/* $Id: stencil.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: stencil.h,v $ * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef STENCIL_H #define STENCIL_H #include "types.h" extern void gl_ClearStencil( GLcontext *ctx, GLint s ); extern void gl_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask ); extern void gl_StencilMask( GLcontext *ctx, GLuint mask ); extern void gl_StencilOp( GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass ); extern GLint gl_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte mask[] ); extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte mask[] ); extern GLint gl_stencil_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte mask[] ); extern void gl_depth_stencil_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLdepth z[], GLubyte mask[] ); extern void gl_read_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte stencil[] ); extern void gl_write_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte stencil[] ); extern void gl_alloc_stencil_buffer( GLcontext *ctx ); extern void gl_clear_stencil_buffer( GLcontext *ctx ); #endif