#include #include #include #include #include #include #if defined(_WIN32) && !defined(_NO_COM ) #define COM_NO_WINDOWS_H #include #else #define IUnknown void #if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT) #define CO_E_NOTINITIALIZED 0x800401F0 #endif #endif HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D7 iface, REFIID riid, LPVOID * ppvObject); ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D7 iface); ULONG WINAPI Main_D3D_Release(LPDIRECT3D7 iface); HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D7 iface, LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg); HRESULT WINAPI Main_D3D_CreateDevice7(LPDIRECT3D7 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice); HRESULT WINAPI Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags); HRESULT WINAPI Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext); HRESULT WINAPI Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface); IDirect3D7Vtbl IDirect3D7_Vtbl = { Main_D3D_QueryInterface, Main_D3D_AddRef, Main_D3D_Release, Main_D3D_EnumDevices, Main_D3D_CreateDevice7, Main_D3D_CreateVertexBuffer7, Main_D3D_EnumZBufferFormats, Main_D3D_EvictManagedTextures };