/* $Id: pixel.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: pixel.h,v $ * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef PIXEL_H #define PIXEL_H #include "types.h" extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values ); extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values ); extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values ); extern void gl_PixelMapfv( GLcontext *ctx, GLenum map, GLint mapsize, const GLfloat *values ); extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param ); extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param ); extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor ); extern GLvoid *gl_unpack_pixels( GLcontext *ctx, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void gl_write_zoomed_color_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLubyte red[], const GLubyte green[], const GLubyte blue[], const GLubyte alpha[], GLint y0 ); extern void gl_write_zoomed_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLuint indexes[], GLint y0 ); extern void gl_write_zoomed_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte stencil[], GLint y0 ); #endif