/* * Tests for the D3DX9 texture functions * * Copyright 2009 Tony Wasserka * Copyright 2010 Owen Rudge for CodeWeavers * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include "d3dx9tex.h" #include "resources.h" static int has_2d_dxt3, has_2d_dxt5, has_cube_dxt5, has_3d_dxt3; /* 2x2 16-bit dds, no mipmaps */ static const unsigned char dds_16bit[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x08,0x00,0x02,0x00,0x00,0x00, 0x02,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x7c,0x00,0x00, 0xe0,0x03,0x00,0x00,0x1f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0x7f,0xff,0x7f,0xff,0x7f,0xff,0x7f }; /* 2x2 24-bit dds, 2 mipmaps */ static const unsigned char dds_24bit[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x0a,0x00,0x02,0x00,0x00,0x00, 0x02,0x00,0x00,0x00,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0xff,0x00, 0x00,0xff,0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff }; /* 4x4 cube map dds */ static const unsigned char dds_cube_map[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x08,0x00,0x04,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x35,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x00,0x00, 0x00,0xfe,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x51, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x52, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x53, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x54, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x55 }; /* 4x4x2 volume map dds, 2 mipmaps */ static const unsigned char dds_volume_map[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x8a,0x00,0x04,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x03,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00, 0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x2f,0x7e,0xcf,0x79,0x01,0x54,0x5c,0x5c, 0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x84,0xef,0x7b,0xaa,0xab,0xab,0xab }; static const unsigned char png_grayscale[] = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x08, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x7e, 0x9b, 0x55, 0x00, 0x00, 0x00, 0x0a, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0xf8, 0x0f, 0x00, 0x01, 0x01, 0x01, 0x00, 0x1b, 0xb6, 0xee, 0x56, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; #define ADMITTED_ERROR 0.0001f static inline float relative_error(float expected, float got) { return expected == 0.0f ? fabs(expected - got) : fabs(1.0f - got / expected); } #define expect_vec4(expected, got) expect_vec4_(__LINE__, expected, got) static inline void expect_vec4_(unsigned int line, const D3DXVECTOR4 *expected, const D3DXVECTOR4 *got) { ok_(__FILE__, line)(relative_error(expected->x, got->x) < ADMITTED_ERROR && relative_error(expected->y, got->y) < ADMITTED_ERROR && relative_error(expected->z, got->z) < ADMITTED_ERROR && relative_error(expected->w, got->w) < ADMITTED_ERROR, "Expected (%f, %f, %f, %f), got (%f, %f, %f, %f)\n", expected->x, expected->y, expected->z, expected->w, got->x, got->y, got->z, got->w); } static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff) { if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; return TRUE; } static BOOL is_autogenmipmap_supported(IDirect3DDevice9 *device, D3DRESOURCETYPE resource_type) { HRESULT hr; D3DCAPS9 caps; IDirect3D9 *d3d9; D3DDISPLAYMODE mode; D3DDEVICE_CREATION_PARAMETERS params; IDirect3DDevice9_GetDeviceCaps(device, &caps); IDirect3DDevice9_GetDirect3D(device, &d3d9); IDirect3DDevice9_GetCreationParameters(device, ¶ms); IDirect3DDevice9_GetDisplayMode(device, 0, &mode); if (!(caps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)) return FALSE; hr = IDirect3D9_CheckDeviceFormat(d3d9, params.AdapterOrdinal, params.DeviceType, mode.Format, D3DUSAGE_AUTOGENMIPMAP, resource_type, D3DFMT_A8R8G8B8); IDirect3D9_Release(d3d9); return hr == D3D_OK; } static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device) { UINT width, height, mipmaps; D3DFORMAT format, expected; D3DCAPS9 caps; HRESULT hr; IDirect3D9 *d3d; D3DDEVICE_CREATION_PARAMETERS params; D3DDISPLAYMODE mode; IDirect3DDevice9_GetDeviceCaps(device, &caps); /* general tests */ hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckTextureRequirements(NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* width & height */ width = height = D3DX_DEFAULT; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 256, "Returned width %d, expected %d\n", width, 256); ok(height == 256, "Returned height %d, expected %d\n", height, 256); width = D3DX_DEFAULT; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 256, "Returned width %d, expected %d\n", width, 256); if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) skip("Hardware only supports pow2 textures\n"); else { width = 62; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 62, "Returned width %d, expected %d\n", width, 62); width = D3DX_DEFAULT; height = 63; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == height, "Returned width %d, expected %d\n", width, height); ok(height == 63, "Returned height %d, expected %d\n", height, 63); } width = D3DX_DEFAULT; height = 0; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); ok(height == 1, "Returned height %d, expected %d\n", height, 1); width = 0; height = 0; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); ok(height == 1, "Returned height %d, expected %d\n", height, 1); width = 0; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); width = 0xFFFFFFFE; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth); width = caps.MaxTextureWidth-1; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth); else ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1); /* mipmaps */ width = 64; height = 63; mipmaps = 9; hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); if (!(caps.TextureCaps & D3DPTEXTURECAPS_POW2)) { width = 284; height = 137; mipmaps = 20; hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); width = height = 63; mipmaps = 9; hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 6, "Returned mipmaps %d, expected %d\n", mipmaps, 6); } else skip("Skipping some tests, npot2 textures unsupported\n"); mipmaps = 20; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); mipmaps = 0; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); /* mipmaps when D3DUSAGE_AUTOGENMIPMAP is set */ if (is_autogenmipmap_supported(device, D3DRTYPE_TEXTURE)) { mipmaps = 0; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, D3DUSAGE_AUTOGENMIPMAP, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 0, "Returned mipmaps %d, expected %d\n", mipmaps, 0); mipmaps = 1; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, D3DUSAGE_AUTOGENMIPMAP, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1); mipmaps = 2; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, D3DUSAGE_AUTOGENMIPMAP, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 0, "Returned mipmaps %d, expected %d\n", mipmaps, 0); mipmaps = 6; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, D3DUSAGE_AUTOGENMIPMAP, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 0, "Returned mipmaps %d, expected %d\n", mipmaps, 0); } else skip("No D3DUSAGE_AUTOGENMIPMAP support for textures\n"); /* usage */ hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); /* format */ hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); format = D3DFMT_UNKNOWN; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DX_DEFAULT; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DFMT_R8G8B8; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8); IDirect3DDevice9_GetDirect3D(device, &d3d); IDirect3DDevice9_GetCreationParameters(device, ¶ms); IDirect3DDevice9_GetDisplayMode(device, 0, &mode); if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2))) expected = D3DFMT_R3G3B2; else if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_X4R4G4B4))) expected = D3DFMT_X4R4G4B4; else if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_X1R5G5B5))) expected = D3DFMT_X1R5G5B5; else expected = D3DFMT_R5G6B5; format = D3DFMT_R3G3B2; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == expected, "Returned format %u, expected %u\n", format, expected); if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R3G3B2))) expected = D3DFMT_A8R3G3B2; else expected = D3DFMT_A8R8G8B8; format = D3DFMT_A8R3G3B2; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == expected, "Returned format %u, expected %u\n", format, expected); if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_P8))) expected = D3DFMT_P8; else expected = D3DFMT_A8R8G8B8; format = D3DFMT_P8; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == expected, "Returned format %u, expected %u\n", format, expected); if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_L8))) expected = D3DFMT_L8; else expected = D3DFMT_X8R8G8B8; format = D3DFMT_L8; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == expected, "Returned format %u, expected %u\n", format, expected); if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_L16))) expected = D3DFMT_L16; else expected = D3DFMT_A16B16G16R16; format = D3DFMT_L16; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == expected, "Returned format %u, expected %u\n", format, expected); /* Block-based texture formats and size < block size. */ if (has_2d_dxt5) { format = D3DFMT_DXT5; width = 2; height = 2; mipmaps = 1; hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 4, "Returned width %d, expected %d\n", width, 4); ok(height == 4, "Returned height %d, expected %d\n", height, 4); ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1); ok(format == D3DFMT_DXT5, "Returned format %u, expected %u\n", format, D3DFMT_DXT5); } else { skip("D3DFMT_DXT5 textures are not supported, skipping a test.\n"); } IDirect3D9_Release(d3d); } static void test_D3DXCheckCubeTextureRequirements(IDirect3DDevice9 *device) { UINT size, mipmaps, expected; D3DFORMAT format; D3DCAPS9 caps; HRESULT hr; IDirect3DDevice9_GetDeviceCaps(device, &caps); if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) { skip("No cube textures support\n"); return; } /* general tests */ hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckCubeTextureRequirements(NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* size */ size = D3DX_DEFAULT; hr = D3DXCheckCubeTextureRequirements(device, &size, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(size == 256, "Returned size %d, expected %d\n", size, 256); /* mipmaps */ size = 64; mipmaps = 9; hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); size = 284; mipmaps = 20; expected = caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2 ? 10 : 9; expected = caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP ? expected : 1; hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == expected, "Returned mipmaps %d, expected %d\n", mipmaps, expected); size = 63; mipmaps = 9; expected = caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2 ? 7 : 6; expected = caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP ? expected : 1; hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == expected, "Returned mipmaps %d, expected %d\n", mipmaps, expected); mipmaps = 0; hr = D3DXCheckCubeTextureRequirements(device, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); if (is_autogenmipmap_supported(device, D3DRTYPE_CUBETEXTURE)) { mipmaps = 3; hr = D3DXCheckCubeTextureRequirements(device, NULL, &mipmaps, D3DUSAGE_AUTOGENMIPMAP, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 0, "Returned mipmaps %d, expected %d\n", mipmaps, 0); } else skip("No D3DUSAGE_AUTOGENMIPMAP support for cube textures\n"); /* usage */ hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); /* format */ hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); format = D3DFMT_UNKNOWN; hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DX_DEFAULT; hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DFMT_R8G8B8; hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8); } static void test_D3DXCheckVolumeTextureRequirements(IDirect3DDevice9 *device) { UINT width, height, depth, mipmaps, expected; D3DFORMAT format; D3DCAPS9 caps; HRESULT hr; IDirect3DDevice9_GetDeviceCaps(device, &caps); if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) || (caps.MaxVolumeExtent < 256)) { skip("Limited or no volume textures support.\n"); return; } /* general tests */ hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckVolumeTextureRequirements(NULL, NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* width, height, depth */ width = height = depth = D3DX_DEFAULT; hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 256, "Returned width %d, expected %d\n", width, 256); ok(height == 256, "Returned height %d, expected %d\n", height, 256); ok(depth == 1, "Returned depth %d, expected %d\n", depth, 1); width = D3DX_DEFAULT; hr = D3DXCheckVolumeTextureRequirements(device, &width, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 256, "Returned width %d, expected %d\n", width, 256); width = D3DX_DEFAULT; height = 0; depth = 0; hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); ok(height == 1, "Returned height %d, expected %d\n", height, 1); ok(depth == 1, "Returned height %d, expected %d\n", depth, 1); width = 0; height = 0; depth = 0; hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); ok(height == 1, "Returned height %d, expected %d\n", height, 1); ok(depth == 1, "Returned height %d, expected %d\n", depth, 1); width = 0; hr = D3DXCheckVolumeTextureRequirements(device, &width, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); width = 0xFFFFFFFE; hr = D3DXCheckVolumeTextureRequirements(device, &width, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == caps.MaxVolumeExtent, "Returned width %d, expected %d\n", width, caps.MaxVolumeExtent); /* format */ hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); format = D3DFMT_UNKNOWN; hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DX_DEFAULT; hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DFMT_R8G8B8; hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8); format = D3DFMT_DXT3; hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); if (has_3d_dxt3) ok(format == D3DFMT_DXT3, "Returned format %u, expected %u\n", format, D3DFMT_DXT3); else todo_wine ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); /* mipmaps */ if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) { skip("No volume textures mipmapping support\n"); return; } width = height = depth = 64; mipmaps = 9; hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); width = 284; height = 143; depth = 55; mipmaps = 20; expected = (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2 && caps.MaxVolumeExtent >= 512) ? 