/* * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS * FILE: dll/opengl/opengl32/dllmain.c * PURPOSE: OpenGL32 DLL */ #include "opengl32.h" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved) { switch ( Reason ) { case DLL_PROCESS_ATTACH: /* Initialize Context list */ InitializeListHead(&ContextListHead); /* no break */ case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: /* Set NULL context for this thread */ wglMakeCurrent(NULL, NULL); break; case DLL_PROCESS_DETACH: /* Clean up */ if (!Reserved) { /* The process is not shutting down: release everything */ wglMakeCurrent(NULL, NULL); IntDeleteAllContexts(); IntDeleteAllICDs(); } break; } return TRUE; }