/* * PROJECT: Win32 subsystem * LICENSE: See COPYING in the top level directory * FILE: win32ss/gdi/dib/dib32bpp.c * PURPOSE: Device Independant Bitmap functions, 32bpp * PROGRAMMERS: Jason Filby * Thomas Bluemel * Gregor Anich * Doug Lyons */ #include #define NDEBUG #include #define DEC_OR_INC(var, decTrue, amount) \ ((var) = (decTrue) ? ((var) - (amount)) : ((var) + (amount))) VOID DIB_32BPP_PutPixel(SURFOBJ *SurfObj, LONG x, LONG y, ULONG c) { PBYTE byteaddr = (PBYTE)SurfObj->pvScan0 + y * SurfObj->lDelta; PDWORD addr = (PDWORD)byteaddr + x; *addr = c; } ULONG DIB_32BPP_GetPixel(SURFOBJ *SurfObj, LONG x, LONG y) { PBYTE byteaddr = (PBYTE)SurfObj->pvScan0 + y * SurfObj->lDelta; PDWORD addr = (PDWORD)byteaddr + x; return (ULONG)(*addr); } VOID DIB_32BPP_VLine(SURFOBJ *SurfObj, LONG x, LONG y1, LONG y2, ULONG c) { PBYTE byteaddr = (PBYTE)SurfObj->pvScan0 + y1 * SurfObj->lDelta; PDWORD addr = (PDWORD)byteaddr + x; LONG lDelta = SurfObj->lDelta >> 2; // >> 2 == / sizeof(DWORD) byteaddr = (PBYTE)addr; while (y1++ < y2) { *addr = (DWORD)c; addr += lDelta; } } BOOLEAN DIB_32BPP_BitBltSrcCopy(PBLTINFO BltInfo) { LONG i, j, sx, sy, xColor, f1; PBYTE SourceBits, DestBits, SourceLine, DestLine; PBYTE SourceBitsT, SourceBitsB, DestBitsT, DestBitsB; PBYTE SourceBits_4BPP, SourceLine_4BPP; PDWORD Source32, Dest32; DWORD Index; LONG DestWidth, DestHeight; BOOLEAN bTopToBottom, bLeftToRight; BOOLEAN blDeltaSrcNeg, blDeltaDestNeg; BOOLEAN blDeltaAdjustDone = FALSE; DPRINT("DIB_32BPP_BitBltSrcCopy: SourcePoint (%d, %d), SourceSurface cx/cy (%d/%d), " "DestSurface cx/cy (%d/%d) DestRect: (%d,%d)-(%d,%d)\n", BltInfo->SourcePoint.x, BltInfo->SourcePoint.y, BltInfo->SourceSurface->sizlBitmap.cx, BltInfo->SourceSurface->sizlBitmap.cy, BltInfo->DestSurface->sizlBitmap.cx, BltInfo->DestSurface->sizlBitmap.cy, BltInfo->DestRect.left, BltInfo->DestRect.top, BltInfo->DestRect.right, BltInfo->DestRect.bottom); DPRINT("BltInfo->DestSurface->lDelta is '%d' and BltInfo->SourceSurface->lDelta is '%d'.\n", BltInfo->DestSurface->lDelta, BltInfo->SourceSurface->lDelta); DPRINT("iBitmapFormat is %d and width,height is (%d,%d).\n", BltInfo->SourceSurface->iBitmapFormat, BltInfo->DestRect.right - BltInfo->DestRect.left, BltInfo->DestRect.bottom - BltInfo->DestRect.top); DPRINT("BltInfo->SourcePoint.x is '%d' and BltInfo->SourcePoint.y is '%d'.\n", BltInfo->SourcePoint.x, BltInfo->SourcePoint.y); /* Do not deal with negative numbers for these values */ if ((BltInfo->DestRect.left < 0) || (BltInfo->DestRect.top < 0) || (BltInfo->DestRect.right < 0) || (BltInfo->DestRect.bottom < 0)) return FALSE; /* Detect negative lDelta's meaning Bottom-Up bitmaps */ blDeltaSrcNeg = BltInfo->SourceSurface->lDelta < 0; blDeltaDestNeg = BltInfo->DestSurface->lDelta < 0; /* Get back left to right flip here */ bLeftToRight = BltInfo->DestRect.left > BltInfo->DestRect.right; /* Check for top to bottom flip needed. */ bTopToBottom = BltInfo->DestRect.top > BltInfo->DestRect.bottom; DPRINT("bTopToBottom is '%d' and DestSurface->lDelta < 0 is '%d' and SourceSurface->lDelta < 0 is '%d'.\n", bTopToBottom, BltInfo->DestSurface->lDelta < 0 ? 