/* $Id: vbfill.h,v 1.7 1997/06/20 02:30:56 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.3 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: vbfill.h,v $ * Revision 1.7 1997/06/20 02:30:56 brianp * added Color4ubv API pointer * * Revision 1.6 1997/06/20 02:30:22 brianp * changed color components from GLfixed to GLubyte * * Revision 1.5 1997/04/24 01:50:53 brianp * optimized glColor3f, glColor3fv, glColor4fv * * Revision 1.4 1997/04/16 23:55:33 brianp * added optimized glTexCoord2f code * * Revision 1.3 1997/04/14 22:18:23 brianp * added optimized glVertex3fv code * * Revision 1.2 1997/04/07 03:00:19 brianp * added vertex[23] functions * * Revision 1.1 1997/04/02 03:13:56 brianp * Initial revision * */ #ifndef VBFILL_H #define VBFILL_H #include "types.h" extern void gl_Normal3f( GLcontext *ctx, GLfloat nx, GLfloat ny, GLfloat nz ); extern void gl_Normal3fv( GLcontext *ctx, const GLfloat *normal ); extern void gl_Indexf( GLcontext *ctx, GLfloat c ); extern void gl_Indexi( GLcontext *ctx, GLint c ); extern void gl_Color3f( GLcontext *ctx, GLfloat red, GLfloat green, GLfloat blue ); extern void gl_Color3fv( GLcontext *ctx, const GLfloat *c ); extern void gl_Color4f( GLcontext *ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void gl_Color4fv( GLcontext *ctx, const GLfloat *c ); extern void gl_Color4ub( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); extern void gl_Color4ub8bit( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); extern void gl_Color4ubv( GLcontext *ctx, const GLubyte *c ); extern void gl_Color4ubv8bit( GLcontext *ctx, const GLubyte *c ); extern void gl_ColorMat3f( GLcontext *ctx, GLfloat red, GLfloat green, GLfloat blue ); extern void gl_ColorMat3fv( GLcontext *ctx, const GLfloat *c ); extern void gl_ColorMat3ub( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue ); extern void gl_ColorMat4f( GLcontext *ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void gl_ColorMat4fv( GLcontext *ctx, const GLfloat *c ); extern void gl_ColorMat4ub( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); extern void gl_TexCoord2f( GLcontext *ctx, GLfloat s, GLfloat t ); extern void gl_TexCoord4f( GLcontext *ctx, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); extern void gl_EdgeFlag( GLcontext *ctx, GLboolean flag ); extern void gl_vertex2f_nop( GLcontext *ctx, GLfloat x, GLfloat y ); extern void gl_vertex3f_nop( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z ); extern void gl_vertex4f_nop( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void gl_vertex3fv_nop( GLcontext *ctx, const GLfloat *v ); extern void gl_set_vertex_function( GLcontext *ctx ); extern void gl_set_color_function( GLcontext *ctx ); extern void gl_eval_vertex( GLcontext *ctx, const GLfloat vertex[4], const GLfloat normal[3], const GLubyte color[4], GLuint index, const GLfloat texcoord[4] ); extern void gl_Begin( GLcontext *ctx, GLenum p ); extern void gl_End( GLcontext *ctx ); #endif