/* * 3D Text OpenGL Screensaver (settings.c) * * Copyright 2007 Marc Piulachs * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "3dtext.h" #include TCHAR m_Text[MAX_PATH] = _T("ReactOS Rocks!"); VOID LoadSettings(VOID) { HKEY hkey; DWORD len = MAX_PATH * sizeof(TCHAR); if (RegCreateKeyEx(HKEY_CURRENT_USER, _T("Software\\Microsoft\\ScreenSavers\\Text3D"), 0, _T(""), 0, KEY_READ, NULL, &hkey, NULL) == ERROR_SUCCESS) { RegQueryValueEx(hkey, _T("DisplayString"), NULL, NULL, (LPBYTE)m_Text, &len); RegCloseKey(hkey); } } VOID SaveSettings(VOID) { HKEY hkey; if (RegCreateKeyEx(HKEY_CURRENT_USER, _T("Software\\Microsoft\\ScreenSavers\\Text3D"), 0, _T(""), 0, KEY_WRITE, NULL, &hkey, NULL) == ERROR_SUCCESS) { RegSetValueEx(hkey, _T("DisplayString"), 0, REG_SZ, (LPBYTE)m_Text, (_tcslen(m_Text) + 1) * sizeof(TCHAR)); RegCloseKey(hkey); } }