/* * Copyright (C) 2008 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3dx9_private.h" #include "wine/unicode.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); struct d3dx_font { ID3DXFont ID3DXFont_iface; LONG ref; IDirect3DDevice9 *device; D3DXFONT_DESCW desc; HDC hdc; HFONT hfont; UINT tex_width; UINT tex_height; IDirect3DTexture9 *texture; HBITMAP bitmap; BYTE *bits; }; /* Returns the smallest power of 2 which is greater than or equal to num */ static UINT make_pow2(UINT num) { UINT result = 1; /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */ if (num >= 0x80000000) return 0x80000000; while (result < num) result <<= 1; return result; } static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface) { return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface); } static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_ID3DXFont) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface) { struct d3dx_font *This = impl_from_ID3DXFont(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u\n", iface, ref); return ref; } static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface) { struct d3dx_font *This = impl_from_ID3DXFont(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u\n", iface, ref); if (!ref) { if (This->texture) { IDirect3DTexture9_Release(This->texture); DeleteObject(This->bitmap); } DeleteObject(This->hfont); DeleteDC(This->hdc); IDirect3DDevice9_Release(This->device); HeapFree(GetProcessHeap(), 0, This); } return ref; } static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, IDirect3DDevice9 **device) { struct d3dx_font *This = impl_from_ID3DXFont(iface); TRACE("iface %p, device %p\n", iface, device); if( !device ) return D3DERR_INVALIDCALL; *device = This->device; IDirect3DDevice9_AddRef(This->device); return D3D_OK; } static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc) { struct d3dx_font *This = impl_from_ID3DXFont(iface); TRACE("iface %p, desc %p\n", iface, desc); if( !desc ) return D3DERR_INVALIDCALL; memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName)); WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL); return D3D_OK; } static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc) { struct d3dx_font *This = impl_from_ID3DXFont(iface); TRACE("iface %p, desc %p\n", iface, desc); if( !desc ) return D3DERR_INVALIDCALL; *desc = This->desc; return D3D_OK; } static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics) { struct d3dx_font *This = impl_from_ID3DXFont(iface); TRACE("iface %p, metrics %p\n", iface, metrics); return GetTextMetricsA(This->hdc, metrics); } static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics) { struct d3dx_font *This = impl_from_ID3DXFont(iface); TRACE("iface %p, metrics %p\n", iface, metrics); return GetTextMetricsW(This->hdc, metrics); } static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface) { struct d3dx_font *This = impl_from_ID3DXFont(iface); TRACE("iface %p\n", iface); return This->hdc; } static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph, IDirect3DTexture9 **texture, RECT *blackbox, POINT *cellinc) { FIXME("iface %p, glyph %#x, texture %p, blackbox %p, cellinc %p stub!\n", iface, glyph, texture, blackbox, cellinc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last) { FIXME("iface %p, first %u, last %u stub!\n", iface, first, last); return S_OK; } static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last) { FIXME("iface %p, first %u, last %u stub!\n", iface, first, last); return E_NOTIMPL; } static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *string, INT count) { FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_a(string), count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *string, INT count) { FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_w(string), count); return E_NOTIMPL; } static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite, const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color) { LPWSTR stringW; INT countW, ret = 0; TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n", iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color); if (!string || count == 0) return 0; if (count < 0) count = -1; countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0); stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR)); if (stringW) { MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW); ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, format, color); HeapFree(GetProcessHeap(), 0, stringW); } return ret; } static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite, const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color) { struct d3dx_font *This = impl_from_ID3DXFont(iface); RECT calc_rect; INT height; TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n", iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color); if (!string || count == 0) return 0; if (count < 0) count = lstrlenW(string); /* Strip terminating NULL characters */ while (count > 0 && !string[count-1]) count--; if (rect) calc_rect = *rect; height = DrawTextW(This->hdc, string, count, &calc_rect, format | DT_CALCRECT); if (format & DT_CALCRECT) { if (rect) *rect = calc_rect; return height; } if (format & DT_CENTER) { UINT new_width = calc_rect.right - calc_rect.left; calc_rect.left = (rect->right + rect->left - new_width) / 2; calc_rect.right = calc_rect.left + new_width; } if (height && (calc_rect.left < calc_rect.right)) { D3DLOCKED_RECT locked_rect; D3DXVECTOR3 position; UINT text_width, text_height; RECT text_rect; ID3DXSprite *target = sprite; HRESULT hr; int i, j; /* Get rect position and dimensions */ position.x = calc_rect.left; position.y = calc_rect.top; position.z = 0; text_width = calc_rect.right - calc_rect.left; text_height = calc_rect.bottom - calc_rect.top; text_rect.left = 0; text_rect.top = 0; text_rect.right = text_width; text_rect.bottom = text_height; /* We need to flush as it seems all draws in the begin/end sequence use only the latest updated texture */ if (sprite) ID3DXSprite_Flush(sprite); /* Extend texture and DIB section to contain text */ if ((text_width > This->tex_width) || (text_height > This->tex_height)) { BITMAPINFOHEADER header; if (text_width > This->tex_width) This->tex_width = make_pow2(text_width); if (text_height > This->tex_height) This->tex_height = make_pow2(text_height); if (This->texture) { IDirect3DTexture9_Release(This->texture); DeleteObject(This->bitmap); } hr = D3DXCreateTexture(This->device, This->tex_width, This->tex_height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &This->texture); if (FAILED(hr)) { This->texture = NULL; return 0; } header.biSize = sizeof(header); header.biWidth = This->tex_width; header.biHeight = -This->tex_height; header.biPlanes = 1; header.biBitCount = 32; header.biCompression = BI_RGB; header.biSizeImage = sizeof(DWORD) * This->tex_width * This->tex_height; header.biXPelsPerMeter = 0; header.biYPelsPerMeter = 0; header.biClrUsed = 0; header.biClrImportant = 0; This->bitmap = CreateDIBSection(This->hdc, (const BITMAPINFO*)&header, DIB_RGB_COLORS, (void**)&This->bits, NULL, 0); if (!This->bitmap) { IDirect3DTexture9_Release(This->texture); This->texture = NULL; return 0; } SelectObject(This->hdc, This->bitmap); } if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect, &text_rect, D3DLOCK_DISCARD))) return 0; /* Clear rect */ for (i = 0; i < text_height; i++) memset(This->bits + i * This->tex_width * sizeof(DWORD), 0, text_width * sizeof(DWORD)); DrawTextW(This->hdc, string, count, &text_rect, format); /* All RGB components are equal so take one as alpha and set RGB * color to white, so it can be modulated with color parameter */ for (i = 0; i < text_height; i++) { DWORD *src = (DWORD *)This->bits + i * This->tex_width; DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * locked_rect.Pitch); for (j = 0; j < text_width; j++) { *dst++ = (*src++ << 24) | 0xFFFFFF; } } IDirect3DTexture9_UnlockRect(This->texture, 0); if (!sprite) { hr = D3DXCreateSprite(This->device, &target); if (FAILED(hr)) return 0; ID3DXSprite_Begin(target, 0); } hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL, &position, color); if (!sprite) { ID3DXSprite_End(target); ID3DXSprite_Release(target); } if (FAILED(hr)) return 0; } return height; } static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface) { FIXME("iface %p stub!