10 : 9; hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == expected, "Returned mipmaps %d, expected %d\n", mipmaps, expected); mipmaps = 0; hr = D3DXCheckVolumeTextureRequirements(device, NULL, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckVolumeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); /* D3DUSAGE_AUTOGENMIPMAP is never supported for volume textures. */ ok(!is_autogenmipmap_supported(device, D3DRTYPE_VOLUMETEXTURE), "D3DUSAGE_AUTOGENMIPMAP is unexpectedly supported on volume textures.\n"); } static void test_D3DXCreateTexture(IDirect3DDevice9 *device) { IDirect3DTexture9 *texture; D3DSURFACE_DESC desc; D3DCAPS9 caps; UINT mipmaps; HRESULT hr; IDirect3DDevice9_GetDeviceCaps(device, &caps); hr = D3DXCreateTexture(NULL, 0, 0, 0, 0, D3DX_DEFAULT, D3DPOOL_DEFAULT, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* width and height tests */ hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8); ok(desc.Width == 256, "Returned width %d, expected %d\n", desc.Width, 256); ok(desc.Height == 256, "Returned height %d, expected %d\n", desc.Height, 256); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8); ok(desc.Width == 1, "Returned width %d, expected %d\n", desc.Width, 1); ok(desc.Height == 1, "Returned height %d, expected %d\n", desc.Height, 1); IDirect3DTexture9_Release(texture); } if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) skip("Hardware only supports pow2 textures\n"); else { hr = D3DXCreateTexture(device, D3DX_DEFAULT, 63, 0, 0, 0, D3DPOOL_DEFAULT, &texture); ok((hr == D3D_OK) || /* may not work with conditional NPOT */ ((hr != D3D_OK) && (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)), "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8); /* Conditional NPOT may create a texture with different dimensions, so allow those situations instead of returning a fail */ ok(desc.Width == 63 || (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL), "Returned width %d, expected %d\n", desc.Width, 63); ok(desc.Height == 63 || (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL), "Returned height %d, expected %d\n", desc.Height, 63); IDirect3DTexture9_Release(texture); } } /* mipmaps */ hr = D3DXCreateTexture(device, 64, 63, 9, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 284, 137, 9, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 0, 0, 20, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 64, 64, 1, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1); IDirect3DTexture9_Release(texture); } /* usage */ hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_DONOTCLIP, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_POINTS, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_RTPATCHES, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_NPATCHES, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); /* format */ hr = D3DXCreateTexture(device, 0, 0, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8); IDirect3DTexture9_Release(texture); } /* D3DXCreateTextureFromResource */ hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDB_BITMAP_1x1), &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextureFromResourceA(device, NULL, NULL, &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* D3DXCreateTextureFromResourceEx */ hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceExA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextureFromResourceExA(device, NULL, NULL, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); } static void test_D3DXFilterTexture(IDirect3DDevice9 *device) { IDirect3DTexture9 *tex; IDirect3DCubeTexture9 *cubetex; IDirect3DVolumeTexture9 *voltex; HRESULT hr; hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, D3DX_DEFAULT, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_BOX + 1); /* Invalid filter */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* Test different pools */ hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_POINT); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_POINT); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); /* Cube texture test */ hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &cubetex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 0, D3DX_FILTER_BOX + 1); /* Invalid filter */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DCubeTexture9_Release(cubetex); } else skip("Failed to create texture\n"); /* Volume texture test */ hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &voltex, NULL); if (SUCCEEDED(hr)) { DWORD level_count = IDirect3DVolumeTexture9_GetLevelCount(voltex); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) voltex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) voltex, NULL, 0, D3DX_DEFAULT); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) voltex, NULL, 0, D3DX_FILTER_BOX); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) voltex, NULL, level_count - 1, D3DX_DEFAULT); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) voltex, NULL, level_count, D3DX_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolumeTexture9_Release(voltex); } else skip("Failed to create volume texture\n"); /* Test textures with D3DUSAGE_AUTOGENMIPMAP usage */ if (!is_autogenmipmap_supported(device, D3DRTYPE_TEXTURE)) { skip("No D3DUSAGE_AUTOGENMIPMAP supported for textures\n"); return; } hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3dXFilteTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3dXFilteTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); } static BOOL color_match(const DWORD *value, const DWORD *expected) { int i; for (i = 0; i < 4; i++) { DWORD diff = value[i] > expected[i] ? value[i] - expected[i] : expected[i] - value[i]; if (diff > 1) return FALSE; } return TRUE; } static void WINAPI fillfunc(D3DXVECTOR4 *value, const D3DXVECTOR2 *texcoord, const D3DXVECTOR2 *texelsize, void *data) { value->x = texcoord->x; value->y = texcoord->y; value->z = texelsize->x; value->w = 1.0f; } static void test_D3DXFillTexture(IDirect3DDevice9 *device) { static const struct { DWORD usage; D3DPOOL pool; } test_access_types[] = { {0, D3DPOOL_MANAGED}, {0, D3DPOOL_DEFAULT}, {D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT}, }; IDirect3DTexture9 *tex; HRESULT hr; D3DLOCKED_RECT lock_rect; DWORD x, y, m; DWORD v[4], e[4]; DWORD value, expected, size, pitch; unsigned int