cmake_minimum_required(VERSION 3.2.1) cmake_policy(VERSION 3.2.1) if(NOT CMAKE_VERSION MATCHES "ReactOS") message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...") endif() if(POLICY CMP0058) # Ninja requires custom command byproducts to be explicit cmake_policy(SET CMP0058 OLD) endif() if(POLICY CMP0065) # Do not add flags to export symbols from executables without the ENABLE_EXPORTS target property cmake_policy(SET CMP0065 NEW) endif() project(REACTOS) # Versioning include(sdk/include/reactos/version.cmake) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON) set(CMAKE_SHARED_LIBRARY_PREFIX "") set(CMAKE_SHARED_MODULE_PREFIX "") set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE) set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE) set(CMAKE_COLOR_MAKEFILE OFF) set(CMAKE_POSITION_INDEPENDENT_CODE OFF) #set_property(GLOBAL PROPERTY RULE_MESSAGES OFF) if(NOT ARCH) set(ARCH i386) endif() # Now the ARCH variable will be in lowercase. # It is needed because STREQUAL comparison # is case-sensitive. # See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html # for more information. string(TOLOWER ${ARCH} ARCH) # Compile options if(ARCH STREQUAL "i386") include(sdk/cmake/config.cmake) elseif(ARCH STREQUAL "amd64") include(sdk/cmake/config-amd64.cmake) elseif(ARCH STREQUAL "arm") include(sdk/cmake/config-arm.cmake) endif() # Compiler flags handling include(sdk/cmake/compilerflags.cmake) add_definitions(-D__REACTOS__) # Double escape, since CMake unescapes before putting it on the command-line, where it's unescaped again by GCC/CL. add_definitions(-DREACTOS_SOURCE_DIR="${REACTOS_SOURCE_DIR}") add_definitions(-DREACTOS_BINARY_DIR="${REACTOS_BINARY_DIR}") # There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime. file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR}) add_compile_flags(-D__RELFILE__="&__FILE__[__FILE__[0] == '.' ? sizeof \\\"${_PATH_PREFIX}\\\" - 1 : sizeof REACTOS_SOURCE_DIR]") if(MSVC_IDE) add_compile_flags("/MP") endif() # Bison and Flex support # include(sdk/cmake/bison-flex.cmake) if(NOT CMAKE_CROSSCOMPILING) set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR}) add_definitions(-DTARGET_${ARCH}) if(MSVC) if(ARCH STREQUAL "i386") add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS) elseif(ARCH STREQUAL "amd64") add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS) endif() if(MSVC_VERSION GREATER 1699) add_definitions(/D_ALLOW_KEYWORD_MACROS) endif() if(NOT USE_CLANG_CL) # FIXME: Inspect add_definitions(/Dinline=__inline) endif() endif() add_subdirectory(sdk/include/host) if(NOT MSVC) add_subdirectory(dll/win32/dbghelp) endif() add_subdirectory(sdk/tools) add_subdirectory(sdk/lib) set(NATIVE_TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb) if(NOT MSVC) list(APPEND NATIVE_TARGETS rsym pefixup) endif() export(TARGETS ${NATIVE_TARGETS} FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- ) configure_file(sdk/cmake/host-tools.in ${CMAKE_BINARY_DIR}/TargetList.cmake) else() # Add host tools target include(sdk/cmake/host-tools.cmake) setup_host_tools() # We don't need CMake importlib handling. unset(CMAKE_IMPORT_LIBRARY_SUFFIX) # Print build type message("-- Build Type: ${CMAKE_BUILD_TYPE}") # adjust the default behaviour of the FIND_XXX() commands: # search headers and libraries in the target environment, search # programs in the host environment set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) #useful stuff! include(CMakeParseArguments) if(DBG) add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE) else() add_definitions(-DDBG=0) endif() if(KDBG) add_definitions(-DKDBG) endif() if(_WINKD_) add_definitions(-D_WINKD_) endif() if(CMAKE_VERSION