1 : 0, BltInfo->SourceSurface->lDelta < 0 ? 1 : 0); /* Make WellOrdered with top < bottom and left < right */ RECTL_vMakeWellOrdered(&BltInfo->DestRect); DestWidth = BltInfo->DestRect.right - BltInfo->DestRect.left; DestHeight = BltInfo->DestRect.bottom - BltInfo->DestRect.top; DestBits = (PBYTE)BltInfo->DestSurface->pvScan0 + (BltInfo->DestRect.top * BltInfo->DestSurface->lDelta) + 4 * BltInfo->DestRect.left; DPRINT("iBitmapFormat is %d and width,height is (%d,%d).\n", BltInfo->SourceSurface->iBitmapFormat, DestWidth, DestHeight); switch (BltInfo->SourceSurface->iBitmapFormat) { case BMF_1BPP: DPRINT("1BPP Case Selected with DestRect Width of '%d'.\n", DestWidth); if (bLeftToRight || bTopToBottom) DPRINT("bLeftToRight is '%d' and bTopToBottom is '%d'.\n", bLeftToRight, bTopToBottom); sx = BltInfo->SourcePoint.x; /* This sets sy to the top line */ sy = BltInfo->SourcePoint.y; if (bTopToBottom) { /* This sets sy to the bottom line */ sy += BltInfo->SourceSurface->lDelta * (DestHeight - 1); } for (j=BltInfo->DestRect.top; jDestRect.bottom; j++) { sx = BltInfo->SourcePoint.x; if (bLeftToRight) { /* This sets the sx to the rightmost pixel */ sx += (DestWidth - 1); } for (i = BltInfo->DestRect.left; i < BltInfo->DestRect.right; i++) { if (DIB_1BPP_GetPixel(BltInfo->SourceSurface, sx, sy) == 0) { DIB_32BPP_PutPixel(BltInfo->DestSurface, i, j, XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, 0)); } else { DIB_32BPP_PutPixel(BltInfo->DestSurface, i, j, XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, 1)); } DEC_OR_INC(sx, bLeftToRight, 1); } DEC_OR_INC(sy, bTopToBottom, 1); } break; case BMF_4BPP: DPRINT("4BPP Case Selected with DestRect Width of '%d'.\n", DestWidth); if (bLeftToRight || bTopToBottom) DPRINT("bLeftToRight is '%d' and bTopToBottom is '%d'.\n", bLeftToRight, bTopToBottom); /* This sets SourceBits_4BPP to the top line */ SourceBits_4BPP = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + (BltInfo->SourcePoint.x >> 1); if (bTopToBottom) { /* This sets SourceBits_4BPP to the bottom line */ SourceBits_4BPP += BltInfo->SourceSurface->lDelta * (DestHeight - 1); } for (j=BltInfo->DestRect.top; jDestRect.bottom; j++) { SourceLine_4BPP = SourceBits_4BPP; sx = BltInfo->SourcePoint.x; if (bLeftToRight) { /* This sets sx to the rightmost pixel */ sx += (DestWidth - 1); } f1 = sx & 1; for (i=BltInfo->DestRect.left; iDestRect.right; i++) { xColor = XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, (*SourceLine_4BPP & altnotmask[f1]) >> (4 * (1 - f1))); DIB_32BPP_PutPixel(BltInfo->DestSurface, i, j, xColor); if (f1 == 1) { DEC_OR_INC(SourceLine_4BPP, bLeftToRight, 1); f1 = 0; } else { f1 = 1; } DEC_OR_INC(sx, bLeftToRight, 1); } DEC_OR_INC(SourceBits_4BPP, bTopToBottom, BltInfo->SourceSurface->lDelta); } break; case BMF_8BPP: DPRINT("8BPP Case Selected with DestRect Width of '%d'.\n", DestWidth); if (bLeftToRight || bTopToBottom) DPRINT("bLeftToRight is '%d' and bTopToBottom is '%d'.