#include "d3dx9.h" #ifndef __D3DX9SHAPES_H__ #define __D3DX9SHAPES_H__ #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D3DXCreateBox( LPDIRECT3DDEVICE9 pDevice, FLOAT Width, FLOAT Height, FLOAT Depth, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency); HRESULT WINAPI D3DXCreateCylinder( LPDIRECT3DDEVICE9 pDevice, FLOAT Radius1, FLOAT Radius2, FLOAT Length, UINT Slices, UINT Stacks, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency); HRESULT WINAPI D3DXCreatePolygon( LPDIRECT3DDEVICE9 pDevice, FLOAT Length, UINT Sides, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency); HRESULT WINAPI D3DXCreateSphere( LPDIRECT3DDEVICE9 pDevice, FLOAT Radius, UINT Slices, UINT Stacks, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency); HRESULT WINAPI D3DXCreateTeapot( LPDIRECT3DDEVICE9 pDevice, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency); HRESULT WINAPI D3DXCreateTextA( LPDIRECT3DDEVICE9 pDevice, HDC hDC, LPCSTR pText, FLOAT Deviation, FLOAT Extrusion, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency, LPGLYPHMETRICSFLOAT pGlyphMetrics); HRESULT WINAPI D3DXCreateTextW( LPDIRECT3DDEVICE9 pDevice, HDC hDC, LPCWSTR pText, FLOAT Deviation, FLOAT Extrusion, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency, LPGLYPHMETRICSFLOAT pGlyphMetrics); HRESULT WINAPI D3DXCreateTorus( LPDIRECT3DDEVICE9 pDevice, FLOAT InnerRadius, FLOAT OuterRadius, UINT Sides, UINT Rings, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency); #ifdef UNICODE #define D3DXCreateText D3DXCreateTextW #else #define D3DXCreateText D3DXCreateTextA #endif #ifdef __cplusplus } #endif #endif