i; for (i = 0; i < ARRAY_SIZE(test_access_types); ++i) { size = 4; hr = IDirect3DDevice9_CreateTexture(device, size, size, 0, test_access_types[i].usage, D3DFMT_A8R8G8B8, test_access_types[i].pool, &tex, NULL); ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i); hr = D3DXFillTexture(tex, fillfunc, NULL); ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i); for (m = 0; m < 3; m++) { IDirect3DSurface9 *src_surface, *temp_surface; hr = IDirect3DTexture9_GetSurfaceLevel(tex, m, &src_surface); ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m); temp_surface = src_surface; if (FAILED(hr = IDirect3DSurface9_LockRect(src_surface, &lock_rect, NULL, D3DLOCK_READONLY))) { hr = IDirect3DDevice9_CreateRenderTarget(device, size, size, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &temp_surface, NULL); ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m); hr = IDirect3DDevice9_StretchRect(device, src_surface, NULL, temp_surface, NULL, D3DTEXF_NONE); ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m); hr = IDirect3DSurface9_LockRect(temp_surface, &lock_rect, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m); } pitch = lock_rect.Pitch / sizeof(DWORD); for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { value = ((DWORD *)lock_rect.pBits)[y * pitch + x]; v[0] = (value >> 24) & 0xff; v[1] = (value >> 16) & 0xff; v[2] = (value >> 8) & 0xff; v[3] = value & 0xff; e[0] = 0xff; e[1] = (x + 0.5f) / size * 255.0f + 0.5f; e[2] = (y + 0.5f) / size * 255.0f + 0.5f; e[3] = 255.0f / size + 0.5f; expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3]; ok(color_match(v, e), "Texel at (%u, %u) doesn't match: %#x, expected %#x, i %u, m %u.\n", x, y, value, expected, i, m); } } IDirect3DSurface9_UnlockRect(temp_surface); if (temp_surface != src_surface) IDirect3DSurface9_Release(temp_surface); IDirect3DSurface9_Release(src_surface); size >>= 1; } IDirect3DTexture9_Release(tex); } hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DEPTHSTENCIL, D3DFMT_D16_LOCKABLE, D3DPOOL_DEFAULT, &tex, NULL); if (hr == D3D_OK) { hr = D3DXFillTexture(tex, fillfunc, NULL); todo_wine ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr); IDirect3DTexture9_Release(tex); } hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DEPTHSTENCIL, D3DFMT_D16, D3DPOOL_DEFAULT, &tex, NULL); if (hr == D3D_OK) { hr = D3DXFillTexture(tex, fillfunc, NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); IDirect3DTexture9_Release(tex); } hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_A1R5G5B5, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillTexture(tex, fillfunc, NULL); ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = IDirect3DTexture9_LockRect(tex, 0, &lock_rect, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr); if (SUCCEEDED(hr)) { pitch = lock_rect.Pitch / sizeof(WORD); for (y = 0; y < 4; y++) { for (x = 0; x < 4; x++) { value = ((WORD *)lock_rect.pBits)[y * pitch + x]; v[0] = value >> 15; v[1] = value >> 10 & 0x1f; v[2] = value >> 5 & 0x1f; v[3] = value & 0x1f; e[0] = 1; e[1] = (x + 0.5f) / 4.0f * 31.0f + 0.5f; e[2] = (y + 0.5f) / 4.0f * 31.0f + 0.5f; e[3] = 8; expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3]; ok(color_match(v, e), "Texel at (%u, %u) doesn't match: %#x, expected %#x\n", x, y, value, expected); } } IDirect3DTexture9_UnlockRect(tex, 0); } IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); /* test floating-point textures */ hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_A16B16G16R16F, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillTexture(tex, fillfunc, NULL); ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = IDirect3DTexture9_LockRect(tex, 0, &lock_rect, NULL, D3DLOCK_READONLY); if (SUCCEEDED(hr)) { pitch = lock_rect.Pitch / sizeof(WORD); for (y = 0; y < 4; y++) { WORD *ptr = (WORD *)lock_rect.pBits + y * pitch; for (x = 0; x < 4; x++) { D3DXVECTOR4 got, expected; D3DXFloat16To32Array((FLOAT *)&got, (D3DXFLOAT16 *)ptr, 4); ptr += 4; expected.x = (x + 0.5f) / 4.0f; expected.y = (y + 0.5f) / 4.0f; expected.z = 1.0f / 4.0f; expected.w = 1.0f; expect_vec4(&expected, &got); } } IDirect3DTexture9_UnlockRect(tex, 0); } else skip("Failed to lock texture\n"); IDirect3DTexture9_Release(tex); } else skip("Failed to create D3DFMT_A16B16G16R16F texture\n"); hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_A32B32G32R32F, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillTexture(tex, fillfunc, NULL); ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = IDirect3DTexture9_LockRect(tex, 0, &lock_rect, NULL, D3DLOCK_READONLY); if (SUCCEEDED(hr)) { pitch = lock_rect.Pitch / sizeof(float); for (y = 0; y < 4; y++) { float *ptr = (float *)lock_rect.pBits + y * pitch; for (x = 0; x < 4; x++) { D3DXVECTOR4 got, expected; got.x = *ptr++; got.y = *ptr++; got.z = *ptr++; got.w = *ptr++; expected.x = (x + 0.5f) / 4.0f; expected.y = (y + 0.5f) / 4.0f; expected.z = 1.0f / 4.0f; expected.w = 1.0f; expect_vec4(&expected, &got); } } IDirect3DTexture9_UnlockRect(tex, 0); } else skip("Failed to lock texture\n"); IDirect3DTexture9_Release(tex); } else skip("Failed to create D3DFMT_A32B32G32R32F texture\n"); /* test a compressed texture */ hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_DXT1, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillTexture(tex, fillfunc, NULL); todo_wine ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create D3DFMT_DXT1 texture\n"); } static void WINAPI fillfunc_cube(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord, const D3DXVECTOR3 *texelsize, void *data) { value->x = (texcoord->x + 1.0f) / 2.0f; value->y = (texcoord->y + 1.0f) / 2.0f; value->z = (texcoord->z + 1.0f) / 2.0f; value->w = texelsize->x; } enum cube_coord { XCOORD = 0, XCOORDINV = 1, YCOORD = 2, YCOORDINV = 3, ZERO = 4, ONE = 5 }; static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size) { switch (coord) { case XCOORD: return x + 0.5f; case XCOORDINV: return size - x - 0.5f; case YCOORD: return y + 0.5f; case YCOORDINV: return size - y - 0.5f; case ZERO: return 0.0f; case ONE: return size; default: trace("Unexpected coordinate value\n"); return 0.0f; } } static void test_D3DXFillCubeTexture(IDirect3DDevice9 *device) { IDirect3DCubeTexture9 *tex; HRESULT hr; D3DLOCKED_RECT lock_rect; DWORD x, y, f, m; DWORD v[4], e[4]; DWORD value, expected, size, pitch; enum cube_coord coordmap[6][3] = { {ONE, YCOORDINV, XCOORDINV}, {ZERO, YCOORDINV, XCOORD}, {XCOORD, ONE, YCOORD}, {XCOORD, ZERO, YCOORDINV}, {XCOORD, YCOORDINV, ONE}, {XCOORDINV, YCOORDINV, ZERO} }; size = 4; hr = IDirect3DDevice9_CreateCubeTexture(device, size, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL); ok(hr == D3D_OK, "D3DXFillCubeTexture returned %#x, expected %#x\n", hr, D3D_OK); for (m = 0; m < 3; m++) { for (f = 0; f < 6; f++) { hr = IDirect3DCubeTexture9_LockRect(tex, f, m, &lock_rect, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr); if (SUCCEEDED(hr)) { pitch = lock_rect.Pitch / sizeof(DWORD); for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { value = ((DWORD *)lock_rect.pBits)[y * pitch + x]; v[0] = (value >> 24) & 0xff; v[1] = (value >> 16) & 0xff; v[2] = (value >> 8) & 0xff; v[3] = value & 0xff; e[0] = (f == 0) || (f == 1) ? 