/* * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS CRT * FILE: lib/sdk/crt/math/cos.c * PURPOSE: Generic C Implementation of cos * PROGRAMMER: Timo Kreuzer (timo.kreuzer@reactos.org) */ #ifdef _MSC_VER #pragma warning(suppress:4164) /* intrinsic not declared */ #pragma function(cos) #endif /* _MSC_VER */ #define PRECISION 9 #define M_PI 3.141592653589793238462643 static double cos_off_tbl[] = {0.0, -M_PI/2., 0, -M_PI/2.}; static double cos_sign_tbl[] = {1,-1,-1,1}; double cos(double x) { int quadrant; double x2, result; /* Calculate the quadrant */ quadrant = (int)(x * (2./M_PI)); /* Get offset inside quadrant */ x = x - quadrant * (M_PI/2.); /* Normalize quadrant to [0..3] */ quadrant = quadrant & 0x3; /* Fixup value for the generic function */ x += cos_off_tbl[quadrant]; /* Calculate the negative of the square of x */ x2 = - (x * x); /* This is an unrolled taylor series using iterations * Example with 4 iterations: * result = 1 - x^2/2! + x^4/4! - x^6/6! + x^8/8! * To save multiplications and to keep the precision high, it's performed * like this: * result = 1 - x^2 * (1/2! - x^2 * (1/4! - x^2 * (1/6! - x^2 * (1/8!)))) */ /* Start with 0, compiler will optimize this away */ result = 0; #if (PRECISION >= 10) result += 1./(1.*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19*20); result *= x2; #endif #if (PRECISION >= 9) result += 1./(1.*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18); result *= x2; #endif #if (PRECISION >= 8) result += 1./(1.*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16); result *= x2; #endif #if (PRECISION >= 7) result += 1./(1.*2*3*4*5*6*7*8*9*10*11*12*13*14); result *= x2; #endif #if (PRECISION >= 6) result += 1./(1.*2*3*4*5*6*7*8*9*10*11*12); result *= x2; #endif #if (PRECISION >= 5) result += 1./(1.*2*3*4*5*6*7*8*9*10); result *= x2; #endif result += 1./(1.*2*3*4*5*6*7*8); result *= x2; result += 1./(1.*2*3*4*5*6); result *= x2; result += 1./(1.*2*3*4); result *= x2; result += 1./(1.*2); result *= x2; result += 1; /* Apply correct sign */ result *= cos_sign_tbl[quadrant]; return result; }