/* $Id: texture.h,v 1.8 1997/11/13 02:17:32 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.5 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: texture.h,v $ * Revision 1.8 1997/11/13 02:17:32 brianp * added a few const keywords * * Revision 1.7 1997/05/03 00:53:56 brianp * all-new texture sampling via gl_texture_object's SampleFunc pointer * * Revision 1.6 1997/04/14 02:02:39 brianp * moved many functions into new texstate.c file * * Revision 1.5 1997/02/09 18:53:14 brianp * added GL_EXT_texture3D support * * Revision 1.4 1997/01/09 19:48:58 brianp * added gl_texturing_enabled() * * Revision 1.3 1996/11/14 01:03:09 brianp * removed const's from gl_texgen() function to avoid VMS compiler warning * * Revision 1.2 1996/11/08 02:20:09 brianp * gl_do_texgen() replaced with gl_texgen() * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef TEXTURE_H #define TEXTURE_H #include "types.h" extern void gl_texgen( GLcontext *ctx, GLint n, GLfloat obj[][4], GLfloat eye[][4], GLfloat normal[][3], GLfloat texcoord[][4] ); extern void gl_set_texture_sampler( struct gl_texture_object *t ); extern void gl_texture_pixels( GLcontext *ctx, GLuint n, const GLfloat s[], const GLfloat t[], const GLfloat r[], const GLfloat lambda[], GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[] ); #endif