0 : (BYTE)(255.0f / size * 2.0f + 0.5f); e[1] = get_cube_coord(coordmap[f][0], x, y, size) / size * 255.0f + 0.5f; e[2] = get_cube_coord(coordmap[f][1], x, y, size) / size * 255.0f + 0.5f; e[3] = get_cube_coord(coordmap[f][2], x, y, size) / size * 255.0f + 0.5f; expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3]; ok(color_match(v, e), "Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n", f, x, y, value, expected); } } IDirect3DCubeTexture9_UnlockRect(tex, f, m); } } size >>= 1; } IDirect3DCubeTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = IDirect3DDevice9_CreateCubeTexture(device, 4, 1, 0, D3DFMT_A1R5G5B5, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL); ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK); for (f = 0; f < 6; f++) { hr = IDirect3DCubeTexture9_LockRect(tex, f, 0, &lock_rect, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr); if (SUCCEEDED(hr)) { pitch = lock_rect.Pitch / sizeof(WORD); for (y = 0; y < 4; y++) { for (x = 0; x < 4; x++) { value = ((WORD *)lock_rect.pBits)[y * pitch + x]; v[0] = value >> 15; v[1] = value >> 10 & 0x1f; v[2] = value >> 5 & 0x1f; v[3] = value & 0x1f; e[0] = (f == 0) || (f == 1) ? 0 : (BYTE)(1.0f / size * 2.0f + 0.5f); e[1] = get_cube_coord(coordmap[f][0], x, y, 4) / 4 * 31.0f + 0.5f; e[2] = get_cube_coord(coordmap[f][1], x, y, 4) / 4 * 31.0f + 0.5f; e[3] = get_cube_coord(coordmap[f][2], x, y, 4) / 4 * 31.0f + 0.5f; expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3]; ok(color_match(v, e), "Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n", f, x, y, value, expected); } } IDirect3DCubeTexture9_UnlockRect(tex, f, 0); } } IDirect3DCubeTexture9_Release(tex); } else skip("Failed to create texture\n"); } static void WINAPI fillfunc_volume(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord, const D3DXVECTOR3 *texelsize, void *data) { value->x = texcoord->x; value->y = texcoord->y; value->z = texcoord->z; value->w = texelsize->x; } static void test_D3DXFillVolumeTexture(IDirect3DDevice9 *device) { IDirect3DVolumeTexture9 *tex; HRESULT hr; D3DLOCKED_BOX lock_box; DWORD x, y, z, m; DWORD v[4], e[4]; DWORD value, expected, size, row_pitch, slice_pitch; size = 4; hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex, NULL); ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr); hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); IDirect3DVolumeTexture9_Release(tex); hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL); ok(hr == D3D_OK, "D3DXFillVolumeTexture returned %#x, expected %#x\n", hr, D3D_OK); for (m = 0; m < 3; m++) { hr = IDirect3DVolumeTexture9_LockBox(tex, m, &lock_box, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr); if (SUCCEEDED(hr)) { row_pitch = lock_box.RowPitch / sizeof(DWORD); slice_pitch = lock_box.SlicePitch / sizeof(DWORD); for (z = 0; z < size; z++) { for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { value = ((DWORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x]; v[0] = (value >> 24) & 0xff; v[1] = (value >> 16) & 0xff; v[2] = (value >> 8) & 0xff; v[3] = value & 0xff; e[0] = 255.0f / size + 0.5f; e[1] = (x + 0.5f) / size * 255.0f + 0.5f; e[2] = (y + 0.5f) / size * 255.0f + 0.5f; e[3] = (z + 0.5f) / size * 255.0f + 0.5f; expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3]; ok(color_match(v, e), "Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n", x, y, z, value, expected); } } } IDirect3DVolumeTexture9_UnlockBox(tex, m); } size >>= 1; } IDirect3DVolumeTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, 0, D3DFMT_A1R5G5B5, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL); ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = IDirect3DVolumeTexture9_LockBox(tex, 0, &lock_box, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr); if (SUCCEEDED(hr)) { row_pitch = lock_box.RowPitch / sizeof(WORD); slice_pitch = lock_box.SlicePitch / sizeof(WORD); for (z = 0; z < 4; z++) { for (y = 0; y < 4; y++) { for (x = 0; x < 4; x++) { value = ((WORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x]; v[0] = value >> 15; v[1] = value >> 10 & 0x1f; v[2] = value >> 5 & 0x1f; v[3] = value & 0x1f; e[0] = 1; e[1] = (x + 0.5f) / 4 * 31.0f + 0.5f; e[2] = (y + 0.5f) / 4 * 31.0f + 0.5f; e[3] = (z + 0.5f) / 4 * 31.0f + 0.5f; expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3]; ok(color_match(v, e), "Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n", x, y, z, value, expected); } } } IDirect3DVolumeTexture9_UnlockBox(tex, 0); } IDirect3DVolumeTexture9_Release(tex); } else skip("Failed to create texture\n"); } static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DTexture9 *texture; D3DRESOURCETYPE type; D3DSURFACE_DESC desc; D3DLOCKED_RECT lock_rect; int i; DWORD level_count; hr = D3DXCreateTextureFromFileInMemory(device, dds_16bit, sizeof(dds_16bit), &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemory(device, dds_24bit, sizeof(dds_24bit), &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemory(device, dds_24bit, sizeof(dds_24bit) - 1, &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); /* Check that D3DXCreateTextureFromFileInMemory accepts cube texture dds file (only first face texture is loaded) */ hr = D3DXCreateTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &texture); todo_wine_if (!has_2d_dxt5) ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK); if (SUCCEEDED(hr)) { type = IDirect3DTexture9_GetType(texture); ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u\n", type, D3DRTYPE_TEXTURE); hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(desc.Width == 4, "Width is %u, expected 4\n", desc.Width); ok(desc.Height == 4, "Height is %u, expected 4\n", desc.Height); hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { for (i = 0; i < 16; i++) ok(((BYTE *)lock_rect.pBits)[i] == dds_cube_map[128 + i], "Byte at index %u is 0x%02x, expected 0x%02x.\n", i, ((BYTE *)lock_rect.pBits)[i], dds_cube_map[128 + i]); IDirect3DTexture9_UnlockRect(texture, 0); } IDirect3DTexture9_Release(texture); } /* Volume textures work too. */ hr = D3DXCreateTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &texture); todo_wine_if (!has_2d_dxt3) ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK); if (SUCCEEDED(hr)) { type = IDirect3DTexture9_GetType(texture); ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u.\n", type, D3DRTYPE_TEXTURE); level_count = IDirect3DBaseTexture9_GetLevelCount((IDirect3DBaseTexture9 *)texture); todo_wine ok(level_count == 3, "Texture has %u mip levels, 3 expected.\n", level_count); hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK); ok(desc.Width == 4, "Width is %u, expected 4.\n", desc.Width); ok(desc.Height == 4, "Height is %u, expected 4.\n", desc.Height); hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY); ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %#x, expected %#x.