#include #include "d3d8.h" #include HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) { UNIMPLEMENTED return 0; } HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) { UNIMPLEMENTED return 0; } HRESULT WINAPI D3D8GetSWInfo(void) { UNIMPLEMENTED return 0; } HRESULT WINAPI DebugSetMute(void) { UNIMPLEMENTED return 0; } DWORD WINAPI Direct3DCreate8( UINT SDKVersion ) { UNIMPLEMENTED return 0; } BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }