/* $Id: mmath.h,v 1.5 1997/12/18 02:54:26 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.6 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: mmath.h,v $ * Revision 1.5 1997/12/18 02:54:26 brianp * added Josh Vanderhoof's float->int x86 asm code * * Revision 1.4 1997/10/15 00:36:17 brianp * renamed the FAST/REGULAR_MATH macros * * Revision 1.3 1997/09/29 22:23:54 brianp * added FAST/REGULAR_MATH macros * * Revision 1.2 1997/05/03 00:54:31 brianp * fixed a comment * * Revision 1.1 1997/05/01 01:42:38 brianp * Initial revision * */ /* * Faster arithmetic functions. If the FAST_MATH preprocessor symbol is * defined on the command line (-DFAST_MATH) then we'll use some (hopefully) * faster functions for sqrt(), etc. */ #ifndef MMATH_H #define MMATH_H #include #define FloatToInt(F) lrintf((F)) extern float gl_sqrt(float x); #ifdef FAST_MATH # define GL_SQRT(X) gl_sqrt(X) #else # define GL_SQRT(X) sqrt(X) #endif /* Normalize a 3-element vector to unit length */ #define NORMALIZE_3FV( V ) \ { \ GLfloat len; \ len = GL_SQRT(V[0]*V[0]+V[1]*V[1]+V[2]*V[2]); \ if (len>0.0001F) { \ len = 1.0F / len; \ V[0] *= len; \ V[1] *= len; \ V[2] *= len; \ } \ } extern void gl_init_math(void); #endif