\n", hr, D3D_OK); if (SUCCEEDED(hr)) { for (i = 0; i < 16; ++i) ok(((BYTE *)lock_rect.pBits)[i] == dds_volume_map[128 + i], "Byte at index %u is 0x%02x, expected 0x%02x.\n", i, ((BYTE *)lock_rect.pBits)[i], dds_volume_map[128 + i]); IDirect3DTexture9_UnlockRect(texture, 0); } /* The lower texture levels are apparently generated by filtering the level 0 surface * I.e. following levels from the file are ignored. */ IDirect3DTexture9_Release(texture); } } static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DTexture9 *texture; unsigned int miplevels; IDirect3DSurface9 *surface; D3DSURFACE_DESC desc; hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_24bit, sizeof(dds_24bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_SKIP_DDS_MIP_LEVELS(1, D3DX_FILTER_POINT), 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK); miplevels = IDirect3DTexture9_GetLevelCount(texture); ok(miplevels == 1, "Got miplevels %u, expected %u.\n", miplevels, 1); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Width == 1 && desc.Height == 1, "Surface dimensions are %ux%u, expected 1x1.\n", desc.Width, desc.Height); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); if (!is_autogenmipmap_supported(device, D3DRTYPE_TEXTURE)) { skip("No D3DUSAGE_AUTOGENMIPMAP support for textures\n"); return; } hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(texture); /* Checking for color key format overrides. */ hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_X1R5G5B5, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_X1R5G5B5); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0xff000000, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_A1R5G5B5, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_A1R5G5B5); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_X1R5G5B5, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0xff000000, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_X1R5G5B5, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_X1R5G5B5); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_24bit, sizeof(dds_24bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_X8R8G8B8); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_24bit, sizeof(dds_24bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0xff000000, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_A8R8G8B8); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_24bit, sizeof(dds_24bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0xff000000, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_X8R8G8B8); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, png_grayscale, sizeof(png_grayscale), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_L8, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_L8); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, png_grayscale, sizeof(png_grayscale), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0xff000000, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_A8L8, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_A8L8); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromFileInMemoryEx(device, png_grayscale, sizeof(png_grayscale), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_L8, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0xff000000, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); IDirect3DSurface9_GetDesc(surface, &desc); ok(desc.Format == D3DFMT_L8, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_L8); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); } static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device) { HRESULT hr; ULONG ref; DWORD levelcount; IDirect3DCubeTexture9 *cube_texture; D3DSURFACE_DESC surface_desc; hr = D3DXCreateCubeTextureFromFileInMemory(NULL, dds_cube_map, sizeof(dds_cube_map), &cube_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, NULL, sizeof(dds_cube_map), &cube_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, 0, &cube_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &cube_texture); if (SUCCEEDED(hr)) { levelcount = IDirect3DCubeTexture9_GetLevelCount(cube_texture); todo_wine ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount); hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(surface_desc.Width == 4, "Got width %u, expected 4\n", surface_desc.Width); ok(surface_desc.Height == 4, "Got height %u, expected 4\n", surface_desc.Height); ref = IDirect3DCubeTexture9_Release(cube_texture); ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref); } else skip("Couldn't create cube texture\n"); } static void test_D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DCubeTexture9 *cube_texture; if (!is_autogenmipmap_supported(device, D3DRTYPE_CUBETEXTURE)) { skip("No D3DUSAGE_AUTOGENMIPMAP support for cube textures\n"); return; } hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, dds_cube_map, sizeof(dds_cube_map), D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &cube_texture); todo_wine_if (!has_cube_dxt5) ok(hr == D3D_OK, "D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DCubeTexture9_Release(cube_texture); } static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device) { HRESULT hr; ULONG ref; DWORD levelcount; IDirect3DVolumeTexture9 *volume_texture; D3DVOLUME_DESC volume_desc; hr = D3DXCreateVolumeTextureFromFileInMemory(NULL, dds_volume_map, sizeof(dds_volume_map), &volume_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, NULL, sizeof(dds_volume_map), &volume_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, 0, &volume_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &volume_texture); todo_wine_if (!has_3d_dxt3) ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture); ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount); hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(volume_desc.Width == 4, "Got width %u, expected 4\n", volume_desc.Width); ok(volume_desc.Height == 4, "Got height %u, expected 4\n", volume_desc.Height); ok(volume_desc.Depth == 2, "Got depth %u, expected 2\n", volume_desc.Depth); ok(volume_desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected D3DPOOL_MANAGED\n", volume_desc.Pool); hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 1, &volume_desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(volume_desc.Width == 2, "Got width %u, expected 2\n", volume_desc.Width); ok(volume_desc.Height == 2, "Got height %u, expected 2\n", volume_desc.Height); ok(volume_desc.Depth == 1, "Got depth %u, expected 1\n", volume_desc.Depth); ref = IDirect3DVolumeTexture9_Release(volume_texture); ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref); } } /* fills positive x face with red color */ static void WINAPI fill_cube_positive_x(D3DXVECTOR4 *out, const D3DXVECTOR3 *tex_coord, const D3DXVECTOR3 *texel_size, void *data) { memset(out, 0, sizeof(*out)); if (tex_coord->x > 0 && fabs(tex_coord->x) > fabs(tex_coord->y) && fabs(tex_coord->x) > fabs(tex_coord->z)) out->x = 1; } static void