLOAT( params[1] ); fparam[2] = INT_TO_FLOAT( params[2] ); fparam[3] = INT_TO_FLOAT( params[3] ); break; case GL_SHININESS: fparam[0] = (GLfloat) params[0]; break; case GL_COLOR_INDEXES: fparam[0] = (GLfloat) params[0]; fparam[1] = (GLfloat) params[1]; fparam[2] = (GLfloat) params[2]; break; default: /* Error will be caught later in gl_Materialfv */ ; } (*CC->API.Materialfv)( CC, face, pname, fparam ); } void APIENTRY _mesa_MatrixMode( GLenum mode ) { GET_CONTEXT; (*CC->API.MatrixMode)( CC, mode ); } void APIENTRY _mesa_MultMatrixd( const GLdouble *m ) { GLfloat fm[16]; GLuint i; GET_CONTEXT; for (i=0;i<16;i++) { fm[i] = (GLfloat) m[i]; } (*CC->API.MultMatrixf)( CC, fm ); } void APIENTRY _mesa_MultMatrixf( const GLfloat *m ) { GET_CONTEXT; (*CC->API.MultMatrixf)( CC, m ); } void APIENTRY _mesa_NewList( GLuint list, GLenum mode ) { GET_CONTEXT; (*CC->API.NewList)(CC, list, mode); } void APIENTRY _mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { GET_CONTEXT; (*CC->API.Normal3f)( CC, BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); } void APIENTRY _mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { GLfloat fx, fy, fz; GET_CONTEXT; if (ABSD(nx)<0.00001) fx = 0.0F; else fx = nx; if (ABSD(ny)<0.00001) fy = 0.0F; else fy = ny; if (ABSD(nz)<0.00001) fz = 0.0F; else fz = nz; (*CC->API.Normal3f)( CC, fx, fy, fz ); } void APIENTRY _mesa_Normal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { GET_CONTEXT; #ifdef SHORTCUT if (CC->CompileFlag) { (*CC->Save.Normal3f)( CC, nx, ny, nz ); } else { /* Execute */ CC->Current.Normal[0] = nx; CC->Current.Normal[1] = ny; CC->Current.Normal[2] = nz; CC->VB->MonoNormal = GL_FALSE; } #else (*CC->API.Normal3f)( CC, nx, ny, nz ); #endif } void APIENTRY _mesa_Normal3i( GLint nx, GLint ny, GLint nz ) { GET_CONTEXT; (*CC->API.Normal3f)( CC, INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); } void APIENTRY _mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz ) { GET_CONTEXT; (*CC->API.Normal3f)( CC, SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); } void APIENTRY _mesa_Normal3bv( const GLbyte *v ) { GET_CONTEXT; (*CC->API.Normal3f)( CC, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_Normal3dv( const GLdouble *v ) { GLfloat fx, fy, fz; GET_CONTEXT; if (ABSD(v[0])<0.00001) fx = 0.0F; else fx = v[0]; if (ABSD(v[1])<0.00001) fy = 0.0F; else fy = v[1]; if (ABSD(v[2])<0.00001) fz = 0.0F; else fz = v[2]; (*CC->API.Normal3f)( CC, fx, fy, fz ); } void APIENTRY _mesa_Normal3fv( const GLfloat *v ) { GET_CONTEXT; #ifdef SHORTCUT if (CC->CompileFlag) { (*CC->Save.Normal3fv)( CC, v ); } else { /* Execute */ GLfloat *n = CC->Current.Normal; n[0] = v[0]; n[1] = v[1]; n[2] = v[2]; CC->VB->MonoNormal = GL_FALSE; } #else (*CC->API.Normal3fv)( CC, v ); #endif } void APIENTRY _mesa_Normal3iv( const GLint *v ) { GET_CONTEXT; (*CC->API.Normal3f)( CC, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_Normal3sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.Normal3f)( CC, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); } void APIENTRY _mesa_NormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr ) { GET_CONTEXT; (*CC->API.NormalPointer)(CC, type, stride, ptr); } void APIENTRY _mesa_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) { GET_CONTEXT; (*CC->API.Ortho)(CC, left, right, bottom, top, nearval, farval); } void APIENTRY _mesa_PassThrough( GLfloat token ) { GET_CONTEXT; (*CC->API.PassThrough)(CC, token); } void APIENTRY _mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) { GET_CONTEXT; (*CC->API.PixelMapfv)( CC, map, mapsize, values ); } void APIENTRY _mesa_PixelMapuiv( GLenum map, GLint mapsize, const GLuint *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; GLuint i; GET_CONTEXT; if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { for (i=0;iAPI.PixelMapfv)( CC, map, mapsize, fvalues ); } void APIENTRY _mesa_PixelMapusv( GLenum map, GLint mapsize, const GLushort *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; GLuint i; GET_CONTEXT; if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { for (i=0;iAPI.PixelMapfv)( CC, map, mapsize, fvalues ); } void APIENTRY _mesa_PixelStoref( GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.PixelStorei)( CC, pname, (GLint) param ); } void APIENTRY _mesa_PixelStorei( GLenum pname, GLint param ) { GET_CONTEXT; (*CC->API.PixelStorei)( CC, pname, param ); } void APIENTRY _mesa_PixelTransferf( GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.PixelTransferf)(CC, pname, param); } void APIENTRY _mesa_PixelTransferi( GLenum pname, GLint param ) { GET_CONTEXT; (*CC->API.PixelTransferf)(CC, pname, (GLfloat) param); } void APIENTRY _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { GET_CONTEXT; (*CC->API.PixelZoom)(CC, xfactor, yfactor); } void APIENTRY _mesa_PointSize( GLfloat size ) { GET_CONTEXT; (*CC->API.PointSize)(CC, size); } void APIENTRY _mesa_PolygonMode( GLenum face, GLenum mode ) { GET_CONTEXT; (*CC->API.PolygonMode)(CC, face, mode); } void APIENTRY _mesa_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CONTEXT; (*CC->API.PolygonOffset)( CC, factor, units ); } void APIENTRY _mesa_PolygonStipple( const GLubyte *mask ) { GET_CONTEXT; (*CC->API.PolygonStipple)(CC, mask); } void APIENTRY _mesa_PopAttrib( void ) { GET_CONTEXT; (*CC->API.PopAttrib)(CC); } void APIENTRY _mesa_PopClientAttrib( void ) { GET_CONTEXT; (*CC->API.PopClientAttrib)(CC); } void APIENTRY _mesa_PopMatrix( void ) { GET_CONTEXT; (*CC->API.PopMatrix)( CC ); } void APIENTRY _mesa_PopName( void ) { GET_CONTEXT; (*CC->API.PopName)(CC); } void APIENTRY _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ) { GET_CONTEXT; (*CC->API.PrioritizeTextures)(CC, n, textures, priorities); } void APIENTRY _mesa_PushMatrix( void ) { GET_CONTEXT; (*CC->API.PushMatrix)( CC ); } void APIENTRY _mesa_RasterPos2d( GLdouble x, GLdouble y ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F ); } void APIENTRY _mesa_RasterPos2f( GLfloat x, GLfloat y ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F ); } void APIENTRY _mesa_RasterPos2i( GLint x, GLint y ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F ); } void APIENTRY _mesa_RasterPos2s( GLshort x, GLshort y ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F ); } void APIENTRY _mesa_RasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F ); } void APIENTRY _mesa_RasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F ); } void APIENTRY _mesa_RasterPos3i( GLint x, GLint y, GLint z ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F ); } void APIENTRY _mesa_RasterPos3s( GLshort x, GLshort y, GLshort z ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F ); } void APIENTRY _mesa_RasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void APIENTRY _mesa_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, x, y, z, w ); } void APIENTRY _mesa_RasterPos4i( GLint x, GLint y, GLint z, GLint w ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void APIENTRY _mesa_RasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void APIENTRY _mesa_RasterPos2dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F ); } void APIENTRY _mesa_RasterPos2fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F ); } void APIENTRY _mesa_RasterPos2iv( const GLint *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F ); } void APIENTRY _mesa_RasterPos2sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F ); } /*** 3 element vector ***/ void APIENTRY _mesa_RasterPos3dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F ); } void APIENTRY _mesa_RasterPos3fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F ); } void APIENTRY _mesa_RasterPos3iv( const GLint *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F ); } void APIENTRY _mesa_RasterPos3sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F ); } void APIENTRY _mesa_RasterPos4dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_RasterPos4fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, v[0], v[1], v[2], v[3] ); } void APIENTRY _mesa_RasterPos4iv( const GLint *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_RasterPos4sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.RasterPos4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_ReadBuffer( GLenum mode ) { GET_CONTEXT; (*CC->API.ReadBuffer)( CC, mode ); } void APIENTRY _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) { GET_CONTEXT; (*CC->API.ReadPixels)( CC, x, y, width, height, format, type, pixels ); } void APIENTRY _mesa_Rectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { GET_CONTEXT; (*CC->API.Rectf)( CC, (GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2 ); } void APIENTRY _mesa_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { GET_CONTEXT; (*CC->API.Rectf)( CC, x1, y1, x2, y2 ); } void APIENTRY _mesa_Recti( GLint x1, GLint y1, GLint x2, GLint y2 ) { GET_CONTEXT; (*CC->API.Rectf)( CC, (GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2 ); } void APIENTRY _mesa_Rects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { GET_CONTEXT; (*CC->API.Rectf)( CC, (GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2 ); } void APIENTRY _mesa_Rectdv( const GLdouble *v1, const GLdouble *v2 ) { GET_CONTEXT; (*CC->API.Rectf)(CC, (GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } void APIENTRY _mesa_Rectfv( const GLfloat *v1, const GLfloat *v2 ) { GET_CONTEXT; (*CC->API.Rectf)(CC, v1[0], v1[1], v2[0], v2[1]); } void APIENTRY _mesa_Rectiv( const GLint *v1, const GLint *v2 ) { GET_CONTEXT; (*CC->API.Rectf)( CC, (GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1] ); } void APIENTRY _mesa_Rectsv( const GLshort *v1, const GLshort *v2 ) { GET_CONTEXT; (*CC->API.Rectf)(CC, (GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } void APIENTRY _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height) { GET_CONTEXT; (*CC->API.Scissor)(CC, x, y, width, height); } GLboolean APIENTRY _mesa_IsEnabled( GLenum cap ) { GET_CONTEXT; return (*CC->API.IsEnabled)( CC, cap ); } void APIENTRY _mesa_PushAttrib( GLbitfield mask ) { GET_CONTEXT; (*CC->API.PushAttrib)(CC, mask); } void APIENTRY _mesa_PushClientAttrib( GLbitfield mask ) { GET_CONTEXT; (*CC->API.PushClientAttrib)(CC, mask); } void APIENTRY _mesa_PushName( GLuint name ) { GET_CONTEXT; (*CC->API.PushName)(CC, name); } GLint APIENTRY _mesa_RenderMode( GLenum mode ) { GET_CONTEXT; return (*CC->API.RenderMode)(CC, mode); } void APIENTRY _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { GET_CONTEXT; (*CC->API.Rotatef)( CC, (GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void APIENTRY _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { GET_CONTEXT; (*CC->API.Rotatef)( CC, angle, x, y, z ); } void APIENTRY _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) { GET_CONTEXT; (*CC->API.SelectBuffer)(CC, size, buffer); } void APIENTRY _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ) { GET_CONTEXT; (*CC->API.Scalef)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void APIENTRY _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) { GET_CONTEXT; (*CC->API.Scalef)( CC, x, y, z ); } void APIENTRY _mesa_ShadeModel( GLenum mode ) { GET_CONTEXT; (*CC->API.ShadeModel)(CC, mode); } void APIENTRY _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) { GET_CONTEXT; (*CC->API.StencilFunc)(CC, func, ref, mask); } void APIENTRY _mesa_StencilMask( GLuint mask ) { GET_CONTEXT; (*CC->API.StencilMask)(CC, mask); } void APIENTRY _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { GET_CONTEXT; (*CC->API.StencilOp)(CC, fail, zfail, zpass); } void APIENTRY _mesa_TexCoord1d( GLdouble s ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord1f( GLfloat s ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, s, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord1i( GLint s ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord1s( GLshort s ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord2d( GLdouble s, GLdouble t ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, (GLfloat) s, (GLfloat) t ); } void APIENTRY _mesa_TexCoord2f( GLfloat s, GLfloat t ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, s, t ); } void APIENTRY _mesa_TexCoord2i( GLint s, GLint t ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, (GLfloat) s, (GLfloat) t ); } void APIENTRY _mesa_TexCoord2s( GLshort s, GLshort t ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, (GLfloat) s, (GLfloat) t ); } void APIENTRY _mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, (GLfloat) r, 1.0 ); } void APIENTRY _mesa_TexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, s, t, r, 1.0 ); } void APIENTRY _mesa_TexCoord3i( GLint s, GLint t, GLint r ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, (GLfloat) r, 1.0 ); } void APIENTRY _mesa_TexCoord3s( GLshort s, GLshort t, GLshort r ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, (GLfloat) r, 1.0 ); } void APIENTRY _mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } void APIENTRY _mesa_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, s, t, r, q ); } void APIENTRY _mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } void APIENTRY _mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } void APIENTRY _mesa_TexCoord1dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) *v, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord1fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, *v, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord1iv( const GLint *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, *v, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord1sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) *v, 0.0, 0.0, 1.0 ); } void APIENTRY _mesa_TexCoord2dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, (GLfloat) v[0], (GLfloat) v[1] ); } void APIENTRY _mesa_TexCoord2fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, v[0], v[1] ); } void APIENTRY _mesa_TexCoord2iv( const GLint *v ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, (GLfloat) v[0], (GLfloat) v[1] ); } void APIENTRY _mesa_TexCoord2sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.TexCoord2f)( CC, (GLfloat) v[0], (GLfloat) v[1] ); } void APIENTRY _mesa_TexCoord3dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); } void APIENTRY _mesa_TexCoord3fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, v[0], v[1], v[2], 1.0 ); } void APIENTRY _mesa_TexCoord3iv( const GLint *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); } void APIENTRY _mesa_TexCoord3sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); } void APIENTRY _mesa_TexCoord4dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_TexCoord4fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, v[0], v[1], v[2], v[3] ); } void APIENTRY _mesa_TexCoord4iv( const GLint *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_TexCoord4sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.TexCoord4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { GET_CONTEXT; (*CC->API.TexCoordPointer)(CC, size, type, stride, ptr); } void APIENTRY _mesa_TexGend( GLenum coord, GLenum pname, GLdouble param ) { GLfloat p = (GLfloat) param; GET_CONTEXT; (*CC->API.TexGenfv)( CC, coord, pname, &p ); } void APIENTRY _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.TexGenfv)( CC, coord, pname, ¶m ); } void APIENTRY _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) { GLfloat p = (GLfloat) param; GET_CONTEXT; (*CC->API.TexGenfv)( CC, coord, pname, &p ); } void APIENTRY _mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params ) { GLfloat p[4]; GET_CONTEXT; p[0] = params[0]; p[1] = params[1]; p[2] = params[2]; p[3] = params[3]; (*CC->API.TexGenfv)( CC, coord, pname, p ); } void APIENTRY _mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params ) { GLfloat p[4]; GET_CONTEXT; p[0] = params[0]; p[1] = params[1]; p[2] = params[2]; p[3] = params[3]; (*CC->API.TexGenfv)( CC, coord, pname, p ); } void APIENTRY _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { GET_CONTEXT; (*CC->API.TexGenfv)( CC, coord, pname, params ); } void APIENTRY _mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.TexEnvfv)( CC, target, pname, ¶m ); } void APIENTRY _mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) { GLfloat p[4]; GET_CONTEXT; p[0] = (GLfloat) param; p[1] = p[2] = p[3] = 0.0; (*CC->API.TexEnvfv)( CC, target, pname, p ); } void APIENTRY _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) { GET_CONTEXT; (*CC->API.TexEnvfv)( CC, target, pname, param ); } void APIENTRY _mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) { GLfloat p[4]; GET_CONTEXT; p[0] = INT_TO_FLOAT( param[0] ); p[1] = INT_TO_FLOAT( param[1] ); p[2] = INT_TO_FLOAT( param[2] ); p[3] = INT_TO_FLOAT( param[3] ); (*CC->API.TexEnvfv)( CC, target, pname, p ); } void APIENTRY _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { struct gl_image *teximage; GET_CONTEXT; teximage = gl_unpack_image( CC, width, 1, format, type, pixels ); (*CC->API.TexImage1D)( CC, target, level, internalformat, width, border, format, type, teximage ); } void APIENTRY _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { struct gl_image *teximage; GET_CONTEXT; teximage = gl_unpack_image( CC, width, height, format, type, pixels ); (*CC->API.TexImage2D)( CC, target, level, internalformat, width, height, border, format, type, teximage ); } void APIENTRY _mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param ) { GET_CONTEXT; (*CC->API.TexParameterfv)( CC, target, pname, ¶m ); } void APIENTRY _mesa_TexParameteri( GLenum target, GLenum pname, GLint param ) { GLfloat fparam[4]; GET_CONTEXT; fparam[0] = (GLfloat) param; fparam[1] = fparam[2] = fparam[3] = 0.0; (*CC->API.TexParameterfv)( CC, target, pname, fparam ); } void APIENTRY _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) { GET_CONTEXT; (*CC->API.TexParameterfv)( CC, target, pname, params ); } void APIENTRY _mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ) { GLfloat p[4]; GET_CONTEXT; if (pname==GL_TEXTURE_BORDER_COLOR) { p[0] = INT_TO_FLOAT( params[0] ); p[1] = INT_TO_FLOAT( params[1] ); p[2] = INT_TO_FLOAT( params[2] ); p[3] = INT_TO_FLOAT( params[3] ); } else { p[0] = (GLfloat) params[0]; p[1] = (GLfloat) params[1]; p[2] = (GLfloat) params[2]; p[3] = (GLfloat) params[3]; } (*CC->API.TexParameterfv)( CC, target, pname, p ); } void APIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { struct gl_image *image; GET_CONTEXT; image = gl_unpack_texsubimage( CC, width, 1, format, type, pixels ); (*CC->API.TexSubImage1D)( CC, target, level, xoffset, width, format, type, image ); } void APIENTRY _mesa_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { struct gl_image *image; GET_CONTEXT; image = gl_unpack_texsubimage( CC, width, height, format, type, pixels ); (*CC->API.TexSubImage2D)( CC, target, level, xoffset, yoffset, width, height, format, type, image ); } void APIENTRY _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) { GET_CONTEXT; (*CC->API.Translatef)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void APIENTRY _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) { GET_CONTEXT; (*CC->API.Translatef)( CC, x, y, z ); } void APIENTRY _mesa_Vertex2d( GLdouble x, GLdouble y ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, (GLfloat) x, (GLfloat) y ); } void APIENTRY _mesa_Vertex2f( GLfloat x, GLfloat y ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, x, y ); } void APIENTRY _mesa_Vertex2i( GLint x, GLint y ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, (GLfloat) x, (GLfloat) y ); } void APIENTRY _mesa_Vertex2s( GLshort x, GLshort y ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, (GLfloat) x, (GLfloat) y ); } void APIENTRY _mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) { GET_CONTEXT; (*CC->API.Vertex3f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void APIENTRY _mesa_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) { GET_CONTEXT; (*CC->API.Vertex3f)( CC, x, y, z ); } void APIENTRY _mesa_Vertex3i( GLint x, GLint y, GLint z ) { GET_CONTEXT; (*CC->API.Vertex3f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void APIENTRY _mesa_Vertex3s( GLshort x, GLshort y, GLshort z ) { GET_CONTEXT; (*CC->API.Vertex3f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z ); } void APIENTRY _mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void APIENTRY _mesa_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, x, y, z, w ); } void APIENTRY _mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void APIENTRY _mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } void APIENTRY _mesa_Vertex2dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, (GLfloat) v[0], (GLfloat) v[1] ); } void APIENTRY _mesa_Vertex2fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, v[0], v[1] ); } void APIENTRY _mesa_Vertex2iv( const GLint *v ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, (GLfloat) v[0], (GLfloat) v[1] ); } void APIENTRY _mesa_Vertex2sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.Vertex2f)( CC, (GLfloat) v[0], (GLfloat) v[1] ); } void APIENTRY _mesa_Vertex3dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.Vertex3f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void APIENTRY _mesa_Vertex3fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.Vertex3fv)( CC, v ); } void APIENTRY _mesa_Vertex3iv( const GLint *v ) { GET_CONTEXT; (*CC->API.Vertex3f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void APIENTRY _mesa_Vertex3sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.Vertex3f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void APIENTRY _mesa_Vertex4dv( const GLdouble *v ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_Vertex4fv( const GLfloat *v ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, v[0], v[1], v[2], v[3] ); } void APIENTRY _mesa_Vertex4iv( const GLint *v ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_Vertex4sv( const GLshort *v ) { GET_CONTEXT; (*CC->API.Vertex4f)( CC, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } void APIENTRY _mesa_VertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { GET_CONTEXT; (*CC->API.VertexPointer)(CC, size, type, stride, ptr); } void APIENTRY _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CONTEXT; (*CC->API.Viewport)( CC, x, y, width, height ); } /* GL_EXT_paletted_texture */ void APIENTRY _mesa_ColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) { struct gl_image *image; GET_CONTEXT; image = gl_unpack_image( CC, width, 1, format, type, table ); (*CC->API.ColorTable)( CC, target, internalFormat, image ); if (image->RefCount == 0) gl_free_image(image); } void APIENTRY _mesa_ColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ) { struct gl_image *image; GET_CONTEXT; image = gl_unpack_image( CC, count, 1, format, type, data ); (*CC->API.ColorSubTable)( CC, target, start, image ); if (image->RefCount == 0) gl_free_image(image); } void APIENTRY _mesa_GetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ) { GET_CONTEXT; (*CC->API.GetColorTable)(CC, target, format, type, table); } void APIENTRY _mesa_GetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ) { GET_CONTEXT; (*CC->API.GetColorTableParameteriv)(CC, target, pname, params); } void APIENTRY _mesa_GetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ) { GLint iparams; _mesa_GetColorTableParameterivEXT( target, pname, &iparams ); *params = (GLfloat) iparams; } /* End GL_EXT_paletted_texture */