\n", bLeftToRight, bTopToBottom); /* This sets SourceLine to the top line */ SourceLine = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + BltInfo->SourcePoint.x; DestLine = DestBits; if (bTopToBottom) { /* This sets SourceLine to the bottom line */ SourceLine += BltInfo->SourceSurface->lDelta * (DestHeight - 1); } for (j = BltInfo->DestRect.top; j < BltInfo->DestRect.bottom; j++) { SourceBits = SourceLine; DestBits = DestLine; if (bLeftToRight) { /* This sets the SourceBits to the rightmost pixel */ SourceBits += (DestWidth - 1); } for (i = BltInfo->DestRect.left; i < BltInfo->DestRect.right; i++) { xColor = *SourceBits; *((PDWORD) DestBits) = (DWORD)XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, xColor); DEC_OR_INC(SourceBits, bLeftToRight, 1); DestBits += 4; } DEC_OR_INC(SourceLine, bTopToBottom, BltInfo->SourceSurface->lDelta); DestLine += BltInfo->DestSurface->lDelta; } break; case BMF_16BPP: DPRINT("16BPP Case Selected with DestRect Width of '%d'.\n", DestWidth); if (bLeftToRight || bTopToBottom) DPRINT("bLeftToRight is '%d' and bTopToBottom is '%d'.\n", bLeftToRight, bTopToBottom); /* This sets SourceLine to the top line */ SourceLine = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + 2 * BltInfo->SourcePoint.x; DestLine = DestBits; if (bTopToBottom) { /* This sets SourceLine to the bottom line */ SourceLine += BltInfo->SourceSurface->lDelta * (DestHeight - 1); } for (j = BltInfo->DestRect.top; j < BltInfo->DestRect.bottom; j++) { SourceBits = SourceLine; DestBits = DestLine; if (bLeftToRight) { /* This sets the SourceBits to the rightmost pixel */ SourceBits += (DestWidth - 1) * 2; } for (i = BltInfo->DestRect.left; i < BltInfo->DestRect.right; i++) { xColor = *((PWORD) SourceBits); *((PDWORD) DestBits) = (DWORD)XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, xColor); DEC_OR_INC(SourceBits, bLeftToRight, 2); DestBits += 4; } DEC_OR_INC(SourceLine, bTopToBottom, BltInfo->SourceSurface->lDelta); DestLine += BltInfo->DestSurface->lDelta; } break; case BMF_24BPP: DPRINT("24BPP Case Selected with DestRect Width of '%d'.\n", DestWidth); if (bLeftToRight || bTopToBottom) DPRINT("bLeftToRight is '%d' and bTopToBottom is '%d'.\n", bLeftToRight, bTopToBottom); /* This sets SourceLine to the top line */ SourceLine = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + 3 * BltInfo->SourcePoint.x; if (bTopToBottom) { /* This sets SourceLine to the bottom line */ SourceLine += BltInfo->SourceSurface->lDelta * (DestHeight - 1); } DestLine = DestBits; for (j = BltInfo->DestRect.top; j < BltInfo->DestRect.bottom; j++) { SourceBits = SourceLine; DestBits = DestLine; if (bLeftToRight) { /* This sets the SourceBits to the rightmost pixel */ SourceBits += (DestWidth - 1) * 3; } for (i = BltInfo->DestRect.left; i < BltInfo->DestRect.right; i++) { xColor = (*(SourceBits + 2) << 0x10) + (*(SourceBits + 1) << 0x08) + (*(SourceBits)); *((PDWORD)DestBits) = (DWORD)XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, xColor); DEC_OR_INC(SourceBits, bLeftToRight, 3); DestBits += 4; } DEC_OR_INC(SourceLine, bTopToBottom, BltInfo->SourceSurface->lDelta); DestLine += BltInfo->DestSurface->lDelta; } break; case BMF_32BPP: DPRINT("32BPP Case Selected with SourcePoint (%d,%d) and DestRect Width/height of '%d/%d' DestRect: (%d,%d)-(%d,%d).