/* * PROJECT: ReactOS Framebuffer Display Driver * LICENSE: Microsoft NT4 DDK Sample Code License * FILE: win32ss/drivers/displays/vga_new/palette.c * PURPOSE: Palette Support * PROGRAMMERS: Copyright (c) 1992-1995 Microsoft Corporation */ #include "driver.h" // eVb: 4.1 [VGARISC Change] - Add static 16-color VGA palette from VGA NT4 DDK Sample /******************************Public*Data*Struct*************************\ * LOGPALETTE * * This is the palette for the VGA. * \**************************************************************************/ // Little bit of hacking to get this to compile happily. typedef struct _VGALOGPALETTE { USHORT ident; USHORT NumEntries; PALETTEENTRY palPalEntry[16]; } VGALOGPALETTE; const VGALOGPALETTE logPalVGA = { 0x400, // driver version 16, // num entries { { 0, 0, 0, 0 }, // 0 { 0x80,0, 0, 0 }, // 1 { 0, 0x80,0, 0 }, // 2 { 0x80,0x80,0, 0 }, // 3 { 0, 0, 0x80,0 }, // 4 { 0x80,0, 0x80,0 }, // 5 { 0, 0x80,0x80,0 }, // 6 { 0x80,0x80,0x80,0 }, // 7 { 0xC0,0xC0,0xC0,0 }, // 8 { 0xFF,0, 0, 0 }, // 9 { 0, 0xFF,0, 0 }, // 10 { 0xFF,0xFF,0, 0 }, // 11 { 0, 0, 0xFF,0 }, // 12 { 0xFF,0, 0xFF,0 }, // 13 { 0, 0xFF,0xFF,0 }, // 14 { 0xFF,0xFF,0xFF,0 } // 15 } }; // eVb: 4.1 [END] BOOL bInitDefaultPalette(PPDEV ppdev, DEVINFO *pDevInfo); /******************************Public*Routine******************************\ * bInitPaletteInfo * * Initializes the palette information for this PDEV. * * Called by DrvEnablePDEV. * \**************************************************************************/ BOOL bInitPaletteInfo(PPDEV ppdev, DEVINFO *pDevInfo) { if (!bInitDefaultPalette(ppdev, pDevInfo)) return(FALSE); return(TRUE); } /******************************Public*Routine******************************\ * vDisablePalette * * Frees resources allocated by bInitPaletteInfo. * \**************************************************************************/ VOID vDisablePalette(PPDEV ppdev) { // Delete the default palette if we created one. if (ppdev->hpalDefault) { EngDeletePalette(ppdev->hpalDefault); ppdev->hpalDefault = NULL; } // eVb: 4.2 [VGARISC Change] - VGA Palette is static, no need to free #if 0 if (ppdev->pPal != NULL) EngFreeMem((PVOID)ppdev->pPal); #endif // eVb: 4.2 [END] } /******************************Public*Routine******************************\ * bInitDefaultPalette * * Initializes default palette for PDEV. * \**************************************************************************/ BOOL bInitDefaultPalette(PPDEV ppdev, DEVINFO *pDevInfo) { // eVb: 4.3 [VGARISC Change] - VGA Palette is static, no need to build #if 0 if (ppdev->ulBitCount == 8) { ULONG ulLoop; BYTE jRed,jGre,jBlu; // // Allocate our palette // ppdev->pPal = (PPALETTEENTRY)EngAllocMem(0, sizeof(PALETTEENTRY) * 256, ALLOC_TAG); if ((ppdev->pPal) == NULL) { RIP("DISP bInitDefaultPalette() failed EngAllocMem\n"); return(FALSE); } // // Generate 256 (8*4*4) RGB combinations to fill the palette // jRed = jGre = jBlu = 0; for (ulLoop = 0; ulLoop < 256; ulLoop++) { ppdev->pPal[ulLoop].peRed = jRed; ppdev->pPal[ulLoop].peGreen = jGre; ppdev->pPal[ulLoop].peBlue = jBlu; ppdev->pPal[ulLoop].peFlags = (BYTE)0; if (!(jRed += 32)) if (!