/* * ReactOS kernel * Copyright (C) 2003 ReactOS Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS text-mode setup * FILE: base/setup/usetup/fslist.c * PURPOSE: Filesystem list functions * PROGRAMMER: Eric Kohl * Casper S. Hornstrup (chorns@users.sourceforge.net) */ #include "usetup.h" #define NDEBUG #include /* FUNCTIONS ****************************************************************/ VOID FS_AddProvider( IN OUT PFILE_SYSTEM_LIST List, IN LPCWSTR FileSystemName, IN FORMATEX FormatFunc, IN CHKDSKEX ChkdskFunc) { PFILE_SYSTEM_ITEM Item; Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(FILE_SYSTEM_ITEM)); if (!Item) return; Item->FileSystemName = FileSystemName; Item->FormatFunc = FormatFunc; Item->ChkdskFunc = ChkdskFunc; Item->QuickFormat = TRUE; InsertTailList(&List->ListHead, &Item->ListEntry); if (!FormatFunc) return; Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(FILE_SYSTEM_ITEM)); if (!Item) return; Item->FileSystemName = FileSystemName; Item->FormatFunc = FormatFunc; Item->ChkdskFunc = ChkdskFunc; Item->QuickFormat = FALSE; InsertTailList(&List->ListHead, &Item->ListEntry); } PFILE_SYSTEM_ITEM GetFileSystemByName( IN PFILE_SYSTEM_LIST List, IN LPWSTR FileSystemName) { PLIST_ENTRY ListEntry; PFILE_SYSTEM_ITEM Item; ListEntry = List->ListHead.Flink; while (ListEntry != &List->ListHead) { Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry); if (Item->FileSystemName && wcsicmp(FileSystemName, Item->FileSystemName) == 0) return Item; ListEntry = ListEntry->Flink; } return NULL; } PFILE_SYSTEM_ITEM GetFileSystem( IN PFILE_SYSTEM_LIST FileSystemList, IN struct _PARTENTRY* PartEntry) { PFILE_SYSTEM_ITEM CurrentFileSystem; LPWSTR FileSystemName = NULL; CurrentFileSystem = PartEntry->FileSystem; /* We have a file system, return it */ if (CurrentFileSystem != NULL && CurrentFileSystem->FileSystemName != NULL) return CurrentFileSystem; DPRINT1("File system not found, try to guess one...\n"); CurrentFileSystem = NULL; /* * We don't have one... * * Try to infer a preferred file system for this partition, given its ID. * * WARNING: This is partly a hack, since partitions with the same ID can * be formatted with different file systems: for example, usual Linux * partitions that are formatted in EXT2/3/4, ReiserFS, etc... have the * same partition ID 0x83. * * The proper fix is to make a function that detects the existing FS * from a given partition (not based on the partition ID). * On the contrary, for unformatted partitions with a given ID, the * following code is OK. */ if ((PartEntry->PartitionType == PARTITION_FAT_12) || (PartEntry->PartitionType == PARTITION_FAT_16) || (PartEntry->PartitionType == PARTITION_HUGE ) || (PartEntry->PartitionType == PARTITION_XINT13) || (PartEntry->PartitionType == PARTITION_FAT32 ) || (PartEntry->PartitionType == PARTITION_FAT32_XINT13)) { FileSystemName = L"FAT"; } else if (PartEntry->PartitionType == PARTITION_EXT2) { // WARNING: See the warning above. FileSystemName = L"EXT2"; } else if (PartEntry->PartitionType == PARTITION_IFS) { // WARNING: See the warning above. FileSystemName = L"NTFS"; /* FIXME: Not quite correct! */ } // HACK: WARNING: We cannot write on this FS yet! if (PartEntry->PartitionType == PARTITION_EXT2 || PartEntry->PartitionType == PARTITION_IFS) DPRINT1("Recognized file system %S that doesn't support write support yet!\n", FileSystemName); DPRINT1("GetFileSystem -- PartitionType: 0x%02X ; FileSystemName (guessed): %S\n", PartEntry->PartitionType, FileSystemName); if (FileSystemName != NULL) CurrentFileSystem = GetFileSystemByName(FileSystemList, FileSystemName); return CurrentFileSystem; } PFILE_SYSTEM_LIST CreateFileSystemList( IN SHORT Left, IN SHORT Top, IN BOOLEAN ForceFormat, IN LPCWSTR ForceFileSystem) { PFILE_SYSTEM_LIST List; PFILE_SYSTEM_ITEM Item; PLIST_ENTRY ListEntry; List = (PFILE_SYSTEM_LIST)RtlAllocateHeap(ProcessHeap, 0, sizeof(FILE_SYSTEM_LIST)); if (List == NULL) return NULL; List->Left = Left; List->Top = Top; List->Selected = NULL; InitializeListHead(&List->ListHead); HOST_CreateFileSystemList(List); if (!ForceFormat) { /* Add 'Keep' provider */ FS_AddProvider(List, NULL, NULL, NULL); } /* Search for ForceFileSystem in list */ ListEntry = List->ListHead.Flink; while (ListEntry != &List->ListHead) { Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry); if (Item->FileSystemName && wcscmp(ForceFileSystem, Item->FileSystemName) == 0) { List->Selected = Item; break; } ListEntry = ListEntry->Flink; } if (!List->Selected) List->Selected = CONTAINING_RECORD(List->ListHead.Flink, FILE_SYSTEM_ITEM, ListEntry); return List; } VOID DestroyFileSystemList( IN PFILE_SYSTEM_LIST List) { PLIST_ENTRY ListEntry = List->ListHead.Flink; PFILE_SYSTEM_ITEM Item; PLIST_ENTRY Next; while (ListEntry != &List->ListHead) { Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry); Next = ListEntry->Flink; RtlFreeHeap(ProcessHeap, 0, Item); ListEntry = Next; } RtlFreeHeap(ProcessHeap, 0, List); } VOID DrawFileSystemList( IN PFILE_SYSTEM_LIST List) { PLIST_ENTRY ListEntry; PFILE_SYSTEM_ITEM Item; COORD coPos; DWORD Written; ULONG Index = 0; CHAR Buffer[128]; ListEntry = List->ListHead.Flink; while (ListEntry != &List->ListHead) { Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry); coPos.X = List->Left; coPos.Y = List->Top + (SHORT)Index; FillConsoleOutputAttribute(StdOutput, FOREGROUND_WHITE | BACKGROUND_BLUE, sizeof(Buffer), coPos, &Written); FillConsoleOutputCharacterA(StdOutput, ' ', sizeof(Buffer), coPos, &Written); if (Item->FileSystemName) { if (Item->QuickFormat) snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_FORMATDISK1), Item->FileSystemName); else snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_FORMATDISK2), Item->FileSystemName); } else snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_KEEPFORMAT)); if (ListEntry == &List->Selected->ListEntry) CONSOLE_SetInvertedTextXY(List->Left, List->Top + (SHORT)Index, Buffer); else CONSOLE_SetTextXY(List->Left, List->Top + (SHORT)Index, Buffer); Index++; ListEntry = ListEntry->Flink; } } VOID ScrollDownFileSystemList( IN PFILE_SYSTEM_LIST List) { if (List->Selected->ListEntry.Flink != &List->ListHead) { List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Flink, FILE_SYSTEM_ITEM, ListEntry); DrawFileSystemList(List); } } VOID ScrollUpFileSystemList( IN PFILE_SYSTEM_LIST List) { if (List->Selected->ListEntry.Blink != &List->ListHead) { List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Blink, FILE_SYSTEM_ITEM, ListEntry); DrawFileSystemList(List); } } /* EOF */