/* $Id: varray.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: varray.h,v $ * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef VARRAY_H #define VARRAY_H #include "types.h" extern void gl_VertexPointer( GLcontext *ctx, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_NormalPointer( GLcontext *ctx, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_ColorPointer( GLcontext *ctx, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_IndexPointer( GLcontext *ctx, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_TexCoordPointer( GLcontext *ctx, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_EdgeFlagPointer( GLcontext *ctx, GLsizei stride, const GLboolean *ptr ); extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params ); extern void gl_ArrayElement( GLcontext *ctx, GLint i ); extern void gl_save_ArrayElement( GLcontext *ctx, GLint i ); extern void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint first, GLsizei count ); extern void gl_save_DrawArrays( GLcontext *ctx, GLenum mode, GLint first, GLsizei count ); extern void gl_DrawElements( GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); extern void gl_save_DrawElements( GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); extern void gl_InterleavedArrays( GLcontext *ctx, GLenum format, GLsizei stride, const GLvoid *pointer ); extern void gl_save_InterleavedArrays( GLcontext *ctx, GLenum format, GLsizei stride, const GLvoid *pointer ); #endif