/* * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS ReactX * FILE: dll/directx/d3d9/format.h * PURPOSE: d3d9.dll D3DFORMAT helper functions * PROGRAMERS: Gregor Brunmar */ #ifndef _FORMAT_H_ #define _FORMAT_H_ #include #include "d3d9_private.h" #define D3DFORMAT_OP_DMAP 0x00020000L /* MSVC compile fix */ #ifndef D3DFORMAT_OP_NOTEXCOORDWRAPNORMIP #define D3DFORMAT_OP_NOTEXCOORDWRAPNORMIP 0x01000000L #endif BOOL IsBackBufferFormat(D3DFORMAT Format); BOOL IsExtendedFormat(D3DFORMAT Format); BOOL IsZBufferFormat(D3DFORMAT Format); BOOL IsMultiElementFormat(D3DFORMAT Format); BOOL IsSupportedFormatOp(LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT DisplayFormat, DWORD FormatOp); HRESULT CheckDeviceType(LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed); HRESULT CheckDeviceFormat(LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); HRESULT CheckDeviceFormatConversion(LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); HRESULT CheckDepthStencilMatch(LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); #endif // _FORMAT_H_