/* * ReactOS W32 Subsystem * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* $Id$ * * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS kernel * PURPOSE: Engine floating point functions * FILE: subsys/win32k/eng/float.c * PROGRAMER: Jason Filby * REVISION HISTORY: */ /* INCLUDES *****************************************************************/ #include #define NDEBUG #include /* FUNCTIONS *****************************************************************/ BOOL APIENTRY EngRestoreFloatingPointState ( IN VOID *Buffer ) { NTSTATUS Status; Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)Buffer); if (!NT_SUCCESS(Status)) { return FALSE; } return TRUE; } ULONG APIENTRY EngSaveFloatingPointState(OUT VOID *Buffer, IN ULONG BufferSize) { KFLOATING_SAVE TempBuffer; NTSTATUS Status; if (Buffer == NULL || BufferSize == 0) { /* Check for floating point support. */ Status = KeSaveFloatingPointState(&TempBuffer); if (Status != STATUS_SUCCESS) { return(0); } KeRestoreFloatingPointState(&TempBuffer); return(sizeof(KFLOATING_SAVE)); } if (BufferSize < sizeof(KFLOATING_SAVE)) { return(0); } Status = KeSaveFloatingPointState((PKFLOATING_SAVE)Buffer); if (!NT_SUCCESS(Status)) { return FALSE; } return TRUE; }