\n", BltInfo->SourcePoint.x, BltInfo->SourcePoint.y, DestWidth, DestHeight, BltInfo->DestRect.left, BltInfo->DestRect.top, BltInfo->DestRect.right, BltInfo->DestRect.bottom); if (bLeftToRight || bTopToBottom) DPRINT("bLeftToRight is '%d' and bTopToBottom is '%d'.\n", bLeftToRight, bTopToBottom); /* This handles the negative lDelta's which represent Top-to-Bottom bitmaps */ if (((blDeltaSrcNeg || blDeltaDestNeg) && !(blDeltaSrcNeg && blDeltaDestNeg)) && bTopToBottom) { DPRINT("Adjusting for lDelta's here.\n"); if (BltInfo->DestRect.top < BltInfo->SourcePoint.y) { /* SourceBits points to top-left pixel for lDelta < 0 and bottom-left for lDelta > 0 */ SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; for (j = BltInfo->DestRect.top; j < BltInfo->DestRect.bottom; j++) { RtlMoveMemory(DestBits, SourceBits, 4 * DestWidth); SourceBits += BltInfo->SourceSurface->lDelta; DestBits += BltInfo->DestSurface->lDelta; } } else { /* SourceBits points to bottom-left pixel for lDelta < 0 and top-left for lDelta > 0 */ SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + ((BltInfo->SourcePoint.y + DestHeight - 1) * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; /* DestBits points to bottom-left pixel for lDelta < 0 and top-left for lDelta > 0 */ DestBits = (PBYTE)BltInfo->DestSurface->pvScan0 + ((BltInfo->DestRect.bottom - 1) * BltInfo->DestSurface->lDelta) + 4 * BltInfo->DestRect.left; for (j = BltInfo->DestRect.bottom - 1; BltInfo->DestRect.top <= j; j--) { RtlMoveMemory(DestBits, SourceBits, 4 * DestWidth); SourceBits -= BltInfo->SourceSurface->lDelta; DestBits -= BltInfo->DestSurface->lDelta; } } blDeltaAdjustDone = TRUE; } /* This tests for whether we can use simplified/quicker code below. * It works for increasing source and destination areas only and there is no overlap and no flip. */ if ((BltInfo->XlateSourceToDest == NULL || (BltInfo->XlateSourceToDest->flXlate & XO_TRIVIAL) != 0) && (!bTopToBottom && !bLeftToRight)) { DPRINT("XO_TRIVIAL is TRUE.\n"); if (BltInfo->DestRect.top < BltInfo->SourcePoint.y) { /* SourceBits points to top-left pixel for lDelta < 0 and bottom-left for lDelta > 0 */ SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; for (j = BltInfo->DestRect.top; j < BltInfo->DestRect.bottom; j++) { RtlMoveMemory(DestBits, SourceBits, 4 * DestWidth); SourceBits += BltInfo->SourceSurface->lDelta; DestBits += BltInfo->DestSurface->lDelta; } } else { /* SourceBits points to bottom-left pixel for lDelta < 0 and top-left for lDelta > 0 */ SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + ((BltInfo->SourcePoint.y + DestHeight - 1) * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; /* SourceBits points to bottom-left pixel for lDelta < 0 and top-left for lDelta > 0 */ DestBits = (PBYTE)BltInfo->DestSurface->pvScan0 + ((BltInfo->DestRect.bottom - 1) * BltInfo->DestSurface->lDelta) + 4 * BltInfo->DestRect.left; for (j = BltInfo->DestRect.bottom - 1; BltInfo->DestRect.top <= j; j--) { RtlMoveMemory(DestBits, SourceBits, 4 * DestWidth); SourceBits -= BltInfo->SourceSurface->lDelta; DestBits -= BltInfo->DestSurface->lDelta; } } } else { DPRINT("XO_TRIVIAL is NOT TRUE.