/* * RPC server API * * Copyright 2001 Ove Kåven, TransGaming Technologies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_RPC_SERVER_H #define __WINE_RPC_SERVER_H #include "rpc_binding.h" #include "wine/list.h" struct protseq_ops; typedef struct _RpcServerProtseq { const struct protseq_ops *ops; /* RO */ struct list entry; /* CS ::server_cs */ LPSTR Protseq; /* RO */ UINT MaxCalls; /* RO */ /* list of listening connections */ struct list listeners; /* CS cs */ struct list connections; /* CS cs */ CRITICAL_SECTION cs; /* handle to listening thread */ HANDLE server_thread; /* CS ::listen_cs */ /* mutex for ensuring only one thread can change state at a time */ HANDLE mgr_mutex; /* set when server thread has finished opening connections */ HANDLE server_ready_event; } RpcServerProtseq; struct protseq_ops { const char *name; RpcServerProtseq *(*alloc)(void); void (*signal_state_changed)(RpcServerProtseq *protseq); /* previous array is passed in to allow reuse of memory */ void *(*get_wait_array)(RpcServerProtseq *protseq, void *prev_array, unsigned int *count); void (*free_wait_array)(RpcServerProtseq *protseq, void *array); /* returns -1 for failure, 0 for server state changed and 1 to indicate a * new connection was established */ int (*wait_for_new_connection)(RpcServerProtseq *protseq, unsigned int count, void *wait_array); /* opens the endpoint and optionally begins listening */ RPC_STATUS (*open_endpoint)(RpcServerProtseq *protseq, const char *endpoint); }; typedef struct _RpcServerInterface { struct list entry; RPC_SERVER_INTERFACE* If; UUID MgrTypeUuid; RPC_MGR_EPV* MgrEpv; UINT Flags; UINT MaxCalls; UINT MaxRpcSize; RPC_IF_CALLBACK_FN* IfCallbackFn; LONG CurrentCalls; /* number of calls currently executing */ /* set when unregistering interface to let the caller of * RpcServerUnregisterIf* know that all calls have finished */ HANDLE CallsCompletedEvent; BOOL Delete; /* delete when the last call finishes */ } RpcServerInterface; void RPCRT4_new_client(RpcConnection* conn) DECLSPEC_HIDDEN; const struct protseq_ops *rpcrt4_get_protseq_ops(const char *protseq) DECLSPEC_HIDDEN; void RPCRT4_destroy_all_protseqs(void) DECLSPEC_HIDDEN; void RPCRT4_ServerFreeAllRegisteredAuthInfo(void) DECLSPEC_HIDDEN; #endif /* __WINE_RPC_SERVER_H */