test_D3DXSaveTextureToFileInMemory(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DTexture9 *texture; IDirect3DCubeTexture9 *cube_texture; IDirect3DVolumeTexture9 *volume_texture; ID3DXBuffer *buffer; void *buffer_pointer; DWORD buffer_size; D3DXIMAGE_INFO info; D3DXIMAGE_FILEFORMAT file_format; /* textures */ hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); if (FAILED(hr)) { skip("Failed to create texture\n"); return; } for (file_format = D3DXIFF_BMP; file_format <= D3DXIFF_JPG; file_format++) { hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, (IDirect3DBaseTexture9 *)texture, NULL); ok(hr == D3D_OK, "D3DXSaveTextureToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); buffer_size = ID3DXBuffer_GetBufferSize(buffer); hr = D3DXGetImageInfoFromFileInMemory(buffer_pointer, buffer_size, &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); ok(info.Width == 256, "Got width %u, expected %u\n", info.Width, 256); ok(info.Height == 256, "Got height %u, expected %u\n", info.Height, 256); ok(info.MipLevels == 1, "Got miplevels %u, expected %u\n", info.MipLevels, 1); ok(info.ResourceType == D3DRTYPE_TEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_TEXTURE); ok(info.ImageFileFormat == file_format, "Got file format %#x, expected %#x\n", info.ImageFileFormat, file_format); ID3DXBuffer_Release(buffer); } } todo_wine { hr = D3DXSaveTextureToFileInMemory(&buffer, D3DXIFF_DDS, (IDirect3DBaseTexture9 *)texture, NULL); ok(hr == D3D_OK, "D3DXSaveTextureToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); buffer_size = ID3DXBuffer_GetBufferSize(buffer); hr = D3DXGetImageInfoFromFileInMemory(buffer_pointer, buffer_size, &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); ok(info.Width == 256, "Got width %u, expected %u\n", info.Width, 256); ok(info.Height == 256, "Got height %u, expected %u\n", info.Height, 256); ok(info.MipLevels == 9, "Got miplevels %u, expected %u\n", info.MipLevels, 9); ok(info.ResourceType == D3DRTYPE_TEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_TEXTURE); ok(info.ImageFileFormat == D3DXIFF_DDS, "Got file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_DDS); ID3DXBuffer_Release(buffer); } } IDirect3DTexture9_Release(texture); /* cube textures */ hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &cube_texture, NULL); if (FAILED(hr)) { skip("Failed to create cube texture\n"); return; } hr = D3DXFillCubeTexture(cube_texture, fill_cube_positive_x, NULL); ok(hr == D3D_OK, "D3DXFillCubeTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXSaveTextureToFileInMemory(&buffer, D3DXIFF_BMP, (IDirect3DBaseTexture9 *)cube_texture, NULL); ok(hr == D3D_OK, "D3DXSaveTextureToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { IDirect3DSurface9 *surface; buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); buffer_size = ID3DXBuffer_GetBufferSize(buffer); hr = D3DXGetImageInfoFromFileInMemory(buffer_pointer, buffer_size, &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); ok(info.Width == 256, "Got width %u, expected %u\n", info.Width, 256); ok(info.Height == 256, "Got height %u, expected %u\n", info.Height, 256); ok(info.MipLevels == 1, "Got miplevels %u, expected %u\n", info.MipLevels, 1); ok(info.ResourceType == D3DRTYPE_TEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_TEXTURE); ok(info.ImageFileFormat == D3DXIFF_BMP, "Got file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_BMP); /* positive x face is saved */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL); if (SUCCEEDED(hr)) { D3DLOCKED_RECT locked_rect; hr = D3DXLoadSurfaceFromFileInMemory(surface, NULL, NULL, buffer_pointer, buffer_size, NULL, D3DX_FILTER_NONE, 0, NULL); ok(hr == D3D_OK, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, D3DLOCK_READONLY); if (SUCCEEDED(hr)) { DWORD *color = locked_rect.pBits; ok(*color == 0x00ff0000, "Got color %#x, expected %#x\n", *color, 0x00ff0000); IDirect3DSurface9_UnlockRect(surface); } IDirect3DSurface9_Release(surface); } else skip("Failed to create surface\n"); ID3DXBuffer_Release(buffer); } todo_wine { hr = D3DXSaveTextureToFileInMemory(&buffer, D3DXIFF_DDS, (IDirect3DBaseTexture9 *)cube_texture, NULL); ok(hr == D3D_OK, "D3DXSaveTextureToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); buffer_size = ID3DXBuffer_GetBufferSize(buffer); hr = D3DXGetImageInfoFromFileInMemory(buffer_pointer, buffer_size, &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); ok(info.Width == 256, "Got width %u, expected %u\n", info.Width, 256); ok(info.Height == 256, "Got height %u, expected %u\n", info.Height, 256); ok(info.MipLevels == 9, "Got miplevels %u, expected %u\n", info.MipLevels, 9); ok(info.ResourceType == D3DRTYPE_CUBETEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_CUBETEXTURE); ok(info.ImageFileFormat == D3DXIFF_DDS, "Got file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_DDS); ID3DXBuffer_Release(buffer); } } IDirect3DCubeTexture9_Release(cube_texture); /* volume textures */ hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 256, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } todo_wine { hr = D3DXSaveTextureToFileInMemory(&buffer, D3DXIFF_BMP, (IDirect3DBaseTexture9 *)volume_texture, NULL); ok(hr == D3D_OK, "D3DXSaveTextureToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); buffer_size = ID3DXBuffer_GetBufferSize(buffer); hr = D3DXGetImageInfoFromFileInMemory(buffer_pointer, buffer_size, &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); ok(info.Width == 256, "Got width %u, expected %u\n", info.Width, 256); ok(info.Height == 256, "Got height %u, expected %u\n", info.Height, 256); ok(info.Depth == 1, "Got depth %u, expected %u\n", info.Depth, 1); ok(info.MipLevels == 1, "Got miplevels %u, expected %u\n", info.MipLevels, 1); ok(info.ResourceType == D3DRTYPE_TEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_TEXTURE); ok(info.ImageFileFormat == D3DXIFF_BMP, "Got file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_BMP); ID3DXBuffer_Release(buffer); } hr = D3DXSaveTextureToFileInMemory(&buffer, D3DXIFF_DDS, (IDirect3DBaseTexture9 *)volume_texture, NULL); ok(hr == D3D_OK, "D3DXSaveTextureToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) { buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); buffer_size = ID3DXBuffer_GetBufferSize(buffer); hr = D3DXGetImageInfoFromFileInMemory(buffer_pointer, buffer_size, &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); ok(info.Width == 256, "Got width %u, expected %u\n", info.Width, 256); ok(info.Height == 256, "Got height %u, expected %u\n", info.Height, 256); ok(info.Depth == 256, "Got depth %u, expected %u\n", info.Depth, 256); ok(info.MipLevels == 9, "Got miplevels %u, expected %u\n", info.MipLevels, 9); ok(info.ResourceType == D3DRTYPE_VOLUMETEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_VOLUMETEXTURE); ok(info.ImageFileFormat == D3DXIFF_DDS, "Got file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_DDS); ID3DXBuffer_Release(buffer); } } IDirect3DVolumeTexture9_Release(volume_texture); } static