/* $Id: blend.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: blend.h,v $ * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef BLEND_H #define BLEND_H #include "types.h" extern void gl_blend_span( GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[], GLubyte mask[] ); extern void gl_blend_pixels( GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[], GLubyte mask[] ); extern void gl_BlendFunc( GLcontext* ctx, GLenum sfactor, GLenum dfactor ); #endif