/* * IDirect3DVertexBuffer9 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2002-2004 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DVertexBuffer9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) { IDirect3DVertexBuffer9_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { EnterCriticalSection(&d3d9_cs); IWineD3DBuffer_Release(This->wineD3DVertexBuffer); LeaveCriticalSection(&d3d9_cs); IDirect3DDevice9Ex_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IWineD3DDevice *wined3d_device; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device); if (SUCCEEDED(hr)) { IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice); IWineD3DDevice_Release(wined3d_device); } LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid); LeaveCriticalSection(&d3d9_cs); return hr; } static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew); LeaveCriticalSection(&d3d9_cs); return hr; } static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer); LeaveCriticalSection(&d3d9_cs); return hr; } static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer); LeaveCriticalSection(&d3d9_cs); return ; } static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; D3DRESOURCETYPE ret; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); ret = IWineD3DBuffer_GetType(This->wineD3DVertexBuffer); LeaveCriticalSection(&d3d9_cs); return ret; } /* IDirect3DVertexBuffer9 Interface follow: */ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *)pDesc); LeaveCriticalSection(&d3d9_cs); if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format); return hr; } static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl = { /* IUnknown */ IDirect3DVertexBuffer9Impl_QueryInterface, IDirect3DVertexBuffer9Impl_AddRef, IDirect3DVertexBuffer9Impl_Release, /* IDirect3DResource9 */ IDirect3DVertexBuffer9Impl_GetDevice, IDirect3DVertexBuffer9Impl_SetPrivateData, IDirect3DVertexBuffer9Impl_GetPrivateData, IDirect3DVertexBuffer9Impl_FreePrivateData, IDirect3DVertexBuffer9Impl_SetPriority, IDirect3DVertexBuffer9Impl_GetPriority, IDirect3DVertexBuffer9Impl_PreLoad, IDirect3DVertexBuffer9Impl_GetType, /* IDirect3DVertexBuffer9 */ IDirect3DVertexBuffer9Impl_Lock, IDirect3DVertexBuffer9Impl_Unlock, IDirect3DVertexBuffer9Impl_GetDesc }; /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) { IDirect3DVertexBuffer9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl)); if (NULL == object) { FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DVertexBuffer9_Vtbl; object->ref = 1; EnterCriticalSection(&d3d9_cs); hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object); LeaveCriticalSection(&d3d9_cs); if (hrc != D3D_OK) { /* free up object */ WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IDirect3DDevice9Ex_AddRef(iface); object->parentDevice = iface; TRACE("(%p) : Created vertex buffer %p\n", This, object); *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object; } return hrc; }