#include #include #include #include #include #include #if defined(_WIN32) && !defined(_NO_COM ) #define COM_NO_WINDOWS_H #include #else #define IUnknown void #if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT) #define CO_E_NOTINITIALIZED 0x800401F0 #endif #endif HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID * ppvObj); ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D iface); ULONG WINAPI Main_D3D_Release(LPDIRECT3D iface); HRESULT WINAPI Main_D3D_Initialize(LPDIRECT3D iface, REFIID refiid); HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK Callback, LPVOID Context); HRESULT WINAPI Main_D3D_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* Light,IUnknown* pUnkOuter); HRESULT WINAPI Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL* Direct3DLight,IUnknown* pUnkOuter); HRESULT WINAPI Main_D3D_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* Viewport,IUnknown* pUnkOuter); HRESULT WINAPI Main_D3D_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH D3DDFS, LPD3DFINDDEVICERESULT D3DFDR); IDirect3DVtbl IDirect3D_Vtbl = { Main_D3D_QueryInterface, Main_D3D_AddRef, Main_D3D_Release, Main_D3D_Initialize, Main_D3D_EnumDevices, Main_D3D_CreateLight, Main_D3D_CreateMaterial, Main_D3D_CreateViewport, Main_D3D_FindDevice };