\n"); if (!bTopToBottom && !bLeftToRight) { if (BltInfo->DestRect.top < BltInfo->SourcePoint.y) { SourceBits = ((PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x); for (j = BltInfo->DestRect.top; j < BltInfo->DestRect.bottom; j++) { if (BltInfo->DestRect.left < BltInfo->SourcePoint.x) { Dest32 = (DWORD *) DestBits; Source32 = (DWORD *) SourceBits; for (i = BltInfo->DestRect.left; i < BltInfo->DestRect.right; i++) { *Dest32++ = XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, *Source32++); } } else { Dest32 = (DWORD *) DestBits + (DestWidth - 1); Source32 = (DWORD *) SourceBits + (DestWidth - 1); for (i = BltInfo->DestRect.right - 1; BltInfo->DestRect.left <= i; i--) { *Dest32-- = XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, *Source32--); } } SourceBits += BltInfo->SourceSurface->lDelta; DestBits += BltInfo->DestSurface->lDelta; } } else { SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + ((BltInfo->SourcePoint.y + DestHeight - 1) * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; DestBits = (PBYTE)BltInfo->DestSurface->pvScan0 + ((BltInfo->DestRect.bottom - 1) * BltInfo->DestSurface->lDelta) + 4 * BltInfo->DestRect.left; for (j = BltInfo->DestRect.bottom - 1; BltInfo->DestRect.top <= j; j--) { if (BltInfo->DestRect.left < BltInfo->SourcePoint.x) { Dest32 = (DWORD *) DestBits; Source32 = (DWORD *) SourceBits; for (i = BltInfo->DestRect.left; i < BltInfo->DestRect.right; i++) { *Dest32++ = XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, *Source32++); } } else { Dest32 = (DWORD *) DestBits + (DestWidth - 1); Source32 = (DWORD *) SourceBits + (DestWidth - 1); for (i = BltInfo->DestRect.right - 1; BltInfo->DestRect.left <= i; i--) { *Dest32-- = XLATEOBJ_iXlate(BltInfo->XlateSourceToDest, *Source32--); } } SourceBits -= BltInfo->SourceSurface->lDelta; DestBits -= BltInfo->DestSurface->lDelta; } } } else { /* Buffering for source and destination flip overlaps. Fixes KHMZ MirrorTest CORE-16642 */ BOOL TopToBottomDone = FALSE; /* No need to flip a LeftToRight bitmap only one pixel wide */ if ((bLeftToRight) && (DestWidth > 1)) { DPRINT("Flip is bLeftToRight.\n"); /* Allocate enough pixels for a row in DWORD's */ DWORD *store = ExAllocatePoolWithTag(NonPagedPool, (DestWidth + 1) * 4, TAG_DIB); if (store == NULL) { DPRINT1("Storage Allocation Failed.\n"); return FALSE; } /* This sets SourceBits to the bottom line */ SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + ((BltInfo->SourcePoint.y + DestHeight - 1) * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; /* This sets DestBits to the bottom line */ DestBits = (PBYTE)BltInfo->DestSurface->pvScan0 + (BltInfo->DestRect.bottom - 1) * BltInfo->DestSurface->lDelta + 4 * BltInfo->DestRect.left; for (j = BltInfo->DestRect.bottom - 1; BltInfo->DestRect.top <= j; j--) { /* Set Dest32 to right pixel */ Dest32 = (DWORD *) DestBits + (DestWidth - 1); Source32 = (DWORD *) SourceBits; Index = 0; /* Store pixels from left to right */ for (i = BltInfo->DestRect.right - 1; BltInfo->DestRect.left <= i; i--) { store[Index] = *Source32++; Index++; } Index = 0; /* Copy stored