/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" #define admitted_error 0.0001f #define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) )) static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2) { int i, j; for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { if (relative_error(U(*m1).m[i][j], U(*m2).m[i][j]) > admitted_error) return FALSE; } } return TRUE; } #define expect_mat(expectedmat, gotmat) \ do { \ const D3DXMATRIX *__m1 = (expectedmat); \ const D3DXMATRIX *__m2 = (gotmat); \ ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \ "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \ U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \ U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \ U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \ U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \ U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \ U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \ U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \ U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \ } while(0) static void test_create_line(IDirect3DDevice9* device) { HRESULT hr; ID3DXLine *line = NULL; struct IDirect3DDevice9 *return_device; D3DXMATRIX world, identity, result; FLOAT r11, r12, r13, r14; ULONG ref; /* Arbitrary values for matrix tests. */ r11 = 0.1421; r12 = 0.2114; r13 = 0.8027; r14 = 0.4587; hr = D3DXCreateLine(NULL, &line); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateLine(device, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateLine(device, &line); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (FAILED(hr)) { return; } hr = ID3DXLine_GetDevice(line, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXLine_GetDevice(line, &return_device); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(return_device == device, "Expected line device %p, got %p\n", device, return_device); D3DXMatrixIdentity(&world); D3DXMatrixIdentity(&identity); S(U(world))._11 = r11; S(U(world))._12 = r12; S(U(world))._13 = r13; S(U(world))._14 = r14; hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &world); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); hr = ID3DXLine_Begin(line); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); expect_mat(&identity, &result); hr = ID3DXLine_End(line); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); expect_mat(&world, &result); IDirect3DDevice9_Release(return_device); ref = ID3DXLine_Release(line); ok(ref == 0, "Got %x references to line %p, expected 0\n", ref, line); } START_TEST(line) { HWND wnd; IDirect3D9* d3d; IDirect3DDevice9* device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Couldn't create application window\n"); return; } if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_create_line(device); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); }