/* $Id: texobj.h,v 1.3 1997/09/23 00:58:15 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.3 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: texobj.h,v $ * Revision 1.3 1997/09/23 00:58:15 brianp * now using hash table for texture objects * * Revision 1.2 1997/04/28 23:37:34 brianp * added gl_test_texture_object_completeness() * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef TEXTOBJ_H #define TEXTOBJ_H #include "types.h" /* * Internal functions */ extern struct gl_texture_object * gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name, GLuint dimensions ); extern void gl_free_texture_object( struct gl_shared_state *shared, struct gl_texture_object *t ); extern void gl_test_texture_object_completeness( struct gl_texture_object *t ); /* * API functions */ extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures ); extern void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *textures); extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture ); extern void gl_PrioritizeTextures( GLcontext *ctx, GLsizei n, const GLuint *textures, const GLclampf *priorities ); extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n, const GLuint *textures, GLboolean *residences ); extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture ); #endif