/* * PROJECT: ReactOS CRT * LICENSE: MIT (https://spdx.org/licenses/MIT) * PURPOSE: Implementation of _fdsign. * COPYRIGHT: Copyright 2025 Timo Kreuzer */ #include #include _Check_return_ int __cdecl _fdsign(_In_ float _X) { union { float f; uint32_t ui32; } u = { _X }; // This is what Windows returns return (u.ui32 >> 16) & 0x8000; }