/* * PROJECT: ReactOS Font Shell Extension * LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later) * PURPOSE: font list cache handling * COPYRIGHT: Copyright 2019-2021 Mark Jansen */ #include "precomp.h" WINE_DEFAULT_DEBUG_CHANNEL(fontext); CFontCache* g_FontCache = NULL; CFontInfo::CFontInfo(LPCWSTR name) : m_Name(name) , m_FileRead(false) , m_AttrsRead(false) , m_FileWriteTime({}) , m_dwFileAttributes(0) { m_FileSize.QuadPart = 0; } const CStringW& CFontInfo::Name() const { return m_Name; } const bool CFontInfo::Valid() const { return !m_Name.IsEmpty(); } const CStringW& CFontInfo::File() { if (!m_FileRead) { if (Valid()) { // Read the filename stored in the registry. // This can be either a filename or a full path CRegKey key; if (key.Open(FONT_HIVE, FONT_KEY, KEY_READ) == ERROR_SUCCESS) { CStringW Value; DWORD dwAllocated = 128; LSTATUS Status; do { DWORD dwSize = dwAllocated; PWSTR Buffer = Value.GetBuffer(dwSize); Status = key.QueryStringValue(m_Name, Buffer, &dwSize); Value.ReleaseBuffer(dwSize); if (Status == ERROR_SUCCESS) { // Ensure we do not re-use the same string object, by passing it a PCWSTR m_File = Value.GetString(); break; } dwAllocated += 128; } while (Status == ERROR_MORE_DATA); } } m_FileRead = true; } return m_File; } void CFontInfo::ReadAttrs() { CStringW File = g_FontCache->Filename(this, true); m_AttrsRead = true; WIN32_FIND_DATAW findFileData; HANDLE hFile = FindFirstFileW(File, &findFileData); if (hFile != INVALID_HANDLE_VALUE) { // File write time FileTimeToLocalFileTime(&findFileData.ftLastWriteTime, &m_FileWriteTime); // File size m_FileSize.HighPart = findFileData.nFileSizeHigh; m_FileSize.LowPart = findFileData.nFileSizeLow; m_dwFileAttributes = findFileData.dwFileAttributes; FindClose(hFile); } } const LARGE_INTEGER& CFontInfo::FileSize() { if (!m_AttrsRead) ReadAttrs(); return m_FileSize; } const FILETIME& CFontInfo::FileWriteTime() { if (!m_AttrsRead) ReadAttrs(); return m_FileWriteTime; } DWORD CFontInfo::FileAttributes() { if (!m_AttrsRead) ReadAttrs(); return m_dwFileAttributes; } CFontCache::CFontCache() { } void CFontCache::SetFontDir(const LPCWSTR Path) { if (m_FontFolderPath.IsEmpty()) m_FontFolderPath = Path; } size_t CFontCache::Size() { if (m_Fonts.GetCount() == 0u) Read(); return m_Fonts.GetCount(); } CStringW CFontCache::Name(size_t Index) { if (m_Fonts.GetCount() == 0u) Read(); if (Index >= m_Fonts.GetCount()) return CStringW(); return m_Fonts[Index].Name(); } CFontInfo* CFontCache::Find(const FontPidlEntry* fontEntry) { if (fontEntry->Index < m_Fonts.GetCount()) { if (m_Fonts[fontEntry->Index].Name().CompareNoCase(fontEntry->Name) == 0) return &m_Fonts[fontEntry->Index]; } for (UINT n = 0; n < Size(); ++n) { if (m_Fonts[n].Name().CompareNoCase(fontEntry->Name) == 0) { return &m_Fonts[n]; } } return nullptr; } CStringW CFontCache::Filename(CFontInfo* info, bool alwaysFullPath) { CStringW File; if (info) { File = info->File(); if (!File.IsEmpty() && alwaysFullPath) { // Ensure this is a full path if (PathIsRelativeW(File)) { File = m_FontFolderPath + File; } } } return File; } void CFontCache::Insert(CAtlList& fonts, const CStringW& KeyName) { POSITION it = fonts.GetHeadPosition(); while (it != NULL) { POSITION lastit = it; const CFontInfo& info = fonts.GetNext(it); if (info.Name().CompareNoCase(KeyName) >= 0) { fonts.InsertBefore(lastit, CFontInfo(KeyName)); return; } } fonts.AddTail(CFontInfo(KeyName)); } void CFontCache::Read() { CAtlList fonts; CRegKey key; // Enumerate all registered font names if (key.Open(FONT_HIVE, FONT_KEY, KEY_READ) == ERROR_SUCCESS) { LSTATUS Status; DWORD dwAllocated = 128; DWORD ilIndex = 0; CStringW KeyName; do { DWORD dwSize = dwAllocated; PWSTR Buffer = KeyName.GetBuffer(dwSize); Status = RegEnumValueW(key.m_hKey, ilIndex, Buffer, &dwSize, NULL, NULL, NULL, NULL); KeyName.ReleaseBuffer(dwSize); if (Status == ERROR_SUCCESS) { // Insert will create an ordered list Insert(fonts, KeyName); ilIndex++; continue; } if (Status == ERROR_NO_MORE_ITEMS) break; else if (Status == ERROR_MORE_DATA) { dwAllocated += 128; } } while (Status == ERROR_MORE_DATA || Status == ERROR_SUCCESS); } // Move the fonts from a list to an array (for easy indexing) m_Fonts.SetCount(fonts.GetCount()); size_t Index = 0; POSITION it = fonts.GetHeadPosition(); while (it != NULL) { m_Fonts[Index] = fonts.GetNext(it); Index++; } }