/* $Id: macros.h,v 1.12 1998/01/06 01:42:29 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.6 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: macros.h,v $ * Revision 1.12 1998/01/06 01:42:29 brianp * small patch for BeOS * * Revision 1.11 1997/06/23 00:23:23 brianp * changed preprocessor test for Macintosh * * Revision 1.10 1997/06/06 03:47:31 brianp * added COPY_4UBV() * * Revision 1.9 1997/05/01 01:39:15 brianp * moved NORMALIZE_3V macro to mmath.h and renamed NORMALIZE_3FV * * Revision 1.8 1997/04/24 00:28:45 brianp * added COPY_2V macro * * Revision 1.7 1997/04/07 02:59:46 brianp * added ASSIGN_2V macro * * Revision 1.6 1997/04/01 04:08:16 brianp * changed DEFARRAY, UNDEFARRAY for Mac, per Miklos Fazekas * added DEG2RAD macro * * Revision 1.5 1997/03/21 02:01:17 brianp * added ASSERT() macro * * Revision 1.4 1997/02/03 20:31:26 brianp * added DEFARRAY and UNDEFARRAY macros for BeOS * * Revision 1.3 1996/10/31 01:12:00 brianp * removed (GLint) from FLOAT_TO_UINT() macro * * Revision 1.2 1996/09/15 01:49:44 brianp * added #define NULL 0 * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ /* * A collection of useful macros. */ #ifndef MACROS_H #define MACROS_H #include #include #ifdef DEBUG # include # define ASSERT(X) assert(X) #else # define ASSERT(X) #endif /* Limits: */ #define MAX_GLUSHORT 0xffff #define MAX_GLUINT 0xffffffff /* Copy short vectors: */ #define COPY_2V( DST, SRC ) DST[0] = SRC[0]; \ DST[1] = SRC[1]; #define COPY_3V( DST, SRC ) DST[0] = SRC[0]; \ DST[1] = SRC[1]; \ DST[2] = SRC[2]; #define COPY_4V( DST, SRC ) DST[0] = SRC[0]; \ DST[1] = SRC[1]; \ DST[2] = SRC[2]; \ DST[3] = SRC[3]; /* * Copy a vector of 4 GLubytes from SRC to DST. */ #define COPY_4UBV(DST, SRC) \ if (sizeof(GLuint)==4*sizeof(GLubyte)) { \ *((GLuint*)(DST)) = *((GLuint*)(SRC)); \ } \ else { \ (DST)[0] = (SRC)[0]; \ (DST)[1] = (SRC)[1]; \ (DST)[2] = (SRC)[2]; \ (DST)[3] = (SRC)[3]; \ } /* Assign scalers to short vectors: */ #define ASSIGN_2V( V, V0, V1 ) V[0] = V0; V[1] = V1; #define ASSIGN_3V( V, V0, V1, V2 ) V[0] = V0; V[1] = V1; V[2] = V2; #define ASSIGN_4V( V, V0, V1, V2, V3 ) V[0] = V0; \ V[1] = V1; \ V[2] = V2; \ V[3] = V3; /* Test if we're inside a glBegin / glEnd pair: */ #define INSIDE_BEGIN_END(CTX) ((CTX)->Primitive!=GL_BITMAP) /* Absolute value (for Int, Float, Double): */ #define ABSI(X) ((X) < 0 ? -(X) : (X)) #define ABSF(X) ((X) < 0.0F ? -(X) : (X)) #define ABSD(X) ((X) < 0.0 ? -(X) : (X)) /* Round a floating-point value to the nearest integer: */ #define ROUNDF(X) ( (X)<0.0F ? ((GLint) ((X)-0.5F)) : ((GLint) ((X)+0.5F)) ) /* Compute ceiling of integer quotient of A divided by B: */ #define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) /* Clamp X to [MIN,MAX]: */ #define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) /* Min of two values: */ #define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) /* MAX of two values: */ #define MAX2( A, B ) ( (A)>(B) ? (A) : (B) ) /* Dot product of two 3-element vectors */ #define DOT3( a, b ) ( a[0]*b[0] + a[1]*b[1] + a[2]*b[2] ) /* Dot product of two 4-element vectors */ #define DOT4( a, b ) ( a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3] ) /* * Integer / float conversion for colors, normals, etc. */ /* Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */ #define UBYTE_TO_FLOAT(B) ((GLfloat) (B) * (1.0F / 255.0F)) /* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */ #define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F)) /* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */ #define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F)) /* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */ #define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 ) /* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */ #define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) /* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */ #define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F)) /* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */ #define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) /* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */ #define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 ) /* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ #define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F)) /* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ #define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) /* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ #define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F)) /* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ /* causes overflow: #define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 ) */ /* a close approximation: */ #define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) /* Memory copy: */ #ifdef SUNOS4 #define MEMCPY( DST, SRC, BYTES) \ memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) ) #else #define MEMCPY( DST, SRC, BYTES) \ memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) ) #endif /* Memory set: */ #ifdef SUNOS4 #define MEMSET( DST, VAL, N ) \ memset( (char *) (DST), (int) (VAL), (int) (N) ) #else #define MEMSET( DST, VAL, N ) \ memset( (void *) (DST), (int) (VAL), (size_t) (N) ) #endif /* MACs and BeOS don't support static larger than 32kb, so... */ #if defined(macintosh) && !defined(__MRC__) extern char *AGLAlloc(int size); extern void AGLFree(char* ptr); # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)AGLAlloc(sizeof(TYPE)*(SIZE)) # define UNDEFARRAY(NAME) AGLFree((char*)NAME) #elif defined(__BEOS__) # define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)malloc(sizeof(TYPE)*(SIZE)) # define UNDEFARRAY(NAME) free(NAME) #else # define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE] # define UNDEFARRAY(NAME) #endif /* Pi */ #ifndef M_PI #define M_PI (3.1415926) #endif /* Degrees to radians conversion: */ #define DEG2RAD (M_PI/180.0) #ifndef NULL #define NULL 0 #endif #endif /*MACROS_H*/