/* * PROJECT: ReactOS Win32 Base API * LICENSE: See COPYING in the top level directory * FILE: dll/win32/kernel32/client/timerqueue.c * PURPOSE: Timer Queue Functions * PROGRAMMERS: Thomas Weidenmueller */ /* INCLUDES *******************************************************************/ #include #define NDEBUG #include /* GLOBALS ********************************************************************/ HANDLE BasepDefaultTimerQueue = NULL; /* PRIVATE FUNCTIONS **********************************************************/ /* FIXME - make this thread safe */ BOOL WINAPI BasepCreateDefaultTimerQueue(VOID) { NTSTATUS Status; /* Create the timer queue */ Status = RtlCreateTimerQueue(&BasepDefaultTimerQueue); if (!NT_SUCCESS(Status)) { BaseSetLastNTError(Status); DPRINT1("Unable to create the default timer queue!\n"); return FALSE; } return TRUE; } /* PUBLIC FUNCTIONS ***********************************************************/ /* * @implemented */ BOOL WINAPI CancelTimerQueueTimer(IN HANDLE TimerQueue, IN HANDLE Timer) { NTSTATUS Status; if (!TimerQueue) { /* Use the default timer queue */ TimerQueue = BasepDefaultTimerQueue; if (!TimerQueue) { /* A timer is being cancelled before one was created... fail */ SetLastError(ERROR_INVALID_HANDLE); return FALSE; } } /* Delete the timer */ Status = RtlDeleteTimer(TimerQueue, Timer, NULL); if (!NT_SUCCESS(Status)) { BaseSetLastNTError(Status); return FALSE; } return TRUE; } /* * @implemented */ BOOL WINAPI ChangeTimerQueueTimer(IN HANDLE TimerQueue, IN HANDLE Timer, IN ULONG DueTime, IN ULONG Period) { NTSTATUS Status; if (!TimerQueue) { /* Use the default timer queue */ TimerQueue = BasepDefaultTimerQueue; if (!TimerQueue) { /* A timer is being cancelled before one was created... fail */ SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } } /* Delete the timer */ Status = RtlUpdateTimer(TimerQueue, Timer, DueTime, Period); if (!NT_SUCCESS(Status)) { BaseSetLastNTError(Status); return FALSE; } return TRUE; } /* * @implemented */ HANDLE WINAPI CreateTimerQueue(VOID) { HANDLE Handle; NTSTATUS Status; /* Create the timer queue */ Status = RtlCreateTimerQueue(&Handle); if(!NT_SUCCESS(Status)) { BaseSetLastNTError(Status); return NULL; } return Handle; } /* * @implemented */ BOOL WINAPI CreateTimerQueueTimer(OUT PHANDLE phNewTimer, IN HANDLE TimerQueue, IN WAITORTIMERCALLBACK Callback, IN PVOID Parameter, IN DWORD DueTime, IN DWORD Period, IN ULONG Flags) { NTSTATUS Status; /* Parameter is not optional -- clear it now */ *phNewTimer = NULL; /* Check if no queue was given */ if (!TimerQueue) { /* Create the queue if it didn't already exist */ if (!(BasepDefaultTimerQueue) && !(BasepCreateDefaultTimerQueue())) { return FALSE; } /* Use the default queue */ TimerQueue = BasepDefaultTimerQueue; } /* Create the timer. Note that no parameter checking is done here */ Status = RtlCreateTimer(TimerQueue, phNewTimer, Callback, Parameter, DueTime, Period, Flags); if (!NT_SUCCESS(Status)) { BaseSetLastNTError(Status); return FALSE; } return TRUE; } /* * @implemented */ BOOL WINAPI DeleteTimerQueue(IN HANDLE TimerQueue) { /* We don't allow the user to delete the default timer queue */ if (!TimerQueue) { SetLastError(ERROR_INVALID_HANDLE); return FALSE; } /* Delete the timer queue */ RtlDeleteTimerQueueEx(TimerQueue, 0); return TRUE; } /* * @implemented */ BOOL WINAPI DeleteTimerQueueEx(IN HANDLE TimerQueue, IN HANDLE CompletionEvent) { NTSTATUS Status; /* We don't allow the user to delete the default timer queue */ if (!TimerQueue) { SetLastError(ERROR_INVALID_HANDLE); return FALSE; } /* Delete the timer queue */ Status = RtlDeleteTimerQueueEx(TimerQueue, CompletionEvent); if (((CompletionEvent != INVALID_HANDLE_VALUE) && (Status == STATUS_PENDING)) || !(NT_SUCCESS(Status))) { /* In case CompletionEvent == NULL, RtlDeleteTimerQueueEx() returns before all callback routines returned. We set the last error code to STATUS_PENDING and return FALSE. In case CompletionEvent == INVALID_HANDLE_VALUE we only can get here if another error occured. In case CompletionEvent is something else, we get here and fail, even though it isn't really an error (if Status == STATUS_PENDING). We also handle all other failures the same way. */ BaseSetLastNTError(Status); return FALSE; } return TRUE; } /* * @implemented */ BOOL WINAPI DeleteTimerQueueTimer(IN HANDLE TimerQueue, IN HANDLE Timer, IN HANDLE CompletionEvent) { NTSTATUS Status; if (!TimerQueue) { /* Use the default timer queue */ TimerQueue = BasepDefaultTimerQueue; if (!TimerQueue) { /* A timer is being cancelled before one was created... fail */ SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } } /* Delete the timer */ Status = RtlDeleteTimer(TimerQueue, Timer, CompletionEvent); if (((CompletionEvent != INVALID_HANDLE_VALUE) && (Status == STATUS_PENDING)) || !(NT_SUCCESS(Status))) { /* In case CompletionEvent == NULL, RtlDeleteTimerQueueEx() returns before all callback routines returned. We set the last error code to STATUS_PENDING and return FALSE. In case CompletionEvent == INVALID_HANDLE_VALUE we only can get here if another error occured. In case CompletionEvent is something else, we get here and fail, even though it isn't really an error (if Status == STATUS_PENDING). We also handle all other failures the same way. */ BaseSetLastNTError(Status); return FALSE; } return TRUE; } /* * @implemented */ HANDLE WINAPI SetTimerQueueTimer(IN HANDLE TimerQueue, IN WAITORTIMERCALLBACK Callback, IN PVOID Parameter, IN DWORD DueTime, IN DWORD Period, IN BOOL PreferIo) { HANDLE Timer; NTSTATUS Status; /* Check if no queue was given */ if (!TimerQueue) { /* Create the queue if it didn't already exist */ if (!(BasepDefaultTimerQueue) && !(BasepCreateDefaultTimerQueue())) { return FALSE; } /* Use the default queue */ TimerQueue = BasepDefaultTimerQueue; } /* Create the timer */ Status = RtlCreateTimer(TimerQueue, &Timer, Callback, Parameter, DueTime, Period, PreferIo ? WT_EXECUTEINIOTHREAD : WT_EXECUTEDEFAULT); if (!NT_SUCCESS(Status)) { BaseSetLastNTError(Status); return NULL; } return Timer; } /* EOF */