/* $Id: feedback.c,v 1.12 1998/02/03 23:45:02 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.4 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: feedback.c,v $ * Revision 1.12 1998/02/03 23:45:02 brianp * added casts to prevent warnings with Amiga StormC compiler * * Revision 1.11 1997/11/07 03:38:07 brianp * added stdio.h include for SunOS 4.x * * Revision 1.10 1997/07/24 01:25:01 brianp * changed precompiled header symbol from PCH to PC_HEADER * * Revision 1.9 1997/05/28 03:24:54 brianp * added precompiled header (PCH) support * * Revision 1.8 1997/03/08 02:03:46 brianp * better error checking * * Revision 1.7 1997/01/21 03:09:15 brianp * fixed an error message in gl_RenderMode() * * Revision 1.6 1997/01/16 19:10:24 brianp * kludged around a SunOS 5.x/GCC bug in write_hit_record() * * Revision 1.5 1996/12/13 21:03:19 brianp * fixed feedback buffer overflow bug in write_hit_record() * * Revision 1.4 1996/10/22 22:58:25 brianp * fixed bug in gl_update_hitflag() reported by Erich Eder * * Revision 1.3 1996/09/27 01:28:13 brianp * added missing error check to gl_RenderMode() * * Revision 1.2 1996/09/15 14:17:30 brianp * now use GLframebuffer and GLvisual * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifdef PC_HEADER #include "all.h" #else #include #include #include "context.h" #include "feedback.h" #include "dlist.h" #include "macros.h" #include "types.h" #endif #define FB_3D 0x01 #define FB_4D 0x02 #define FB_INDEX 0x04 #define FB_COLOR 0x08 #define FB_TEXTURE 0X10 void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer ) { if (ctx->RenderMode==GL_FEEDBACK || INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); return; } if (size<0) { gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); return; } if (!buffer) { gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); ctx->Feedback.BufferSize = 0; return; } switch (type) { case GL_2D: ctx->Feedback.Mask = 0; ctx->Feedback.Type = type; break; case GL_3D: ctx->Feedback.Mask = FB_3D; ctx->Feedback.Type = type; break; case GL_3D_COLOR: ctx->Feedback.Mask = FB_3D | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX); ctx->Feedback.Type = type; break; case GL_3D_COLOR_TEXTURE: ctx->Feedback.Mask = FB_3D | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) | FB_TEXTURE; ctx->Feedback.Type = type; break; case GL_4D_COLOR_TEXTURE: ctx->Feedback.Mask = FB_3D | FB_4D | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) | FB_TEXTURE; ctx->Feedback.Type = type; break; default: ctx->Feedback.Mask = 0; gl_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); } ctx->Feedback.BufferSize = size; ctx->Feedback.Buffer = buffer; ctx->Feedback.Count = 0; } void gl_PassThrough( GLcontext *ctx, GLfloat token ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glPassThrough" ); return; } if (ctx->RenderMode==GL_FEEDBACK) { FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); FEEDBACK_TOKEN( ctx, token ); } } /* * Put a vertex into the feedback buffer. */ void gl_feedback_vertex( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w, const GLfloat color[4], GLfloat index, const GLfloat texcoord[4] ) { FEEDBACK_TOKEN( ctx, x ); FEEDBACK_TOKEN( ctx, y ); if (ctx->Feedback.Mask & FB_3D) { FEEDBACK_TOKEN( ctx, z ); } if (ctx->Feedback.Mask & FB_4D) { FEEDBACK_TOKEN( ctx, w ); } if (ctx->Feedback.Mask & FB_INDEX) { FEEDBACK_TOKEN( ctx, index ); } if (ctx->Feedback.Mask & FB_COLOR) { FEEDBACK_TOKEN( ctx, color[0] ); FEEDBACK_TOKEN( ctx, color[1] ); FEEDBACK_TOKEN( ctx, color[2] ); FEEDBACK_TOKEN( ctx, color[3] ); } if (ctx->Feedback.Mask & FB_TEXTURE) { FEEDBACK_TOKEN( ctx, texcoord[0] ); FEEDBACK_TOKEN( ctx, texcoord[1] ); FEEDBACK_TOKEN( ctx, texcoord[2] ); FEEDBACK_TOKEN( ctx, texcoord[3] ); } } /**********************************************************************/ /* Selection */ /**********************************************************************/ /* * NOTE: this function can't be put in a display list. */ void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); } if (ctx->RenderMode==GL_SELECT) { gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); } ctx->Select.Buffer = buffer; ctx->Select.BufferSize = size; ctx->Select.BufferCount = 0; ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; } void gl_InitNames( GLcontext *ctx ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glInitNames" ); } ctx->Select.NameStackDepth = 0; ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; } #define WRITE_RECORD( CTX, V ) \ if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \ CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \ } \ CTX->Select.BufferCount++; void gl_update_hitflag( GLcontext *ctx, GLfloat z ) { ctx->Select.HitFlag = GL_TRUE; if (z < ctx->Select.HitMinZ) { ctx->Select.HitMinZ = z; } if (z > ctx->Select.HitMaxZ) { ctx->Select.HitMaxZ = z; } } static void write_hit_record( GLcontext *ctx ) { GLuint i; GLuint zmin, zmax, zscale = (~0u); /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ /* 2^32-1 and round to nearest unsigned integer. */ assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); WRITE_RECORD( ctx, ctx->Select.NameStackDepth ); WRITE_RECORD( ctx, zmin ); WRITE_RECORD( ctx, zmax ); for (i=0;iSelect.NameStackDepth;i++) { WRITE_RECORD( ctx, ctx->Select.NameStack[i] ); } ctx->Select.Hits++; ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = -1.0; } void gl_LoadName( GLcontext *ctx, GLuint name ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); return; } if (ctx->RenderMode!=GL_SELECT) { return; } if (ctx->Select.NameStackDepth==0) { gl_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); return; } if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.NameStackDepthSelect.NameStack[ctx->Select.NameStackDepth-1] = name; } else { ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; } } void gl_PushName( GLcontext *ctx, GLuint name ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glPushName" ); return; } if (ctx->RenderMode!=GL_SELECT) { return; } if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.NameStackDepthSelect.NameStack[ctx->Select.NameStackDepth++] = name; } else { gl_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); } } void gl_PopName( GLcontext *ctx ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glPopName" ); return; } if (ctx->RenderMode!=GL_SELECT) { return; } if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.NameStackDepth>0) { ctx->Select.NameStackDepth--; } else { gl_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); } } /**********************************************************************/ /* Render Mode */ /**********************************************************************/ /* * NOTE: this function can't be put in a display list. */ GLint gl_RenderMode( GLcontext *ctx, GLenum mode ) { GLint result; if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); } switch (ctx->RenderMode) { case GL_RENDER: result = 0; break; case GL_SELECT: if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.BufferCount > ctx->Select.BufferSize) { /* overflow */ #ifdef DEBUG gl_warning(ctx, "Feedback buffer overflow"); #endif result = -1; } else { result = ctx->Select.Hits; } ctx->Select.BufferCount = 0; ctx->Select.Hits = 0; ctx->Select.NameStackDepth = 0; break; case GL_FEEDBACK: if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { /* overflow */ result = -1; } else { result = ctx->Feedback.Count; } ctx->Feedback.Count = 0; break; default: gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); return 0; } switch (mode) { case GL_RENDER: break; case GL_SELECT: if (ctx->Select.BufferSize==0) { /* haven't called glSelectBuffer yet */ gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); } break; case GL_FEEDBACK: if (ctx->Feedback.BufferSize==0) { /* haven't called glFeedbackBuffer yet */ gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); } break; default: gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); return 0; } ctx->RenderMode = mode; ctx->NewState |= NEW_ALL; return result; }