/* $Id$ * * init.c - ReactOS/Win32 Console+User Enviroment Subsystem Server - Initialization * * ReactOS Operating System * * -------------------------------------------------------------------- * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * -------------------------------------------------------------------- */ #include "winsrv.h" //#define NDEBUG #include HANDLE WinSrvApiPort = NULL; /********************************************************************** * NAME PRIVATE * ConStaticServerThread/1 */ VOID WINAPI ConStaticServerThread (PVOID x) { NTSTATUS Status = STATUS_SUCCESS; PPORT_MESSAGE Request = (PPORT_MESSAGE) x; PPORT_MESSAGE Reply = NULL; ULONG MessageType = 0; DPRINT("WINSRV: %s(%08lx) called\n", __FUNCTION__, x); MessageType = Request->u2.s2.Type; DPRINT("WINSRV: %s(%08lx) received a message (Type=%d)\n", __FUNCTION__, x, MessageType); switch (MessageType) { default: Reply = Request; Status = NtReplyPort (WinSrvApiPort, Reply); break; } } /********************************************************************** * NAME PRIVATE * UserStaticServerThread/1 */ VOID WINAPI UserStaticServerThread (PVOID x) { NTSTATUS Status = STATUS_SUCCESS; PPORT_MESSAGE Request = (PPORT_MESSAGE) x; PPORT_MESSAGE Reply = NULL; ULONG MessageType = 0; DPRINT("WINSRV: %s(%08lx) called\n", __FUNCTION__, x); MessageType = Request->u2.s2.Type; DPRINT("WINSRV: %s(%08lx) received a message (Type=%d)\n", __FUNCTION__, x, MessageType); switch (MessageType) { default: Reply = Request; Status = NtReplyPort (WinSrvApiPort, Reply); break; } } /*===================================================================== * PUBLIC API *===================================================================*/ NTSTATUS WINAPI ConServerDllInitialization (ULONG ArgumentCount, LPWSTR *Argument) { NTSTATUS Status = STATUS_SUCCESS; DPRINT("WINSRV: %s called\n", __FUNCTION__); // Get the listening port from csrsrv.dll WinSrvApiPort = CsrQueryApiPort (); if (NULL == WinSrvApiPort) { return STATUS_UNSUCCESSFUL; } // Register our message dispatcher Status = CsrAddStaticServerThread (ConStaticServerThread); if (NT_SUCCESS(Status)) { //TODO: perform the real console server internal initialization here } return Status; } NTSTATUS WINAPI UserServerDllInitialization (ULONG ArgumentCount, LPWSTR *Argument) { NTSTATUS Status = STATUS_SUCCESS; DPRINT("WINSRV: %s called\n", __FUNCTION__); // Get the listening port from csrsrv.dll WinSrvApiPort = CsrQueryApiPort (); if (NULL == WinSrvApiPort) { return STATUS_UNSUCCESSFUL; } // Register our message dispatcher Status = CsrAddStaticServerThread (UserStaticServerThread); if (NT_SUCCESS(Status)) { //TODO: perform the real user server internal initialization here } return Status; } /* EOF */