/* $Id: texstate.h,v 1.2 1997/05/03 00:53:19 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.3 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: texstate.h,v $ * Revision 1.2 1997/05/03 00:53:19 brianp * removed gl_texturing_enabled() * * Revision 1.1 1997/04/14 01:59:54 brianp * Initial revision * */ #ifndef TEXSTATE_H #define TEXSTATE_H #include "types.h" /*** Called from API ***/ extern void gl_GetTexEnvfv( GLcontext *ctx, GLenum target, GLenum pname, GLfloat *params ); extern void gl_GetTexEnviv( GLcontext *ctx, GLenum target, GLenum pname, GLint *params ); extern void gl_GetTexGendv( GLcontext *ctx, GLenum coord, GLenum pname, GLdouble *params ); extern void gl_GetTexGenfv( GLcontext *ctx, GLenum coord, GLenum pname, GLfloat *params ); extern void gl_GetTexGeniv( GLcontext *ctx, GLenum coord, GLenum pname, GLint *params ); extern void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level, GLenum pname, GLfloat *params ); extern void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level, GLenum pname, GLint *params ); extern void gl_GetTexParameterfv( GLcontext *ctx, GLenum target, GLenum pname, GLfloat *params ); extern void gl_GetTexParameteriv( GLcontext *ctx, GLenum target, GLenum pname, GLint *params ); extern void gl_TexEnvfv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param ); extern void gl_TexParameterfv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *params ); extern void gl_TexGenfv( GLcontext *ctx, GLenum coord, GLenum pname, const GLfloat *params ); /*** Internal functions ***/ extern void gl_update_texture_state( GLcontext *ctx ); #endif