/* $Id: asm-386.h,v 1.1 1997/12/15 03:39:14 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.6 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: asm-386.h,v $ * Revision 1.1 1997/12/15 03:39:14 brianp * Initial revision * */ #ifndef ASM_386_H #define ASM_386_H #include "GL/gl.h" /* * Prototypes for assembly functions. */ extern void asm_transform_points3_general( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points3_identity( GLuint n, GLfloat d[][4], GLfloat s[][4] ); extern void asm_transform_points3_2d( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points3_2d_no_rot( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points3_3d( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points4_general( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points4_identity( GLuint n, GLfloat d[][4], GLfloat s[][4] ); extern void asm_transform_points4_2d( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points4_2d_no_rot( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points4_3d( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points4_ortho( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_transform_points4_perspective( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4] ); extern void asm_project_and_cliptest_general( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask ); extern void asm_project_and_cliptest_identity( GLuint n, GLfloat d[][4], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask ); extern void asm_project_and_cliptest_ortho( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask ); extern void asm_project_and_cliptest_perspective( GLuint n, GLfloat d[][4], GLfloat m[16], GLfloat s[][4], GLubyte clipmask[], GLubyte *ormask, GLubyte *andmask ); #endif