dat to pixels from right to left */ for (i = BltInfo->DestRect.right - 1; BltInfo->DestRect.left <= i; i--) { *Dest32-- = store[Index]; Index++; } SourceBits -= BltInfo->SourceSurface->lDelta; DestBits -= BltInfo->DestSurface->lDelta; } ExFreePoolWithTag(store, TAG_DIB); TopToBottomDone = TRUE; } /* Top to Botoom Handling if bitmap more than one pixel high */ if ((bTopToBottom) && (DestHeight > 1)) { /* Note: It is very important that this code remain optimized for time used. * Otherwise you will have random crashes in ReactOS that are undesirable. * For an example of this just try executing the code here two times. */ DPRINT("Flip is bTopToBottom.\n"); /* Allocate enough pixels for a row in DWORD's */ DWORD *store = ExAllocatePoolWithTag(NonPagedPool, (DestWidth + 1) * 4, TAG_DIB); if (store == NULL) { DPRINT1("Storage Allocation Failed.\n"); return FALSE; } /* This set DestBitsT to the top line */ DestBitsT = (PBYTE)BltInfo->DestSurface->pvScan0 + ((BltInfo->DestRect.top) * BltInfo->DestSurface->lDelta) + 4 * BltInfo->DestRect.left; /* This sets DestBitsB to the bottom line */ DestBitsB = (PBYTE)BltInfo->DestSurface->pvScan0 + (BltInfo->DestRect.bottom - 1) * BltInfo->DestSurface->lDelta + 4 * BltInfo->DestRect.left; /* The TopToBottomDone flag indicates that we are flipping for bTopToBottom and bLeftToRight * and have already completed the bLeftToRight. So we will lose our first flip output * unless we work with its output which is at the destination site. So in this case * our new Source becomes the previous outputs Destination. * Also in we use the same logic when we have corrected for negative lDelta's above * and already completed a flip from Source to Destination for the first step */ if (TopToBottomDone || blDeltaAdjustDone) { /* This sets SourceBitsB to the bottom line */ SourceBitsB = DestBitsB; /* This sets SourceBitsT to the top line */ SourceBitsT = DestBitsT; } else { /* This sets SourceBitsB to the bottom line */ SourceBitsB = (PBYTE)BltInfo->SourceSurface->pvScan0 + ((BltInfo->SourcePoint.y + DestHeight - 1) * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; /* This sets SourceBitsT to the top line */ SourceBitsT = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; } /* Overlaps and Vertical flips do not mix well. So we test for this and handle it * by using two operations. First we just do a copy of the source to the destination. * Then we do a flip in place at the destination location and we are done. */ if ((BltInfo->SourcePoint.y != BltInfo->DestRect.top) && // The values are not equal and (abs(BltInfo->SourcePoint.y - BltInfo->DestRect.top) < (DestHeight + 2)) && // they are NOT seperated by > DestHeight (BltInfo->SourceSurface->pvScan0 == BltInfo->DestSurface->pvScan0)) // and same surface (probably screen) { DPRINT("Flips Need Adjustments, so do move here.