/* $Id: matrix.h,v 1.3 1997/04/20 16:18:15 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.3 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: matrix.h,v $ * Revision 1.3 1997/04/20 16:18:15 brianp * added glOrtho and glFrustum API pointers * * Revision 1.2 1997/04/01 04:23:53 brianp * added gl_analyze_*_matrix() functions * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef MATRIX_H #define MATRIX_H #include "types.h" extern void gl_analyze_modelview_matrix( GLcontext *ctx ); extern void gl_analyze_projection_matrix( GLcontext *ctx ); extern void gl_analyze_texture_matrix( GLcontext *ctx ); extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat m[] ); extern void gl_Frustum( GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); extern void gl_Ortho( GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ); extern void gl_PushMatrix( GLcontext *ctx ); extern void gl_PopMatrix( GLcontext *ctx ); extern void gl_LoadIdentity( GLcontext *ctx ); extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m ); extern void gl_MatrixMode( GLcontext *ctx, GLenum mode ); extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m ); extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); extern void gl_Rotatef( GLcontext *ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z ); extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z ); #endif