/* $Id: vb.c,v 1.8 1997/07/24 01:25:27 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.4 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: vb.c,v $ * Revision 1.8 1997/07/24 01:25:27 brianp * changed precompiled header symbol from PCH to PC_HEADER * * Revision 1.7 1997/05/28 03:26:49 brianp * added precompiled header (PCH) support * * Revision 1.6 1997/05/09 22:41:55 brianp * replaced gl_init_vb() with gl_alloc_vb() * * Revision 1.5 1997/04/24 00:29:36 brianp * added TexCoordSize * * Revision 1.4 1997/04/20 15:59:30 brianp * removed VERTEX2_BIT stuff * * Revision 1.3 1997/04/12 16:21:24 brianp * updated gl_init_vb() * * Revision 1.2 1996/09/27 01:31:08 brianp * make gl_init_vb() non-static * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifdef PC_HEADER #include "all.h" #else #include #include "types.h" #include "vb.h" #endif /* * Allocate and initialize a vertex buffer. */ struct vertex_buffer *gl_alloc_vb(void) { struct vertex_buffer *vb; vb = (struct vertex_buffer *) calloc(sizeof(struct vertex_buffer), 1); if (vb) { /* set non-zero fields */ GLuint i; for (i=0;iMaterialMask[i] = 0; vb->ClipMask[i] = 0; vb->Obj[i][3] = 1.0F; vb->TexCoord[i][2] = 0.0F; vb->TexCoord[i][3] = 1.0F; } vb->VertexSizeMask = VERTEX3_BIT; vb->TexCoordSize = 2; vb->MonoColor = GL_TRUE; vb->MonoMaterial = GL_TRUE; vb->MonoNormal = GL_TRUE; vb->ClipOrMask = 0; vb->ClipAndMask = CLIP_ALL_BITS; } return vb; }