MATCHES "ReactOS" AND CMAKE_VERSION VERSION_LESS 3.3.0) set(PCH 1 CACHE BOOL "Whether to use precompiled headers") else() set(PCH 0 CACHE BOOL "Whether to use precompiled headers") endif() # Version Options add_definitions(-DWINVER=0x502 -D_WIN32_IE=0x600 -D_WIN32_WINNT=0x502 -D_WIN32_WINDOWS=0x502 -D_SETUPAPI_VER=0x502 -DMINGW_HAS_SECURE_API=1) # Arch Options if(ARCH STREQUAL "i386") if(NOT USE_CLANG_CL) add_definitions(-D_M_IX86) endif() add_definitions(-D_X86_ -D__i386__ -Di386) if(SARCH STREQUAL "xbox") add_definitions(-DSARCH_XBOX) elseif(SARCH STREQUAL "pc98") add_definitions(-DSARCH_PC98) endif() elseif(ARCH STREQUAL "amd64") add_definitions(-D_M_AMD64 -D_AMD64_ -D__x86_64__ -D_WIN64) elseif(ARCH STREQUAL "arm") # _M_ARM is already defined by toolchain add_definitions(-D_ARM_ -D__arm__ -DWIN32) if(SARCH STREQUAL "omap-zoom2") add_definitions(-D_ZOOM2_) endif() endif() # Other add_definitions(-D_NEW_DELETE_OPERATORS_) if(ARCH STREQUAL "i386") add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T) elseif(ARCH STREQUAL "amd64") add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX) elseif(ARCH STREQUAL "arm") add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX) endif() # Activate support for assembly source files enable_language(ASM) # Activate language support for resource files enable_language(RC) # Localization definitions include(sdk/cmake/localization.cmake) set(I18N_DEFS "") # This will set I18N_DEFS for later use set_i18n_language(${I18N_LANG}) # Compiler specific definitions and macros if(MSVC) include(sdk/cmake/msvc.cmake) else() include(sdk/cmake/gcc.cmake) endif() # Generic macros include(sdk/cmake/CMakeMacros.cmake) # IDL macros for widl/midl # We're using widl now for both MSVC and GCC builds include(sdk/cmake/widl-support.cmake) include_directories( sdk/include sdk/include/psdk sdk/include/dxsdk ${REACTOS_BINARY_DIR}/sdk/include ${REACTOS_BINARY_DIR}/sdk/include/psdk ${REACTOS_BINARY_DIR}/sdk/include/dxsdk ${REACTOS_BINARY_DIR}/sdk/include/ddk ${REACTOS_BINARY_DIR}/sdk/include/reactos ${REACTOS_BINARY_DIR}/sdk/include/reactos/mc sdk/include/crt sdk/include/ddk sdk/include/ndk sdk/include/reactos sdk/include/reactos/libs) if(ARCH STREQUAL "arm") include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm) endif() add_dependency_header() add_subdirectory(sdk/include/ndk/tests) add_subdirectory(sdk/include/xdk) add_subdirectory(sdk/include/psdk) add_subdirectory(sdk/include/dxsdk) add_subdirectory(sdk/include/reactos/wine) add_subdirectory(sdk/include/reactos/mc) add_subdirectory(sdk/include/asm) if(NO_ROSSYM) include(sdk/cmake/baseaddress_dwarf.cmake) elseif(MSVC) include(sdk/cmake/baseaddress_msvc.cmake) else() include(sdk/cmake/baseaddress.cmake) endif() # For MSVC builds, this puts all debug symbols file in the same directory. if (MSVC) set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb") elseif(SEPARATE_DBG) set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols") endif() #begin with boot so reactos_cab target is defined before all other modules add_subdirectory(boot) add_subdirectory(base) add_subdirectory(dll) add_subdirectory(drivers) add_subdirectory(hal) add_subdirectory(sdk/lib) add_subdirectory(media) add_subdirectory(modules) add_subdirectory(ntoskrnl) add_subdirectory(subsystems) add_subdirectory(sdk/tools/wpp) add_subdirectory(win32ss) # Create the registry hives create_registry_hives() # Create {bootcd, livecd, bootcdregtest}.lst create_iso_lists() file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos) add_dependency_footer() endif()