(jGre += 32)) jBlu += 64; } // // Fill in Windows Reserved Colors from the WIN 3.0 DDK // The Window Manager reserved the first and last 10 colors for // painting windows borders and for non-palette managed applications. // for (ulLoop = 0; ulLoop < 10; ulLoop++) { // // First 10 // ppdev->pPal[ulLoop] = BASEPALETTE[ulLoop]; // // Last 10 // ppdev->pPal[246 + ulLoop] = BASEPALETTE[ulLoop+10]; } #endif // eVb: 4.3 [END] // // Create handle for palette. // ppdev->hpalDefault = pDevInfo->hpalDefault = EngCreatePalette(PAL_INDEXED, // eVb: 4.4 [VGARISC Change] - VGA Palette is 16 colors, not 256, and static 16, (PULONG) &logPalVGA.palPalEntry, // eVb: 4.4 [END] 0,0,0); if (ppdev->hpalDefault == NULL) { RIP("DISP bInitDefaultPalette failed EngCreatePalette\n"); // eVb: 4.5 [VGARISC Change] - VGA Palette is static, no need to free //EngFreeMem(ppdev->pPal); // eVb: 4.5 [END] return(FALSE); } // // Initialize the hardware with the initial palette. // return(TRUE); // eVb: 4.6 [VGARISC Change] - VGA Palette is static, no bitfield palette needed #if 0 } else { ppdev->hpalDefault = pDevInfo->hpalDefault = EngCreatePalette(PAL_BITFIELDS, 0, NULL, ppdev->flRed, ppdev->flGreen, ppdev->flBlue); if (ppdev->hpalDefault == NULL) { RIP("DISP bInitDefaultPalette failed EngCreatePalette\n"); return(FALSE); } } return(TRUE); #endif // eVb: 4.6 [END] } /******************************Public*Routine******************************\ * bInit256ColorPalette * * Initialize the hardware's palette registers. * \**************************************************************************/ BOOL bInit256ColorPalette(PPDEV ppdev) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; ULONG ulReturnedDataLength; ULONG cColors; PVIDEO_CLUTDATA pScreenClutData; if (ppdev->ulBitCount == 8) { // // Fill in pScreenClut header info: // pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = 256; pScreenClut->FirstEntry = 0; // // Copy colours in: // cColors = 256; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0])); while(cColors--) { pScreenClutData[cColors].Red = ppdev->pPal[cColors].peRed >> ppdev->cPaletteShift; pScreenClutData[cColors].Green = ppdev->pPal[cColors].peGreen >> ppdev->cPaletteShift; pScreenClutData[cColors].Blue = ppdev->pPal[cColors].peBlue >> ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } // // Set palette registers: // if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &ulReturnedDataLength)) { DISPDBG((0, "Failed bEnablePalette")); return(FALSE); } } DISPDBG((5, "Passed bEnablePalette")); return(TRUE); } /******************************Public*Routine******************************\ * DrvSetPalette * * DDI entry point for manipulating the palette. * \**************************************************************************/ BOOL APIENTRY DrvSetPalette( DHPDEV dhpdev, PALOBJ* ppalo, FLONG fl, ULONG iStart, ULONG cColors) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; PVIDEO_CLUTDATA pScreenClutData; PDEV* ppdev; UNREFERENCED_PARAMETER(fl); ppdev = (PDEV*) dhpdev; // // Fill in pScreenClut header info: // pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = (USHORT) cColors; pScreenClut->FirstEntry = (USHORT) iStart; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0])); if (cColors != PALOBJ_cGetColors(ppalo, iStart, cColors, (ULONG*) pScreenClutData)) { DISPDBG((0, "DrvSetPalette failed PALOBJ_cGetColors\n")); return (FALSE); } // // Set the high reserved byte in each palette entry to 0. // Do the appropriate palette shifting to fit in the DAC. // if (ppdev->cPaletteShift) { while(cColors--) { pScreenClutData[cColors].Red >>= ppdev->cPaletteShift; pScreenClutData[cColors].Green >>= ppdev->cPaletteShift; pScreenClutData[cColors].Blue >>= ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } } else { while(cColors--) { pScreenClutData[cColors].Unused = 0; } } // // Set palette registers // if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &cColors)) { DISPDBG((0, "DrvSetPalette failed EngDeviceIoControl\n")); return (FALSE); } return(TRUE); }