/* * Mesa 3-D graphics library * Version: 7.2 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include GLboolean _tnl_CreateContext( struct gl_context *ctx ) { TNLcontext *tnl; /* Create the TNLcontext structure */ ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) ); if (!tnl) { return GL_FALSE; } /* Initialize the VB. */ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; /* Initialize tnl state. */ _tnl_install_pipeline( ctx, _tnl_default_pipeline ); tnl->NeedNdcCoords = GL_TRUE; tnl->AllowVertexFog = GL_TRUE; tnl->AllowPixelFog = GL_TRUE; /* Set a few default values in the driver struct. */ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; tnl->nr_blocks = 0; /* plug in the VBO drawing function */ vbo_set_draw_func(ctx, _tnl_vbo_draw_prims); _math_init_transformation(); _math_init_translate(); return GL_TRUE; } void _tnl_DestroyContext( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); _tnl_destroy_pipeline( ctx ); FREE(tnl); ctx->swtnl_context = NULL; } void _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) { TNLcontext *tnl = TNL_CONTEXT(ctx); if (new_state & _NEW_HINT) { ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) || !tnl->AllowPixelFog); } tnl->pipeline.new_state |= new_state; /* Calculate tnl->render_inputs. This bitmask indicates which vertex * attributes need to be emitted to the rasterizer. */ tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS); tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR); if (ctx->Texture._EnabledCoord) { tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX); } if (ctx->Fog.Enabled) { /* Either fixed-function fog or a fragment program needs fog coord. */ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG); } if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG); if (ctx->RenderMode == GL_FEEDBACK) tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX); if (ctx->Point._Attenuated) tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE); } void _tnl_wakeup( struct gl_context *ctx ) { /* Assume we haven't been getting state updates either: */ _tnl_InvalidateState( ctx, ~0 ); #if 0 if (ctx->Light.ColorMaterialEnabled) { _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); } #endif } /** * Drivers call this function to tell the TCL module whether or not * it wants Normalized Device Coords (NDC) computed. I.e. whether * we should "Divide-by-W". Software renders will want that. */ void _tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->NeedNdcCoords = mode; } void _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->AllowVertexFog = value; tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) || !tnl->AllowPixelFog); } void _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->AllowPixelFog = value; tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) || !tnl->AllowPixelFog); }