/** * \file blend.c * Blending operations. */ /* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include /** * Check if given blend source factor is legal. * \return GL_TRUE if legal, GL_FALSE otherwise. */ static GLboolean legal_src_factor(const struct gl_context *ctx, GLenum factor) { switch (factor) { case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: return ctx->Extensions.NV_blend_square; case GL_ZERO: case GL_ONE: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: return GL_TRUE; default: return GL_FALSE; } } /** * Check if given blend destination factor is legal. * \return GL_TRUE if legal, GL_FALSE otherwise. */ static GLboolean legal_dst_factor(const struct gl_context *ctx, GLenum factor) { switch (factor) { case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: return ctx->Extensions.NV_blend_square; case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: return GL_TRUE; default: return GL_FALSE; } } /** * Check if src/dest RGB/A blend factors are legal. If not generate * a GL error. * \return GL_TRUE if factors are legal, GL_FALSE otherwise. */ static GLboolean validate_blend_factors(struct gl_context *ctx, const char *func, GLenum srcfactor, GLenum dstfactor) { if (!legal_src_factor(ctx, srcfactor)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(sfactorRGB = %s)", func, _mesa_lookup_enum_by_nr(srcfactor)); return GL_FALSE; } if (!legal_dst_factor(ctx, dstfactor)) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(dfactorRGB = %s)", func, _mesa_lookup_enum_by_nr(dstfactor)); return GL_FALSE; } return GL_TRUE; } /** * Specify the blending operation. * * \param sfactor source factor operator. * \param dfactor destination factor operator. * * \sa glBlendFunc */ void GLAPIENTRY _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glBlendFunc %s %s\n", _mesa_lookup_enum_by_nr(sfactor), _mesa_lookup_enum_by_nr(dfactor)); if (!validate_blend_factors(ctx, "glBlendFunc", sfactor, dfactor)) { return; } if (ctx->Color.SrcFactor == sfactor && ctx->Color.DstFactor == dfactor) { return; } FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.SrcFactor = sfactor; ctx->Color.DstFactor = dfactor; } /** * Specify the alpha test function. * * \param func alpha comparison function. * \param ref reference value. * * Verifies the parameters and updates gl_colorbuffer_attrib. * On a change, flushes the vertices and notifies the driver via * dd_function_table::AlphaFunc callback. */ void GLAPIENTRY _mesa_AlphaFunc( GLenum func, GLclampf ref ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n", _mesa_lookup_enum_by_nr(func), ref); switch (func) { case GL_NEVER: case GL_LESS: case GL_EQUAL: case GL_LEQUAL: case GL_GREATER: case GL_NOTEQUAL: case GL_GEQUAL: case GL_ALWAYS: if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.AlphaFunc = func; ctx->Color.AlphaRef = ref; if (ctx->Driver.AlphaFunc) ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef); return; default: _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" ); return; } } /** * Specify a logic pixel operation for color index rendering. * * \param opcode operation. * * Verifies that \p opcode is a valid enum and updates gl_colorbuffer_attrib::LogicOp. * On a change, flushes the vertices and notifies the driver via the * dd_function_table::LogicOpcode callback. */ void GLAPIENTRY _mesa_LogicOp( GLenum opcode ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_lookup_enum_by_nr(opcode)); switch (opcode) { case GL_CLEAR: case GL_SET: case GL_COPY: case GL_COPY_INVERTED: case GL_NOOP: case GL_INVERT: case GL_AND: case GL_NAND: case GL_OR: case GL_NOR: case GL_XOR: case GL_EQUIV: case GL_AND_REVERSE: case GL_AND_INVERTED: case GL_OR_REVERSE: case GL_OR_INVERTED: break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" ); return; } if (ctx->Color.LogicOp == opcode) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.LogicOp = opcode; if (ctx->Driver.LogicOpcode) ctx->Driver.LogicOpcode( ctx, opcode ); } #if _HAVE_FULL_GL void GLAPIENTRY _mesa_IndexMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->Color.IndexMask == mask) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.IndexMask = mask; } #endif /** * Enable or disable writing of frame buffer color components. * * \param red whether to mask writing of the red color component. * \param green whether to mask writing of the green color component. * \param blue whether to mask writing of the blue color component. * \param alpha whether to mask writing of the alpha color component. * * \sa glColorMask(). * * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a * change, flushes the vertices and notifies the driver via the * dd_function_table::ColorMask callback. */ void GLAPIENTRY _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { GET_CURRENT_CONTEXT(ctx); GLubyte tmp[4]; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", red, green, blue, alpha); /* Shouldn't have any information about channel depth in core mesa * -- should probably store these as the native booleans: */ tmp[RCOMP] = red ? 0xff : 0x0; tmp[GCOMP] = green ? 0xff : 0x0; tmp[BCOMP] = blue ? 0xff : 0x0; tmp[ACOMP] = alpha ? 0xff : 0x0; if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask)) { FLUSH_VERTICES(ctx, _NEW_COLOR); COPY_4UBV(ctx->Color.ColorMask, tmp); } if (ctx->Driver.ColorMask) ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); } /**********************************************************************/ /** \name Initialization */ /*@{*/ /** * Initialization of the context's Color attribute group. * * \param ctx GL context. * * Initializes the related fields in the context color attribute group, * __struct gl_contextRec::Color. */ void _mesa_init_color( struct gl_context * ctx ) { /* Color buffer group */ ctx->Color.IndexMask = ~0u; memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); ctx->Color.ClearIndex = 0; ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 ); ctx->Color.AlphaEnabled = GL_FALSE; ctx->Color.AlphaFunc = GL_ALWAYS; ctx->Color.AlphaRef = 0; ctx->Color.BlendEnabled = 0x0; ctx->Color.SrcFactor = GL_ONE; ctx->Color.DstFactor = GL_ZERO; ctx->Color.IndexLogicOpEnabled = GL_FALSE; ctx->Color.ColorLogicOpEnabled = GL_FALSE; ctx->Color.LogicOp = GL_COPY; ctx->Color.DitherFlag = GL_TRUE; if (ctx->Visual.doubleBufferMode) { ctx->Color.DrawBuffer = GL_BACK; } else { ctx->Color.DrawBuffer = GL_FRONT; } } /*@}*/