\n", iface); return D3D_OK; } static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface) { FIXME("iface %p stub\n", iface); return D3D_OK; } static const ID3DXFontVtbl D3DXFont_Vtbl = { /*** IUnknown methods ***/ ID3DXFontImpl_QueryInterface, ID3DXFontImpl_AddRef, ID3DXFontImpl_Release, /*** ID3DXFont methods ***/ ID3DXFontImpl_GetDevice, ID3DXFontImpl_GetDescA, ID3DXFontImpl_GetDescW, ID3DXFontImpl_GetTextMetricsA, ID3DXFontImpl_GetTextMetricsW, ID3DXFontImpl_GetDC, ID3DXFontImpl_GetGlyphData, ID3DXFontImpl_PreloadCharacters, ID3DXFontImpl_PreloadGlyphs, ID3DXFontImpl_PreloadTextA, ID3DXFontImpl_PreloadTextW, ID3DXFontImpl_DrawTextA, ID3DXFontImpl_DrawTextW, ID3DXFontImpl_OnLostDevice, ID3DXFontImpl_OnResetDevice }; HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, const char *facename, struct ID3DXFont **font) { D3DXFONT_DESCA desc; if( !device || !font ) return D3DERR_INVALIDCALL; desc.Height=height; desc.Width=width; desc.Weight=weight; desc.MipLevels=miplevels; desc.Italic=italic; desc.CharSet=charset; desc.OutputPrecision=precision; desc.Quality=quality; desc.PitchAndFamily=pitchandfamily; if(facename != NULL) lstrcpyA(desc.FaceName, facename); else desc.FaceName[0] = '\0'; return D3DXCreateFontIndirectA(device, &desc, font); } HRESULT WINAPI D3DXCreateFontW(IDirect3DDevice9 *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, const WCHAR *facename, ID3DXFont **font) { D3DXFONT_DESCW desc; if( !device || !font ) return D3DERR_INVALIDCALL; desc.Height=height; desc.Width=width; desc.Weight=weight; desc.MipLevels=miplevels; desc.Italic=italic; desc.CharSet=charset; desc.OutputPrecision=precision; desc.Quality=quality; desc.PitchAndFamily=pitchandfamily; if(facename != NULL) strcpyW(desc.FaceName, facename); else desc.FaceName[0] = '\0'; return D3DXCreateFontIndirectW(device, &desc, font); } /*********************************************************************** * D3DXCreateFontIndirectA (D3DX9_36.@) */ HRESULT WINAPI D3DXCreateFontIndirectA(IDirect3DDevice9 *device, const D3DXFONT_DESCA *desc, ID3DXFont **font) { D3DXFONT_DESCW widedesc; if( !device || !desc || !font ) return D3DERR_INVALIDCALL; /* Copy everything but the last structure member. This requires the two D3DXFONT_DESC structures to be equal until the FaceName member */ memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName)); MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1, widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR)); return D3DXCreateFontIndirectW(device, &widedesc, font); } /*********************************************************************** * D3DXCreateFontIndirectW (D3DX9_36.@) */ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_DESCW *desc, ID3DXFont **font) { D3DDEVICE_CREATION_PARAMETERS cpars; D3DDISPLAYMODE mode; struct d3dx_font *object; IDirect3D9 *d3d; HRESULT hr; TRACE("(%p, %p, %p)\n", device, desc, font); if (!device || !desc || !font) return D3DERR_INVALIDCALL; TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height, desc->Width, desc->Weight, desc->MipLevels, desc->Italic, desc->CharSet, desc->OutputPrecision, desc->Quality, desc->PitchAndFamily, debugstr_w(desc->FaceName)); /* The device MUST support D3DFMT_A8R8G8B8 */ IDirect3DDevice9_GetDirect3D(device, &d3d); IDirect3DDevice9_GetCreationParameters(device, &cpars); IDirect3DDevice9_GetDisplayMode(device, 0, &mode); hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); if (FAILED(hr)) { IDirect3D9_Release(d3d); return D3DXERR_INVALIDDATA; } IDirect3D9_Release(d3d); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dx_font)); if (!object) { *font = NULL; return E_OUTOFMEMORY; } object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl; object->ref = 1; object->device = device; object->desc = *desc; object->hdc = CreateCompatibleDC(NULL); if (!object->hdc) { HeapFree(GetProcessHeap(), 0, object); return D3DXERR_INVALIDDATA; } object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet, desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName); if (!object->hfont) { DeleteDC(object->hdc); HeapFree(GetProcessHeap(), 0, object); return D3DXERR_INVALIDDATA; } SelectObject(object->hdc, object->hfont); SetTextColor(object->hdc, 0x00ffffff); SetBkColor(object->hdc, 0x00000000); IDirect3DDevice9_AddRef(device); *font = &object->ID3DXFont_iface; return D3D_OK; }