diff --git a/dll/directx/wine/d3dx9_36/font.c b/dll/directx/wine/d3dx9_36/font.c index 418a3be..2e2f696 100644 --- a/dll/directx/wine/d3dx9_36/font.c +++ b/dll/directx/wine/d3dx9_36/font.c @@ -35,8 +35,29 @@ struct d3dx_font HDC hdc; HFONT hfont; + + UINT tex_width; + UINT tex_height; + IDirect3DTexture9 *texture; + HBITMAP bitmap; + BYTE *bits; }; +/* Returns the smallest power of 2 which is greater than or equal to num */ +static UINT make_pow2(UINT num) +{ + UINT result = 1; + + /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */ + if (num >= 0x80000000) + return 0x80000000; + + while (result < num) + result <<= 1; + + return result; +} + static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface) { return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface); @@ -63,19 +84,27 @@ static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface) { struct d3dx_font *This = impl_from_ID3DXFont(iface); - ULONG ref=InterlockedIncrement(&This->ref); + ULONG ref = InterlockedIncrement(&This->ref); + TRACE("%p increasing refcount to %u\n", iface, ref); + return ref; } static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface) { struct d3dx_font *This = impl_from_ID3DXFont(iface); - ULONG ref=InterlockedDecrement(&This->ref); + ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u\n", iface, ref); - if(ref==0) { + if (!ref) + { + if (This->texture) + { + IDirect3DTexture9_Release(This->texture); + DeleteObject(This->bitmap); + } DeleteObject(This->hfont); DeleteDC(This->hdc); IDirect3DDevice9_Release(This->device); @@ -178,17 +207,170 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR * static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite, const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color) { - FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n", + LPWSTR stringW; + INT countW, ret = 0; + + TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n", iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color); - return 1; + + if (!string || count <= 0) + return 0; + + countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0); + stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR)); + if (stringW) + { + MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW); + ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, format, color); + HeapFree(GetProcessHeap(), 0, stringW); + } + + return ret; } static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite, const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color) { - FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n", + struct d3dx_font *This = impl_from_ID3DXFont(iface); + RECT calc_rect = *rect; + INT height; + + TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n", iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color); - return 1; + + if (!string || count <= 0) + return 0; + + /* Strip terminating NULL characters */ + while (count > 0 && !string[count-1]) + count--; + + height = DrawTextW(This->hdc, string, count, &calc_rect, format | DT_CALCRECT); + + if (format & DT_CALCRECT) + { + *rect = calc_rect; + return height; + } + + if (height && (calc_rect.left < calc_rect.right)) + { + D3DLOCKED_RECT locked_rect; + D3DXVECTOR3 position; + UINT text_width, text_height; + RECT text_rect; + ID3DXSprite *target = sprite; + HRESULT hr; + int i, j; + + /* Get rect position and dimensions */ + position.x = calc_rect.left; + position.y = calc_rect.top; + position.z = 0; + text_width = calc_rect.right - calc_rect.left; + text_height = calc_rect.bottom - calc_rect.top; + text_rect.left = 0; + text_rect.top = 0; + text_rect.right = text_width; + text_rect.bottom = text_height; + + /* We need to flush as it seems all draws in the begin/end sequence use only the latest updated texture */ + if (sprite) + ID3DXSprite_Flush(sprite); + + /* Extend texture and DIB section to contain text */ + if ((text_width > This->tex_width) || (text_height > This->tex_height)) + { + BITMAPINFOHEADER header; + + if (text_width > This->tex_width) + This->tex_width = make_pow2(text_width); + if (text_height > This->tex_height) + This->tex_height = make_pow2(text_height); + + if (This->texture) + { + IDirect3DTexture9_Release(This->texture); + DeleteObject(This->bitmap); + } + + hr = D3DXCreateTexture(This->device, This->tex_width, This->tex_height, 1, 0, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &This->texture); + if (FAILED(hr)) + { + This->texture = NULL; + return 0; + } + + header.biSize = sizeof(header); + header.biWidth = This->tex_width; + header.biHeight = -This->tex_height; + header.biPlanes = 1; + header.biBitCount = 32; + header.biCompression = BI_RGB; + header.biSizeImage = sizeof(DWORD) * This->tex_width * This->tex_height; + header.biXPelsPerMeter = 0; + header.biYPelsPerMeter = 0; + header.biClrUsed = 0; + header.biClrImportant = 0; + + This->bitmap = CreateDIBSection(This->hdc, (const BITMAPINFO*)&header, + DIB_RGB_COLORS, (void**)&This->bits, NULL, 0); + if (!This->bitmap) + { + IDirect3DTexture9_Release(This->texture); + This->texture = NULL; + return 0; + } + + SelectObject(This->hdc, This->bitmap); + } + + if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect, &text_rect, D3DLOCK_DISCARD))) + return 0; + + /* Clear rect */ + for (i = 0; i < text_height; i++) + memset(This->bits + i * This->tex_width * sizeof(DWORD), 0, + text_width * sizeof(DWORD)); + + DrawTextW(This->hdc, string, count, &text_rect, format); + + /* All RGB components are equal so take one as alpha and set RGB + * color to white, so it can be modulated with color parameter */ + for (i = 0; i < text_height; i++) + { + DWORD *src = (DWORD *)This->bits + i * This->tex_width; + DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * locked_rect.Pitch); + for (j = 0; j < text_width; j++) + { + *dst++ = (*src++ << 24) | 0xFFFFFF; + } + } + + IDirect3DTexture9_UnlockRect(This->texture, 0); + + if (!sprite) + { + hr = D3DXCreateSprite(This->device, &target); + if (FAILED(hr)) + return 0; + ID3DXSprite_Begin(target, 0); + } + + hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL, &position, color); + + if (!sprite) + { + ID3DXSprite_End(target); + ID3DXSprite_Release(target); + } + + if (FAILED(hr)) + return 0; + } + + return height; } static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface) @@ -301,46 +483,55 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_ TRACE("(%p, %p, %p)\n", device, desc, font); - if( !device || !desc || !font ) return D3DERR_INVALIDCALL; + if (!device || !desc || !font) return D3DERR_INVALIDCALL; + + TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height, desc->Width, desc->Weight, desc->MipLevels, desc->Italic, + desc->CharSet, desc->OutputPrecision, desc->Quality, desc->PitchAndFamily, debugstr_w(desc->FaceName)); - /* the device MUST support D3DFMT_A8R8G8B8 */ + /* The device MUST support D3DFMT_A8R8G8B8 */ IDirect3DDevice9_GetDirect3D(device, &d3d); IDirect3DDevice9_GetCreationParameters(device, &cpars); IDirect3DDevice9_GetDisplayMode(device, 0, &mode); hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); - if(FAILED(hr)) { + if (FAILED(hr)) + { IDirect3D9_Release(d3d); return D3DXERR_INVALIDDATA; } IDirect3D9_Release(d3d); - object = HeapAlloc(GetProcessHeap(), 0, sizeof(struct d3dx_font)); - if(object==NULL) { - *font=NULL; + object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dx_font)); + if (!object) + { + *font = NULL; return E_OUTOFMEMORY; } object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl; - object->ref=1; - object->device=device; - object->desc=*desc; + object->ref = 1; + object->device = device; + object->desc = *desc; object->hdc = CreateCompatibleDC(NULL); - if( !object->hdc ) { + if (!object->hdc) + { HeapFree(GetProcessHeap(), 0, object); return D3DXERR_INVALIDDATA; } object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet, desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName); - if( !object->hfont ) { + if (!object->hfont) + { DeleteDC(object->hdc); HeapFree(GetProcessHeap(), 0, object); return D3DXERR_INVALIDDATA; } SelectObject(object->hdc, object->hfont); + SetTextColor(object->hdc, 0x00ffffff); + SetBkColor(object->hdc, 0x00000000); IDirect3DDevice9_AddRef(device); - *font=&object->ID3DXFont_iface; + *font = &object->ID3DXFont_iface; return D3D_OK; }