/* Copyright (c) 1992, 1995 John E. Davis * All rights reserved. * * You may distribute under the terms of either the GNU General Public * License or the Perl Artistic License. */ #include "config.h" #include #include #include #include "slang.h" #include "_slang.h" #ifdef __cplusplus # define _DOTS_ ... #else # define _DOTS_ void #endif /*----------------------------------------------------------------------*\ * Function: static void set_ctrl_break (int state); * * set the control-break setting \*----------------------------------------------------------------------*/ static void set_ctrl_break (int state) { } /*----------------------------------------------------------------------*\ * Function: int SLang_init_tty (int abort_char, int no_flow_control, * int opost); * * initialize the keyboard interface and attempt to set-up the interrupt 9 * handler if ABORT_CHAR is non-zero. * NO_FLOW_CONTROL and OPOST are only for compatiblity and are ignored. \*----------------------------------------------------------------------*/ HANDLE hStdout, hStdin; CONSOLE_SCREEN_BUFFER_INFO csbiInfo; int SLang_init_tty (int abort_char, int no_flow_control, int opost) { SMALL_RECT windowRect; COORD newPosition; DWORD flags; #ifndef SLANG_SAVES_CONSOLE /* first off, create a new console so the old one can be restored on exit */ HANDLE console = CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ |FILE_SHARE_WRITE, 0, CONSOLE_TEXTMODE_BUFFER, 0); if (SetConsoleActiveScreenBuffer(console) == FALSE) { return -1; } #endif /* start things off at the origin */ newPosition.X = 0; newPosition.Y = 0; /* still read in characters from stdin, but output to the new console */ /* this way, on program exit, the original screen is restored */ hStdin = GetStdHandle(STD_INPUT_HANDLE); /* hStdin = console; */ #ifndef SLANG_SAVES_CONSOLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); #else hStdout = console; #endif if (hStdin == INVALID_HANDLE_VALUE || hStdout == INVALID_HANDLE_VALUE) { return -1; /* failure */ } if (!GetConsoleScreenBufferInfo(hStdout, &csbiInfo)) { return -1; /* failure */ } // if windowRect.Left = 0; windowRect.Top = 0; windowRect.Right = csbiInfo.srWindow.Right - csbiInfo.srWindow.Left; //dwMaximumWindowSize.X - 1; windowRect.Bottom = csbiInfo.srWindow.Bottom - csbiInfo.srWindow.Top; //dwMaximumWindowSize.Y - 1; if (!SetConsoleWindowInfo(hStdout, TRUE, &windowRect)) { return -1; } if (SetConsoleMode(hStdin, 0) == FALSE) { return -1; /* failure */ } if (SetConsoleMode(hStdout, 0) == FALSE) { return -1; /* failure */ } if (GetConsoleMode(hStdin, &flags)) { if (flags & ENABLE_PROCESSED_INPUT) { return -1; } } (void) SetConsoleCursorPosition(hStdout, newPosition); /* success */ return 0; } /* SLang_init_tty */ /*----------------------------------------------------------------------*\ * Function: void SLang_reset_tty (void); * * reset the tty before exiting \*----------------------------------------------------------------------*/ void SLang_reset_tty (void) { set_ctrl_break (1); } /*----------------------------------------------------------------------*\ * Function: int SLsys_input_pending (int tsecs); * * sleep for *tsecs tenths of a sec waiting for input \*----------------------------------------------------------------------*/ int SLsys_input_pending (int tsecs) { INPUT_RECORD record; DWORD bytesRead; while (1) { if (PeekConsoleInput(hStdin, &record, 1, &bytesRead)) { if (bytesRead == 1) { if ((record.EventType == KEY_EVENT) && record.Event.KeyEvent.bKeyDown) { /* ok, there is a keypress here */ return 1; } else { /* something else is here, so read it and try again */ (void) ReadConsoleInput(hStdin, &record, 1, &bytesRead); } } else { /* no Pending events */ return 0; } } else { /* function failed */ return 0; } } #if 0 /* no delays yet */ /* use Sleep */ /* int count = tsecs * 5; if (keyWaiting()) return 1; while (count > 0) { delay (20); 20 ms or 1/50 sec if (keyWaiting()) break; count--; } return (count); */ #endif } /*----------------------------------------------------------------------*\ * Function: unsigned int SLsys_getkey (void); * * wait for and get the next available keystroke. * Also re-maps some useful keystrokes. * * Backspace (^H) => Del (127) * Ctrl-Space => ^@ (^@^3 - a pc NUL char) * extended keys are prefixed by a null character \*----------------------------------------------------------------------*/ unsigned int SLsys_getkey (void) { // long key; DWORD bytesRead; INPUT_RECORD record; while (1) { if (!ReadConsoleInput(hStdin, &record, 1, &bytesRead)) { return 0; } if (record.EventType == KEY_EVENT && record.Event.KeyEvent.bKeyDown) { /*#ifndef __MINGW32__*/ return record.Event.KeyEvent.uChar.AsciiChar; /*#else return record.Event.KeyEvent.AsciiChar; #endif*/ } } /* ReadFile(hStdin, &key, 1, &bytesRead, NULL); */ /* return key; */ } /*----------------------------------------------------------------------*\ * Function: void SLang_set_abort_signal (void (*handler)(int)); \*----------------------------------------------------------------------*/ void SLang_set_abort_signal (void (*handler)(int)) { }