\n"); if (BltInfo->DestRect.top < BltInfo->SourcePoint.y) { /* SourceBits points to top-left pixel for lDelta < 0 and bottom-left for lDelta > 0 */ SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + (BltInfo->SourcePoint.y * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; for (j = BltInfo->DestRect.top; j < BltInfo->DestRect.bottom; j++) { RtlMoveMemory(DestBits, SourceBits, 4 * DestWidth); SourceBits += BltInfo->SourceSurface->lDelta; DestBits += BltInfo->DestSurface->lDelta; } } else { /* SourceBits points to bottom-left pixel for lDelta < 0 and top-left for lDelta > 0 */ SourceBits = (PBYTE)BltInfo->SourceSurface->pvScan0 + ((BltInfo->SourcePoint.y + DestHeight - 1) * BltInfo->SourceSurface->lDelta) + 4 * BltInfo->SourcePoint.x; /* SourceBits points to bottom-left pixel for lDelta < 0 and top-left for lDelta > 0 */ DestBits = (PBYTE)BltInfo->DestSurface->pvScan0 + ((BltInfo->DestRect.bottom - 1) * BltInfo->DestSurface->lDelta) + 4 * BltInfo->DestRect.left; for (j = BltInfo->DestRect.bottom - 1; BltInfo->DestRect.top <= j; j--) { RtlMoveMemory(DestBits, SourceBits, 4 * DestWidth); SourceBits -= BltInfo->SourceSurface->lDelta; DestBits -= BltInfo->DestSurface->lDelta; } } /* This sets SourceBitsB to the bottom line */ SourceBitsB = DestBitsB; /* This sets SourceBitsT to the top line */ SourceBitsT = DestBitsT; } /* Vertical Flip code starts here */ for (j = 0; j < DestHeight / 2 ; j++) { /* Store bottom row of Source pixels */ RtlMoveMemory(store, SourceBitsB, 4 * DestWidth); /* Copy top Source row to bottom Destination row overwriting it */ RtlMoveMemory(DestBitsB, SourceBitsT, 4 * DestWidth); /* Copy stored bottom row of Source pixels to Destination top row of pixels */ RtlMoveMemory(DestBitsT, store, 4 * DestWidth); /* Index top rows down and bottom rows up */ SourceBitsT += BltInfo->SourceSurface->lDelta; SourceBitsB -= BltInfo->SourceSurface->lDelta; DestBitsT += BltInfo->DestSurface->lDelta; DestBitsB -= BltInfo->DestSurface->lDelta; } if (DestHeight % 2) { /* If we had an odd number of lines we handle the center one here */ DPRINT("Handling Top To Bottom with Odd Number of lines.\n"); RtlMoveMemory(DestBitsB, SourceBitsT, 4 * DestWidth); } ExFreePoolWithTag(store, TAG_DIB); } } } break; default: DPRINT1("DIB_32BPP_BitBltSrcCopy: Unhandled Source BPP: %u\n", BitsPerFormat(BltInfo->SourceSurface->iBitmapFormat)); return FALSE; } return TRUE; } BOOLEAN DIB_32BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf, RECTL* DestRect, RECTL *SourceRect, XLATEOBJ *ColorTranslation, ULONG iTransColor) { LONG X, Y, SourceX, SourceY = 0, wd; ULONG *DestBits, Source = 0; LONG DstHeight; LONG DstWidth; LONG SrcHeight; LONG SrcWidth; DstHeight = DestRect->bottom - DestRect->top; DstWidth = DestRect->right - DestRect->left; SrcHeight = SourceRect->bottom - SourceRect->top; SrcWidth = SourceRect->right - SourceRect->left; DestBits = (ULONG*)((PBYTE)DestSurf->pvScan0 + (DestRect->left << 2) + DestRect->top * DestSurf->lDelta); wd = DestSurf->lDelta - ((DestRect->right - DestRect->left) << 2); for (Y = DestRect->top; Y < DestRect->bottom; Y++) { SourceY = SourceRect->top+(Y - DestRect->top) * SrcHeight / DstHeight; for (X = DestRect->left; X < DestRect->right; X++, DestBits++) { SourceX = SourceRect->left+(X - DestRect->left) * SrcWidth / DstWidth; if (SourceX >= 0 && SourceY >= 0 && SourceSurf->sizlBitmap.cx > SourceX && SourceSurf->sizlBitmap.cy > SourceY) { Source = DIB_GetSourceIndex(SourceSurf, SourceX, SourceY); if ((0x00FFFFFF & Source) != (0x00FFFFFF & iTransColor)) { *DestBits = XLATEOBJ_iXlate(ColorTranslation, Source); } } } DestBits = (ULONG*)((ULONG_PTR)DestBits + wd); } return TRUE; } typedef union { ULONG ul; struct { UCHAR red; UCHAR green; UCHAR blue; UCHAR alpha; } col; } NICEPIXEL32; static __inline UCHAR Clamp8(ULONG val) { return (val > 255) ? 