/* * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS System Libraries * FILE: dll/win32/kernel32/include/console.h * PURPOSE: Console API Client Definitions * PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr) */ #pragma once /* CONSTANTS ******************************************************************/ #define HANDLE_DETACHED_PROCESS (HANDLE)-2 #define HANDLE_CREATE_NEW_CONSOLE (HANDLE)-3 #define HANDLE_CREATE_NO_WINDOW (HANDLE)-4 /* FUNCTION PROTOTYPES ********************************************************/ BOOL WINAPI BasepInitConsole(VOID); VOID WINAPI BasepUninitConsole(VOID); VOID WINAPI InitConsoleCtrlHandling(VOID); DWORD WINAPI ConsoleControlDispatcher(IN LPVOID lpThreadParameter); DWORD WINAPI PropDialogHandler(IN LPVOID lpThreadParameter); HANDLE WINAPI DuplicateConsoleHandle(HANDLE hConsole, DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwOptions); BOOL WINAPI VerifyConsoleIoHandle(HANDLE Handle); BOOL WINAPI CloseConsoleHandle(HANDLE Handle); HANDLE WINAPI GetConsoleInputWaitHandle(VOID); HANDLE FASTCALL TranslateStdHandle(HANDLE hHandle); VOID InitConsoleInfo(IN OUT PCONSOLE_START_INFO ConsoleStartInfo, IN PUNICODE_STRING ImagePathName); LPCWSTR IntCheckForConsoleFileName(IN LPCWSTR pszName, IN DWORD dwDesiredAccess); HANDLE WINAPI OpenConsoleW(LPCWSTR wsName, DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwShareMode); BOOL WINAPI SetConsoleInputExeNameW(LPCWSTR lpInputExeName); /* EOF */