void test_texture_shader(void) { static const DWORD shader_zero[] = {0x0}; static const DWORD shader_invalid[] = {0xeeee0100}; static const DWORD shader_empty[] = {0xfffe0200, 0x0000ffff}; #if 0 float4 main(float3 pos : POSITION, float3 size : PSIZE) : COLOR { return float4(pos, 1.0); } #endif static const DWORD shader_code[] = { 0x54580100, 0x0015fffe, 0x42415443, 0x0000001c, 0x0000001f, 0x54580100, 0x00000000, 0x00000000, 0x00000100, 0x0000001c, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x000afffe, 0x54494c43, 0x00000004, 0x00000000, 0x3ff00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0014fffe, 0x434c5846, 0x00000002, 0x10000003, 0x00000001, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x10000001, 0x00000001, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000004, 0x00000003, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, }; IDirect3DVolumeTexture9 *volume_texture; IDirect3DCubeTexture9 *cube_texture; D3DPRESENT_PARAMETERS d3dpp; IDirect3DTexture9 *texture; IDirect3DDevice9 *device; ID3DXTextureShader *tx; unsigned int x, y, z; ID3DXBuffer *buffer; unsigned int *data; D3DLOCKED_RECT lr; D3DLOCKED_BOX lb; IDirect3D9 *d3d; D3DCAPS9 caps; HRESULT hr; HWND wnd; hr = D3DXCreateTextureShader(NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateTextureShader(NULL, &tx); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateTextureShader(shader_invalid, &tx); todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateTextureShader(shader_zero, &tx); todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateTextureShader(shader_empty, &tx); todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr); hr = D3DXCreateTextureShader(shader_code, &tx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = tx->lpVtbl->GetFunction(tx, &buffer); todo_wine ok(SUCCEEDED(hr), "Failed to get texture shader bytecode.\n"); if (FAILED(hr)) { skip("Texture shaders not supported, skipping further tests.\n"); IUnknown_Release(tx); return; } ID3DXBuffer_Release(buffer); if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Couldn't create application window.\n"); IUnknown_Release(tx); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object.\n"); DestroyWindow(wnd); IUnknown_Release(tx); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); IUnknown_Release(tx); return; } IDirect3DDevice9_GetDeviceCaps(device, &caps); hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = D3DXFillTextureTX(texture, tx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Locking texture failed, hr %#x.\n", hr); data = lr.pBits; for (y = 0; y < 256; ++y) { for (x = 0; x < 256; ++x) { unsigned int expected = 0xff000000 | x << 16 | y << 8; /* The third position coordinate is apparently undefined for 2D textures. */ unsigned int color = data[y * lr.Pitch / sizeof(*data) + x] & 0xffffff00; ok(compare_color(color, expected, 1), "Unexpected color %08x at (%u, %u).\n", color, x, y); } } hr = IDirect3DTexture9_UnlockRect(texture, 0); ok(SUCCEEDED(hr), "Unlocking texture failed, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) { skip("Cube textures not supported, skipping tests.\n"); goto cleanup; } hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &cube_texture, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = D3DXFillCubeTextureTX(cube_texture, tx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); for (z = 0; z < 6; ++z) { static const char * const mapping[6][3] = { {"-x", "-y", "1"}, {"+x", "-y", "0"}, {"+y", "1", "+x"}, {"-y", "0", "+x"}, {"1", "-y", "+x"}, {"0", "-y", "-x"}, }; hr = IDirect3DCubeTexture9_LockRect(cube_texture, z, 0, &lr, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Locking texture failed, hr %#x.\n", hr); data = lr.pBits; for (y = 0; y < 256; ++y) { for (x = 0; x < 256; ++x) { unsigned int color = data[y * lr.Pitch / sizeof(*data) + x]; unsigned int expected = 0xff000000; unsigned int i; for (i = 0; i < 3; ++i) { int component; if (mapping[z][i][0] == '0') component = 0; else if (mapping[z][i][0] == '1') component = 255; else component = mapping[z][i][1] == 'x' ? x * 2 - 255 : y * 2 - 255; if (mapping[z][i][0] == '-') component = -component; expected |= max(component, 0) << i * 8; } ok(compare_color(color, expected, 1), "Unexpected color %08x at (%u, %u, %u).\n", color, x, y, z); } } hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, z, 0); ok(SUCCEEDED(hr), "Unlocking texture failed, hr %#x.\n", hr); } IDirect3DCubeTexture9_Release(cube_texture); if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) || caps.MaxVolumeExtent < 64) { skip("Volume textures not supported, skipping test.\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVolumeTexture(device, 64, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &volume_texture, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = D3DXFillVolumeTextureTX(volume_texture, tx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_LockBox(volume_texture, 0, &lb, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Locking texture failed, hr %#x.\n", hr); data = lb.pBits; for (z = 0; z < 64; ++z) { for (y = 0; y < 64; ++y) { for (x = 0; x < 64; ++x) { unsigned int expected = 0xff000000 | ((x * 4 + 2) << 16) | ((y * 4 + 2) << 8) | (z * 4 + 2); unsigned int color = data[z * lb.SlicePitch / sizeof(*data) + y * lb.RowPitch / sizeof(*data) + x]; ok(compare_color(color, expected, 1), "Unexpected color %08x at (%u, %u, %u).\n", color, x, y, z); } } } hr = IDirect3DVolumeTexture9_UnlockBox(volume_texture, 0); ok(SUCCEEDED(hr), "Unlocking texture failed, hr %#x.\n", hr); IDirect3DVolumeTexture9_Release(volume_texture); cleanup: IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); IUnknown_Release(tx); } START_TEST(texture) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; ULONG ref; if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } /* Check whether DXTn textures are supported. */ has_2d_dxt3 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3)); hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5); has_2d_dxt5 = SUCCEEDED(hr); hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, D3DFMT_DXT5); has_cube_dxt5 = SUCCEEDED(hr); has_3d_dxt3 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT3)); test_D3DXCheckTextureRequirements(device); test_D3DXCheckCubeTextureRequirements(device); test_D3DXCheckVolumeTextureRequirements(device); test_D3DXCreateTexture(device); test_D3DXFilterTexture(device); test_D3DXFillTexture(device); test_D3DXFillCubeTexture(device); test_D3DXFillVolumeTexture(device); test_D3DXCreateTextureFromFileInMemory(device); test_D3DXCreateTextureFromFileInMemoryEx(device); test_D3DXCreateCubeTextureFromFileInMemory(device); test_D3DXCreateCubeTextureFromFileInMemoryEx(device); test_D3DXCreateVolumeTextureFromFileInMemory(device); test_D3DXSaveTextureToFileInMemory(device); ref = IDirect3DDevice9_Release(device); ok(!ref, "Device has %u references left.\n", ref); IDirect3D9_Release(d3d); DestroyWindow(wnd); test_texture_shader(); }