#include "rosdraw.h" #include HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID * ppvObj) { DX_WINDBG_trace(); DX_STUB; } ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D iface) { DX_WINDBG_trace(); DX_STUB; } ULONG WINAPI Main_D3D_Release(LPDIRECT3D iface) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_Initialize(LPDIRECT3D iface, REFIID refiid) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK Callback, LPVOID Context) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* Light,IUnknown* pUnkOuter) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL* Direct3DLight,IUnknown* pUnkOuter) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* Viewport,IUnknown* pUnkOuter) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH D3DDFS, LPD3DFINDDEVICERESULT D3DFDR) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateDevice2(LPDIRECT3D2 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2 *lplpD3DDevice2) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateDevice3(LPDIRECT3D3 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateDevice7(LPDIRECT3D7 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) { DX_WINDBG_trace(); DX_STUB; } HRESULT WINAPI Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface) { DX_WINDBG_trace(); DX_STUB; }