255 : (UCHAR)val; } BOOLEAN DIB_32BPP_AlphaBlend(SURFOBJ* Dest, SURFOBJ* Source, RECTL* DestRect, RECTL* SourceRect, CLIPOBJ* ClipRegion, XLATEOBJ* ColorTranslation, BLENDOBJ* BlendObj) { INT Rows, Cols, SrcX, SrcY; register PULONG Dst; BLENDFUNCTION BlendFunc; register NICEPIXEL32 DstPixel, SrcPixel; UCHAR Alpha, SrcBpp; DPRINT("DIB_32BPP_AlphaBlend: SourceRect: (%d,%d)-(%d,%d), DestRect: (%d,%d)-(%d,%d)\n", SourceRect->left, SourceRect->top, SourceRect->right, SourceRect->bottom, DestRect->left, DestRect->top, DestRect->right, DestRect->bottom); BlendFunc = BlendObj->BlendFunction; if (BlendFunc.BlendOp != AC_SRC_OVER) { DPRINT1("BlendOp != AC_SRC_OVER\n"); return FALSE; } if (BlendFunc.BlendFlags != 0) { DPRINT1("BlendFlags != 0\n"); return FALSE; } if ((BlendFunc.AlphaFormat & ~AC_SRC_ALPHA) != 0) { DPRINT1("Unsupported AlphaFormat (0x%x)\n", BlendFunc.AlphaFormat); return FALSE; } if ((BlendFunc.AlphaFormat & AC_SRC_ALPHA) != 0 && BitsPerFormat(Source->iBitmapFormat) != 32) { DPRINT1("Source bitmap must be 32bpp when AC_SRC_ALPHA is set\n"); return FALSE; } Dst = (PULONG)((ULONG_PTR)Dest->pvScan0 + (DestRect->top * Dest->lDelta) + (DestRect->left << 2)); SrcBpp = BitsPerFormat(Source->iBitmapFormat); Rows = 0; SrcY = SourceRect->top; while (++Rows <= DestRect->bottom - DestRect->top) { Cols = 0; SrcX = SourceRect->left; while (++Cols <= DestRect->right - DestRect->left) { SrcPixel.ul = DIB_GetSource(Source, SrcX, SrcY, ColorTranslation); SrcPixel.col.red = (SrcPixel.col.red * BlendFunc.SourceConstantAlpha) / 255; SrcPixel.col.green = (SrcPixel.col.green * BlendFunc.SourceConstantAlpha) / 255; SrcPixel.col.blue = (SrcPixel.col.blue * BlendFunc.SourceConstantAlpha) / 255; SrcPixel.col.alpha = (32 == SrcBpp) ? (SrcPixel.col.alpha * BlendFunc.SourceConstantAlpha) / 255 : BlendFunc.SourceConstantAlpha ; Alpha = ((BlendFunc.AlphaFormat & AC_SRC_ALPHA) != 0) ? SrcPixel.col.alpha : BlendFunc.SourceConstantAlpha ; DstPixel.ul = *Dst; DstPixel.col.red = Clamp8((DstPixel.col.red * (255 - Alpha)) / 255 + SrcPixel.col.red) ; DstPixel.col.green = Clamp8((DstPixel.col.green * (255 - Alpha)) / 255 + SrcPixel.col.green) ; DstPixel.col.blue = Clamp8((DstPixel.col.blue * (255 - Alpha)) / 255 + SrcPixel.col.blue) ; DstPixel.col.alpha = Clamp8((DstPixel.col.alpha * (255 - Alpha)) / 255 + SrcPixel.col.alpha) ; *Dst++ = DstPixel.ul; SrcX = SourceRect->left + (Cols*(SourceRect->right - SourceRect->left))/(DestRect->right - DestRect->left); } Dst = (PULONG)((ULONG_PTR)Dest->pvScan0 + ((DestRect->top + Rows) * Dest->lDelta) + (DestRect->left << 2)); SrcY = SourceRect->top + (Rows*(SourceRect->bottom - SourceRect->top))/(DestRect->bottom - DestRect->top); } return TRUE; } /* EOF */